I've been holding out to see if we were going to get some way to use DEX for damage with unarmed before I used my +20 Heart of Wood, but it looks like the devs are pretty well dead set against letting that happen, so I had to go another way.
I think I may have gone mad, though :
Code:
Character Plan by DDO Character Planner Version 04.19.03
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Level 28 Lawful Good Half-Elf Female
(4 Fighter \ 12 Monk \ 4 Ranger \ 8 Epic)
Hit Points: 397
Spell Points: 266
BAB: 17\17\22\27\27
Fortitude: 21
Reflex: 18
Will: 18
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 28)
Strength 16 23
Dexterity 14 17
Constitution 14 16
Intelligence 8 10
Wisdom 15 23
Charisma 13 15
Tomes Used
+4 Tome of Strength used at level 15
+3 Tome of Dexterity used at level 11
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+5 Tome of Wisdom used at level 19
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 3 22
Bluff 2 10
Concentration 7 36
Diplomacy 2 10
Disable Device n/a n/a
Haggle 2 10
Heal 9 18
Hide 3 11
Intimidate 2 10
Jump 9 24
Listen 5 14
Move Silently 3 11
Open Lock n/a n/a
Perform n/a n/a
Repair 0 8
Search 0 8
Spellcraft 0 8
Spot 9 33
Swim 5 14
Tumble n/a 12
Use Magic Device 4 21
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Selected) Power Attack
Level 2 (Monk)
Feat: (Monk Bonus) Stunning Fist
Level 3 (Ranger)
Feat: (Selected) Past Life: Disciple of the Fist
Level 4 (Monk)
Feat: (Monk Bonus) Dodge
Level 5 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 6 (Monk)
Feat: (Selected) Cleave
Level 7 (Monk)
Level 8 (Monk)
Feat: (Monk Bonus) Mobility
Level 9 (Fighter)
Feat: (Fighter Bonus) Great Cleave
Feat: (Selected) Toughness
Level 10 (Monk)
Level 11 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Fighter)
Level 14 (Monk)
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk)
Level 17 (Monk)
Level 18 (Fighter)
Feat: (Fighter Bonus) Spring Attack
Feat: (Selected) Grandmaster of Forms
Level 19 (Ranger)
Level 20 (Ranger)
Level 21 (Epic)
Feat: (Selected) Epic: Vorpal Strikes
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Feat: (Selected) Epic: Overwhelming Critical
Level 25 (Epic)
Level 26 (Epic)
Level 27 (Epic)
Feat: (Selected) Epic: Improved Martial Arts
Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
This could easily go either light or dark:
Enhancements:
Dark
Ninja (36 AP)
-Shadow Veil (25% incorporeal for 60 seconds, 15 ki)
-Shadow Double (100% doublestrike for 6 seconds, 30 second cooldown, 30 ki)
-Touch of Death
Shintao (14 AP)
-Deft Strikes (+10% off-hand proc)
-Iron Skin
-Conditioning
Kensei (12 AP)
-Kensei focus
-Haste Boost
-Contemplation (+1 passive ki gen!)
Tempest (6 AP)
-Tempest (+10% off-hand proc)
Racial (12 AP)
-Improved Dilettante
-Damage Boost
Light
Shintao (34 AP)
-Deft Strikes (+10% off-hand proc)
-Iron Skin
-Conditioning
-Empty Hand Mastery (d8 unarmed die)
-Violence Begets violence
-Kukan-Do
Ninja (11 AP)
-Shadow Veil (25% incorporeal for 60 seconds, 15 ki)
-Agility
Kensei (15 AP)
-Kensei focus
-Haste Boost
-Contemplation (+1 passive ki gen!)
Tempest (6 AP)
-Tempest (+10% off-hand proc)
Racial (14 AP)
-Improved Dilettante
-Damage Boost
I think either way would work, but I'm really looking for a reason to go light over dark; does Violence Begets violence and higher base damage make up for that massive burst doublestrike from ninja? I think that it is at least close, costs less AP, and gives you self-healing and an extra stun.