I know many people who do not agree with this. And there are posts stating this is not how everyone feels. Yes people like the layout and that feats are generally not tied to enhancements but I think the love affair with enhancements ends there for some (like me).
Hmmm....
People liked the initial named revamp (that was implemented when they added augment slots to Heroic items)
They liked the new prefixes and suffixes introduced with MotU
People like some of the new prefixes and suffixes introduced recently.
What they don't like is they removed the MotU pre-/suffixes, the switching of Ghost Touch to a Suffix, the lack of originality in the naming of the new prefix and suffixes and the low pool of names.
Agreed
I will take your word that the latest change increased xp (must have been in the last week?). But I did not find the post you must be referencing.
Same. I question how effective the protests were. Turbine seems to be heading in the incorrect direction (excluding players and options).
Actually the players disliked this system and correctly replaced it. It was never ignored, it was acknowledged and replaced and you can find the dev comments on the forums. You may debate if the new system is better but please don't misinform.
Maybe you missed the Known issues list?
Maybe you missed the threads about quests available vs. Character xp at levels 8-14 (and yes, this level range changes depending on thread)?
So
improving the game is desirable by many players.
Agreed.
But XP grind wasn't working in the middle range.
Augments were for the better.
Itemization I would argue was getting better until the last round (U19), but wasn't perfect.
The system we have in place is almost entirely the system you are raging against.
There is nothing wrong with them making a slow progress to 30 but a vision the players can share in is paramount to the journey. Power creep and BiS needs to go extinct because the level cap will be worthless at 30 otherwise. So continuing with the remodeling of the "old" stuff, they may be able to remove some of the power creep and avoid the BiS problems they have created with U18 and U19.
One last comment on the "old" stuff. Many players like this content. More so than the "new" stuff. There is a reason that many players attack MMO companies for making the "old" stuff obsolete. Balance in items was a strength of DDO.
A sense of community should not only be Turbines responsibility. Guilds are also responsible for creating community. New races and classes bring players in (If Turbine would increase advertisement) but this doesn't cause players to stay; balanced content and itemization keeps players.
Yes, end game content is required, like raids, but this should not be the only priority.
I agree. The TR and U19 itemization would be classic examples of Turbine "messing around" but they are making more. Hopefully it's more things that makes the community stronger instead of disgruntled.