'/signed
'/signed
There are two parts to quest scaling "Group size" and "Difficulty setting"
Group size
Quests are supposed to be balanced for 4 players. Having less than 4 causes the dungeon to scale, while having 5 or 6 causes no additional scaling. That means a dungeon should be easier with a full group.(so there is already an advantage to having 5 or 6 players)
Difficulty setting
Effect how much of a diffrents there is in the scaling, so an elite quest with one person would be the same as say a normal quest with six.
Also raids, epics, zone, and solo quests aren't effected by scaling.
Only Elite would have it difficulty scaling removed. Hard and Normal will still scale, so this people who want to solo but are not good for elite solo will still do Hard or Normal. If they want to do Elite, well time to bring some friends. Friends dont let friends solo )
If you want people to group up, then make an incentive to do so. I like the idea. /signed
If you're having fun, then you're doing it right.
Promote grouping with people on your friend list.
+2%XP for everyone on ur list, +1 loot level for 2 people on list above 1st.
This will mean people will add eachother to their friend lists, and will have more people to contanct to form a pug.