Where does 135HP comes from?
3 at lvl1, 7 at lvl10, 11 at lvl 20+, times 9, thats 99HP.
Same with people saying 45AC at lvl1.
First, its 2AC per stack (18 top), then its +2 per stack at cap (36 top).
The Hitpoints added via epic PL seem to be almost as much as I lost during the enhancement pass when toughness was changed. Same can be said for crit chance on greater arcane lore and devotion... Oh so sneaky
Iconic passive past life feats: I was doing iconic lives during the event to check their benefits out and I wasn't impressed. I can see how something like the spellpower would be a huge boon on a very narrow set of builds, but for all others there's no reason to buy that iconic. 5% forti is not worth the time as tehre are so many sources at this point. 1% dodge is nice, but I stay at cap form level 14 up, and I wouldn't be below 15 if I was doing iconic lives. 3prr is nice, that's probably the only one I'll bother to farm out, but there are people at cap with so much prr that you get into diminishing returns where that 9prr would translate to well under 9% damage blocked in exchange for farming out 3 past lives. I would just keep a prr build at epic at that point.
Iconic stances: Same response to the spellpower. I don't get why the PDK one isn't a stance and I don't like clickies. The shar-kai one is interesting but if I'm doing iconic lives I'm always level 15+ and Ring of Shadows gives me 20% incorporeality 100% of the time, no proc and no limited duration, so I wouldn't really get much out of this either.
I think the way the iconic feats are set up right now, I would not bother working for them on characters that do not ALSO need heroic past lives. And I think really, the iconic past lives are past lives that would only be useful to new players who do not have gear and do not know where to find gear and who use the auto-build paths on their characters.
I agree with you and many others in this post that this system is pushing people a way from running many alts. I agree that few active charactors per player is bad for the game.
I suggested front loading the EPL - to help tip the balance to more alts from less alts...
I have started another thread trying to find ways to promote alts - please share some of your ideas!
https://www.ddo.com/forums/showthrea...27#post5160127
Sarlona - Guildmaster - Brotherhood of Redemption - ddoborguild.com - 2016 & 2017 Players Council --- Alts: Acetylene, Antimematter, CNG, Dilithium Crystal, EMF, EMPulse, Exothermic, Geothermal, Hexane, Hexyne, Hydropower, JA, Kerosene, LPG, Natural Gas, Nuclearpower, Propane, Solarpannel, Tidalpower, WASOB, Waulter, Windpower, Woodpile
I normally like many of the things you say.
However, you do not need to abandon anything. Just continue to play as you play today. U20 makes no difference except it allows you to continue to earn XP on your capped toons by letting you restart at lvl 20 and still play what you are playing. And as a bonus you get a lil extra. It is you that is deciding that you need every single past life option available.
Or you can also choose to just stay at cap like it is today as the PL benefits are not game changing.
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Past Leader of The Wulfepack - "If you call one wulfe, you invite the Pack"
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I hope they are keeping it. This game needs more to do that permanently builds your character and that means more past lives. Frankly I think it is high time they increased the number of times heroic past life feats stack from 3 to at least 5. With how much the numbers in the game have inflated since adding epic levels we don't need to worry about someone with 5 passive past life bonuses in the same class being too overpowered. The more times past life bonuses stack the better. Ideally no one should ever run out of things to do in a game and that requires there being a enough stacking past life bonuses that you never run out.
Playing an alt should result in a weaker main because you are not dedicating your time to one character. It is a bad sign when you have no choice but to roll an alt because your main is completely done. That means they did not program in enough things for a main to do. Ideally, no character should ever be incapable of permanent improvement. Much like a person in real life, a character should always be able to learn more and improve.
Because they want the boost to defense, but don't want to have to play in a defensive destiny to get it (even though it makes perfect sense that you would have to). The people that like playing fully offensive melee characters want the past lives from the arcane and divine spheres to be something they can write off as useless so they won't have any desire to get them. But as you said, PRR belongs in the sphere that has the paladin destiny (though honestly, they could switch which sphere has PRR and AC since they are both defensive and it really doesn't matter which goes where).
I could support an account-wide system as long as it was coupled with some sort of unlimited past life system. To use your Doublestrike example, the first past life gives 5%, the 2nd and 3rd give 2%, and each additional life gives 1%. Perhaps at some point each additional life would give just 0.5% if 1% was starting to add up to too much.
It is critically important that no one ever run out of ways to permanently improve their characters. Under the current system, once you reach triple completionist you can always make an alt. But if every alt is also auto-granted triple completionist then it becomes necessary to have more than 3 past lives of each type so the truly dedicated players never run out of ways to improve their characters. It can be a system of diminishing returns so that power is not accumulated too fast, but there needs to be something for people to do to permanently improve their characters.
Another idea would be to make it so that once you have hit triple completionist it unlocks the potential for a 4th past life of each type. In order to unlock the 5th past life you must complete all 12 of the 4th past lives. This would prevent people from doing only doublestrike until they get to 50%+. By making them do all 12 lives each time it assures that the power does not creep up too fast while still giving the truly dedicated players something to do.
Decided to add my tuppence to the pile:
Nope, there's nothing there that makes me want to ETR. I may do it if and when I gathered enough commendations to get a free heart, but as I see nothing to entice me to ETR, I'll generally take other rewards instead, be it guild renown or even vendor trash, meaning it will be quite some time before I have the required comms.
If Turbine wants me to actually spend *money* on an ETR, they'll have to do WAY better.
Greetz,
Red Orm
Not even remotely.
Epic TR serves absolutely no purpose except for the past life feat. It provides no other opportunity or benefit, unlike heroic TR, which for many of us, is primarily used as an option to re-make your character, and gives you an opportunity to run content you don't normally run.
Epic TR is nothing except a boring grind for a borderline useless benefit. For the level of complete grind (and it is NOTHING except a grind, there is nothing new or exciting about it) these epic feats should be a huge improvement. They should open up new twist of fate slots (in addition to just giving fate points, which are useless to most characters with already maxed fate points, thanks for wasting my time). They should open up new and interesting benefits. The abilities you are just so incredibly mundane and uninventive.
~ Cheara : Raizertron : Pozitron : Higgz Bowtron : Illudium : Staphe Infection : Abraa Capocus ~
Nooby McNoobsalot
Ghallanda Rerolled
Well, some of them are "nice" at most, from my point of view. Then considering the grind to get them, and the fact that you need to spend a feat slot to get the good stuff... no thanks. 6 million xp is too much for me. I'm not even considering running in an off destiny. Even considering playing with your sphere for 6.6 million. They are not worth the grind. If someone likes them, good for them, but for me.. I'm not epic TRing at all.