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  1. #41
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    '/signed

  2. #42
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    Quote Originally Posted by schelsullivan View Post
    I think thats this idea would work best. I dont need any encourage to "join" a pug, If its a quest I want to run, I join right up. But I have been a bit hesitant to start and lead pugs. In the past mostly I didnt feel I had the chops to lead certain quests, not so much lately as I have some experience under my belt.

    Maybe it could be a stacking bonus to players who are consistently posting and filling LFM. Maybe start at 2% then add stacking 1% for subsequents posts up to 10% or something along those line. Social Streak Bonus.
    Not sure about this, since there could be a bunch of exp hungery people putting up the same LFM now and could counter what was intended.

  3. #43
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    Quote Originally Posted by Propane View Post
    Good point - I like this twist - it allows for people who really want a challenge to set the quest level, not the number of people in the quest set the quest level....

    I remember awhile back there was a double scaling in some quests (challenges?)

    --> more people would bring more mobs AND stronger mobs...

    2 or 6 man groups were fine, but the 4 man groups had their hands full...

    Has that been fixed?
    There are two parts to quest scaling "Group size" and "Difficulty setting"

    Group size
    Quests are supposed to be balanced for 4 players. Having less than 4 causes the dungeon to scale, while having 5 or 6 causes no additional scaling. That means a dungeon should be easier with a full group.(so there is already an advantage to having 5 or 6 players)

    Difficulty setting

    Effect how much of a diffrents there is in the scaling, so an elite quest with one person would be the same as say a normal quest with six.

    Also raids, epics, zone, and solo quests aren't effected by scaling.

  4. #44
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    Quote Originally Posted by BOgre View Post
    As usual, you're confused about Scaling. Scaling is what happens when there are FEWER players in the group. The dungeon's difficulty is designed for a full group, and is SCALED DOWN to make it easier to shortman.

    So, what you're asking for is to universally lower quest difficulty, which is not going to happen.

    Bonus XP for full groups is a fine idea, but I can already see people running 6 multiboxes, or pugging out 5 spots right before completion... Kudos for the idea though.
    We are asking to make ELITE difficulty not scale at all with party size i.e. It is set as for full group, you can solo it but it will be harder.


    Hard and normal difficulties should be scaled so people who want to solo but not good enough for elite can solo them.

  5. #45
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    Quote Originally Posted by EnjoyTheJourney View Post
    So-called "solutions" to promote teaming that do away with dungeon scaling share a faulty underlying assumption, which is that those who solo do so because of in-game incentives. Those promoting that idea discount or dismiss that many players prefer soloing most of the time (or all of it, perhaps). Instead of being pushed into more teaming by the removal of dungeon scaling, it's likely that removing dungeon scaling would lead to many players who have clear preferences in favor of being able to solo in a wide variety of content leaving and finding another game to play.
    Only Elite would have it difficulty scaling removed. Hard and Normal will still scale, so this people who want to solo but are not good for elite solo will still do Hard or Normal. If they want to do Elite, well time to bring some friends. Friends dont let friends solo )

  6. #46
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    Quote Originally Posted by Darkvx View Post
    Also ... epics... aren't effected by scaling.
    This is not true.

  7. #47
    The Hatchery DethTrip's Avatar
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    If you want people to group up, then make an incentive to do so. I like the idea. /signed
    If you're having fun, then you're doing it right.

  8. #48
    Community Member Vellrad's Avatar
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    Promote grouping with people on your friend list.
    +2%XP for everyone on ur list, +1 loot level for 2 people on list above 1st.
    This will mean people will add eachother to their friend lists, and will have more people to contanct to form a pug.
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

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