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  1. #21
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    Fast Healing doesn't even offer much help in keeping us topped off between fights; For my (soon to be) level 20 Barbarian, a single past life would be like quaffing a single CSW potion once a minute. That's nice, in a very minor sort of way, but it doesn't actually change much: if I'm slightly hurt then I'll be chain drinking CSW potions to top off, and if I'm moderately or seriously hurt and there's no help forthcoming from team-mates or hirelings then it's time to break out the Silver Flame potions. At best, this would save me a little coin on one of those CSW potions, infrequently. Even triple-stacked, which presumably would represent a great deal of work, it wouldn't be enough of a top-up heal to save me a Silver Flame potion, and I'd just drink three CSWs before standing around for up to a minute waiting for this to proc again.

    In combat, it is a potential life saver... but the stars would have to do some serious aligning for that potential to be realised. It has to come ready at the right time, it has to make a difference with a low value heal (90 odd points at level 20 ain't nothing but it ain't big, either), it has to not simply result in another heal overhealing, and all of this has to come about and tip a fight basically through lucky timing. It's too haphazard for such a marginal return.

    All this is compounded by the fact that all epic past life passive benefits are defensive / survivability benefits anyway, which makes going for performance-enhancing actives all the more attractive for balance. Would I really want to spend three epic TR's worth of time and effort simply becoming more durable when I could become both more durable, and more effective as well? Fast Healing would need to a whole lot better than it is just to make that question tricky.

  2. #22
    Community Member J1NG's Avatar
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    Try this...

    Get Fast Healing from Epic Destiny.
    Get Fast Healing from Destiny past life.
    Get into quest, switch to a low False Life item.
    Put normal False Life back on so you lose a few hp.
    Wait for Fast Healing to heal you.
    On seeing Heal, immediately activate Past Life Healing.
    You now restore hp every 30s.

    ps Past life healing is better if you have lots of amp.

    J1NG
    Thelanis: Yijing (*Completionist* TR 20 Aasimar Scourge Monk Level 20 / Epic Level 10)
    Thelanis: Pocket-Monks: Sightblur, Peashoote, Jigglypath, Jedinja.
    Invisible Fences, unkillable Target Practice Dummy's, Shared Bank's, Pale Lavender Ioun Stones, the dimensional barrier between Eberron and Shavarath, I've broken them all...

  3. #23
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    Quote Originally Posted by J1NG View Post
    Try this...

    Get Fast Healing from Epic Destiny.
    Get Fast Healing from Destiny past life.
    Get into quest, switch to a low False Life item.
    Put normal False Life back on so you lose a few hp.
    Wait for Fast Healing to heal you.
    On seeing Heal, immediately activate Past Life Healing.
    You now restore hp every 30s.

    ps Past life healing is better if you have lots of amp.

    J1NG
    That's really an awkward solution. generally people dose not take Epic Destiny thing, or should be in Fury or take it by ToF(but you have another good thing of ToF - Cocoon). I don't want to do that so. I'd rather to use cure potion, heal scroll or cocoon to get a crack hp bar made by false life stuff, or when critically damaged... waiting for that Fast Healing heals me is really unbearable for me. just I'd use potion or cocoon.
    Past Life can be helpful, but I'd rather use color of queen instead.
    Last edited by Targal; 11-09-2013 at 03:05 AM.
    Orien Server
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  4. #24
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    Quote Originally Posted by redspecter23 View Post
    It's also fast if you compare it to DnD 3.5 where you heal 1 hp a day if my memory is correct.
    Your memory is not correct.
    Healing
    After taking damage, you can recover hit points through natural healing or through magical healing. In any case, you can’t regain hit points past your full normal hit point total.

    Natural Healing
    With a full night’s rest (8 hours of sleep or more), you recover 1 hit point per character level. Any significant interruption during your rest prevents you from healing that night.

    If you undergo complete bed rest for an entire day and night, you recover twice your character level in hit points.
    Quote Originally Posted by Targal View Post
    I think Devs might confuse a round(6 sec) with a turn(60 sec=10 rounds).
    I think it would be really weird for the Devs to confuse a round (6 seconds as of 3E) with a Turn (which hasn't been used in more than 20 years), and which actually represented 10 minutes (since when Turn was in use, a combat round was 60 seconds).

    Now, for reference:
    Fast Healing
    A creature with fast healing has the extraordinary ability to regain hit points at an exceptional rate. Except for what is noted here, fast healing is like natural healing.

    At the beginning of each of the creature’s turns, it heals a certain number of hit points (defined in its description).

    Unlike regeneration, fast healing does not allow a creature to regrow or reattach lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached.

    A creature that has taken both nonlethal and lethal damage heals the nonlethal damage first.

    Fast healing does not restore hit points lost from starvation, thirst, or suffocation.

    Fast healing does not increase the number of hit points regained when a creature polymorphs.
    Regeneration
    Creatures with this extraordinary ability recover from wounds quickly and can even regrow or reattach severed body parts. Damage dealt to the creature is treated as nonlethal damage, and the creature automatically cures itself of nonlethal damage at a fixed rate per round, as given in the creature’s entry.

    Certain attack forms, typically fire and acid, deal damage to the creature normally; that sort of damage doesn’t convert to nonlethal damage and so doesn’t go away. The creature’s description includes the details. A regenerating creature that has been rendered unconscious through nonlethal damage can be killed with a coup de grace. The attack cannot be of a type that automatically converts to nonlethal damage.

    Creatures with regeneration can regrow lost portions of their bodies and can reattach severed limbs or body parts. Severed parts die if they are not reattached.

    Regeneration does not restore hit points lost from starvation, thirst, or suffocation.

    Attack forms that don’t deal hit point damage ignore regeneration.

    An attack that can cause instant death only threatens the creature with death if it is delivered by weapons that deal it lethal damage.

    A creature must have a Constitution score to have the regeneration ability.
    And just to cover the base, the epic feat:
    Fast Healing [Epic]
    Prerequisite
    Con 25.

    Benefit
    You gain fast healing 3, or your existing fast healing increases by 3. This feat does not stack with fast healing granted by magic items or nonpermanent magical effects.

    Special
    You can gain this feat multiple times. Its effects stack.
    Now, even if we follow the jacked up use of time in DDO as compared to 3E, these should both work on scales of 6-15 seconds (compare the cool downs of various tactical abilities that nominally useable once per round). Anything that takes longer is doing it wrong.

  5. #25
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    Quote Originally Posted by Kaldais View Post
    Here's my solution:

    Fast Healing(Epic Destiny): 1AP per rank, 3ranks
    You gain Fast Healing supernatural ability.
    Fast Healing I: You heal 1hp per round(3 seconds). If already have this ability, you increase your healing rate by 1hp per rank. This healing is considered natural healing, it is unaffected by spell power or healing amplification. Your unconscious to death level is increased by your Fast Healing level x 10HP

    Fast Healing (Epic TR)
    You gain Fast Healing supernatural ability. You heal 1hp per round(3 seconds). If already have this ability, you increase your healing rate by 1hp per feat. This healing is considered natural healing, it is unaffected by spell power or healing amplification.

    Add Epic Feat (can be taken multiple times)
    You gain Fast Healing supernatural ability. You heal 1hp per round(3 seconds). If already have this ability, you increase your healing rate by 1hp per feat. This healing is considered natural healing, it is unaffected by spell power or healing amplification.

    Change Regenerate to the following:
    Regenerate(lesser, normal, greater, trollish): You gain the extraordinary ability of regeneration. You are able to regain [1/2/3/4]HP per round unless the damage is marked as fire/acid, your vulnerability to fire/acid is increased by [25/50/75/100%] while under the effect.
    Hjealing amp is awesome.

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