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  1. #1

    Default Epic Destiny Past Lives first look









    Passives are the same, so choice is which toggle you want active for each sphere. Means passives can stack x9 if you go crazy

  2. #2
    Community Member FlaviusMaximus's Avatar
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    These look pretty decent to me.

    I would have fast healing proc more frequently as it is acquired more. Once a minute doesn't seem like it's enough to make much of an impact, but I like the idea of giving barbarian type characters another healing option.
    Last edited by FlaviusMaximus; 10-24-2013 at 05:29 PM.

  3. #3
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    If I take Epic Destiny Past lives do I get the Passive and Stance benefits at Heroic levels? I assume we do but assumption is not the same as a Dev quote and I have not seen that yet.

  4. #4
    Community Member archerforever's Avatar
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    Default TR EDs for this ? really ?

    i was thinking that TR for EDs could and should be a really hard work but worth it !!! When i am reading what is going on.... i m sad .... i sad that it is really not interresting in my opinion, it should be really better and have a really special effect when u get the 3rd life on something...

    for exemple, colors of the queen ( the coolest skill i think ) should be : 7% / 14% / 21% for a random effect on hit, triggers every 30/20/10 seconds. when u have 3 times this feat, all ur shiradi champion % to proc an effect/damages is multiplied by 5.

    this is an exemple based on the best past life feat for me. All other things look really useless and underpowered for the work it is

  5. #5
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    Default some epic TR feats should be changed a bit

    (Martial)
    Fortification: critically useless. ppl uses 100% fortification generally with an item or WF race enhancement and getting more fortification is not much in need unless giving really much fortification.
    (btw, Bladeforged passive TR feat also has same problem... 5/10/15% Fortification?)



    (Divine)
    Healing Power: You overestimated healing spell power, but I don't want to take this. I would greatly take it if this was +10 force or something, or you should improve this to other way such as giving Healing Proficiency ability that your healing to allies is enhanced by 5/10/15% after affecting healing spell power like healing amplification, but this ability is combined with healing amplification.
    For example:
    1.Heal CL 15
    2.Healing Spell Power 300% = Heal 600
    3.Healing Spell Proficiency 10% + Healing Amplification 10% = Heal 720
    *Your Healing Proficiency is only applied to your healing spell, not to your allies' healing spell like Healing Amplification.
    Block Energy: That's really a conditional use. gain feat stacks, active the stance and be block to use? You can give players various version of this like hellball(CHA/INT version) at the same time.
    1.Stance A: 10/20/30% at block
    2.Stance B: 5/10/15% twice every 6 sec
    3.Stance C: 3/6/10% always

    You can gain A,B,C versions at the same time, but can select only one of them.



    (Arcane)
    Energy Critical: no force crit? why? is it only for sorceresr? or isn't force counted to Energy? and... not stackable?



    (Primal)
    Fast healing: It's not good of being 5 + 5(per 5 lvl) per stack every a min. It would be better that 5 + 5(per 5 lvl) every 60/40/20(1/2/3 stack) sec. I don't want to take it because THIS IS NOT FAST HEALING. even fey spring(Shiradi ED) can be said as fast healing. I have same viewpoint at Fast Healing of Fury ED version. It should be 2d20 every 60/40/20 sec, not 2/4/6d20 per rank every a min. the name of current version should be said as Slight Moment of Great Healing, not FAST.

    Color of Queen: How about this? once/twice/thrice by 7% every 60 sec.
    Last edited by Targal; 10-29-2013 at 06:59 AM.
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  6. #6
    Bounty Hunter slarden's Avatar
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    thank you this is very helpful
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