Theorybuild - The Shadow Stalker
Overview
Having moved on from my Avenging Angel build, I recently found myself staring at the proposed U20 changes in disbelief over the changes to items with Life Stealing.
Unfortunately for me, I'd started work since U19 on a new Staff build, primarily working around a 15 Monk/4 Rogue/1 Fighter that would utilise both Dreampiercer and Quivering Palm to tear through some EE trash. That's now been hosed, so time to TR and move on
The Shadow Stalker
Instead, I've once again gone back to my roots with the Ranger class and decided to fix up a build that could happily solo content at all difficulties through Heroic levelling and then happily grind away at EH content.
Without getting noticed!
Yes, Stealth Gameplay certainly seems to be on the rise again with the improvements made in U19, so I wanted a build that could really amp up those skills, provide me with a good balance of Offense, Defense, Self-Sufficiency and Stealth.
Main Goals
- Solid TWF Potential
- Solid Ranged Capability
- Good Defensive Capability
- Strong Self-Healing Potential
- High Stealth Skills
- Full Trapsmithing!
Core Build
Elf
- Yes, Elf!
- Choice of Strength or Dex as Weapon Damage / Focus
- Elven Skill
- Rapier & Longbow Enhancements
- Dragonmarks of Shadow
Ranger 15
- Full TWF Feat Line
- Full Ranged Feat Line
- Evasion
- Light Armour Proficiency & PRR
- High BAB, Reflex and Fort Saves
- Access to both CSW and FoM Spells
- Tempest / Deepwood Sniper Enhancements
Rogue 3
- 2D6 Sneak Attack Base
- 24 Skills points
- Full UMD, Stealth and Trapskills
- Assassin Enhancements
Fighter2
- Bonus Feats
- Kensai Enhancements
Choice: Dex or Strength, ShadowDancer or Fury of the Wild!
Fury of the Wild Destiny
- No-DC Crowd Control through Overwhelming Focus
- Large DPS Increaes to baseline TWF damage
- FuryShot (TM)
ShadowDancer
- Executioner Strike Dex based DC Insta-Kill
- 6D6 Sneak Damage
- More Stealth Skills!
- Shadow Form, 25% Incorp and bonus Move Silently
Notes: Choose your Damage stat and thus choose your Destiny accordingly.
If you fancy stronger Stealth gameplay (+20 Move Silently from Shadow Form!) and more Sneak Damage/Mitigation, then go Dex & ShadowDancer.
If you want to keep FuryShot, No-DC Crowd Control and a Brutish amount of HP, then go for Strength and Fury of the Wild.
My own build focuses on Strength and Fury of the Wild from here.
Character Build
Base Attributes
- 34pt Elf, 1 Monk Past Life
Str: 16 Base, 48 with Gear/Tomes/Ship/Self Buffs
Dex: 16 Base, 32 with Gear/Tomes/Ship/Self Buffs
Con: 14 Base, 34 with Gear/Tomes/Ship/Self Buffs
Int: 14 Base, 18 with Gear/Tomes/Ship/Self Buffs
Wis: 08 Base, 22 with Gear/Tomes/Ship/Self Buffs
Cha: 10 Base, 22 with Gear/Tomes/Ship/Self Buffs
Heroic Feats
Free: TWF, ITWF, GTWF
Free: Bow Strength, Rapid Shot, Precise Shot, Many Shot, Improved Precise Shot
7 Standard, 2 Fighter Bonus Feats
- Power Attack, Cleave, Great Cleave
- Least DM of Shadow, Dodge, Quicken, Empower Heal
- IC: Pierce, IC: Ranged
Note: Take IC: Pierce on a Fighter level, then swap it to Precision stance when you have a dual set of Balizarde's as the weapon has Keen built in.
Epic Feats
- Overwhelming Critical, Extend, Blinding Speed*
- Perfect TWF, Doubleshot
If you alter your gear setup to include 15% Melee Alacrity and use Pinion, then this can be swapped out for Epic Damage Reduction instead.
Enhancements
Elf - 19AP Spent
C Elven Accuracy 1
1 Areneal Weapon Training 1, Phiarlan Dragonmark Focus 3, Keen Senses 1
2 Areneal Weapon Training 1, Lesser Dragonmark of Shadow
3 Areneal Weapon Training 1, Greater Dragonmark of Shadow
4 Areneal Weapon Training 1, Elven Skill
Ranger - Tempest - 28AP Spent
C Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows
1 Whirling Blades 1, Improved Reaction 3
2 Whirling Blades 1, Improved Dodge 3, Improved Parry 3, Haste Boost 3
3 Whirling Blades 1
Rogue - Assassin - 11AP Spent
C Knife in the Darkness
1 Sneak Attack Training 1, Stealthy 2
2 Sneak Attack Training 1, Venomed Blades 2
Ranger - Deepwood Sniper - 11AP Spent
C Far Shot, Sneak Attack, Exposing Strike
1 Stealthy 3, Improved Empathy 2
Fighter - Kensai - 10AP Spent
C Kensai Focus: Light Blades
1 Haste Boost 3, Extra Action Boost 3
Fury of the Wild
1 Primal Scream 3, Tunnel Vision 3, Fast Healing 1, Strength 1
2 Acute Senses 3, Strength 1
3 None
4 Sense Weakness 3, Overwhelming Force 3
5 Fury Eternal
6 Unbridled Fury
Destiny Twists
1 Haste Boost - LD Tier 3
2 Brace for Impact - US Tier 1
3 Rejuvenation Cocoon - PA Tier 1
That little lot should give you 24 Haste Boosts per rest to use.... and another 9 if you change Brace for Impact for Extra Action Boost from LD.
Offensive Potential - Dual Balizarde Rapiers, Pinion
Two Weapon Fighting, Ranged Combat
- 100% Mainhand, 100% Offhand
- 22 BAB Base Speed
- 15% Melee Alacrity, 20% Ranged Alacrity - Blinding Speed/Pinion
- 8x Tempest Haste Boosts
- 8x Kensai Haste Boosts
- 8x Legendary Dreadnought Haste Boosts
Potential Doublestrike
- 5% Perfect TWF
- 3% Elven Skill
- 3% Black Dragon Armour
- 6% Rapid Strikes Item
= 17% Doublestrike
Sneak Attack Potential
- 2D6 Rogue 3 Base
- +3D6 Deepwood Sniper
- +2D6 Assassin
- +13 Seal of Avithoul
= 7D6+13 Sneak Attack
Note: You get auto Bluff for 4s every 6s with Exposing Strike, and then with Improved Deception Procs I think you'll be able to land Sneak Damage 80-90% of the time, even solo.