The saves are mid 30s on elite .....so not every build can hit that easily (may need twink gear alot of first lifers, hell even 7th lifers, don't have - ie. madness chain armor with +10 reflex).
As I said in another thread - they need to fix the blades so they stop spinning if not active.....ie disarmed or just not spinning. I am not sure if some of the blades should be not spinning to make it easier but they always spin disarmed or not for me so I never know.
That said even jump timing is tough due to the overhangs you can bonk into if your jump is too high dropping you right into the blades...then you gotta land just right and slide a bit into the middle to avoid the darts - heal up if you got hit by anything and repeat x3.....and those traps also hit hard pretty much 2 hits or so to kill the average non-evasion character (on elite) - that is as simple as one hit going over and one hit on landing if you jump just a bit too far....then its run back to hireling - get raise - run through all traps take raise.....though it works it's not optimal.
I like the change but they may want to tweak down the save required and/or provide a non-evasion way to get to the key.
gotta to kick at the darkness til it bleeds daylight - B. Cockburn
Guild Leader - Order of the Silver Dragons
Mains Darlao Completionist Toogor Sorc TR7 Also Listarn Shadar Kai Rogue 20/8 - WhiskyTango CL28 TR4 - Toongor Bd28 TR2 - Sooey Dwarf ConBarb28 TR2 Pusshy -WizMo 18/ 2/8+9 More
I doubt this is WAI but blur actually works against those traps. Even without blur I've seen misses from the traps.
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
Adumbrate, Sienn, Selket, Synaxis, Ognwe-, Halpin, Sivva, Bigstick, Jemus, ColichemardeOriginally Posted by Gunga
Wasn't even the same devs creating / maintaining the game when this first was discovered.
The fix is fine. The person I quoted seems to think that when people provide feedback about high impact issue A making it to live after it was reported on lam, and the devs go fix super low impact issue B but leave issue A (something with far higher impact) in game, that this is somehow something he is going to call us out on. I hope he does - the more attention those higher impact issues receive, the better.
Really? Really? Really? You still think this is a "Nerf" and not a "fix"?
That is some great stretching of the word "Nerf"
When Horoth regained his proper hit points did we think that was a "Nerf" too?
How about when we no longer had to gather the party to "Save Arlos" was that a "Nerf" too.
I'm all for calling out a real "Nerf" but this isn't even "Foam" let alone "Nerf"
Bowserkoopa,
Bad guys you want to defeat the hero's? Use Keys apparently they really hate that and will just avoid your lair rather than attempt to thwart you.
Keeper of Keenbean's Heart