Originally Posted by
Cetus
The stances need to be substantially more powerful - for 2 reasons: 1. The passives effectively stack up to 9 times, so by contrast the stances need to be much better 2. There's competition, since we can only choose one stance active at a time from each sphere
Martial Suggestion - Make passives all different to avoid a 9-fold stacking, so they can be better. The 9-fold stacking is stupid imo.
Dreadnaught Stance #1: +2% Doublestrike, +1 Tactics DC, +1 Extra Action boost, +2 to damage
Passive: Cooldown on tactical feat DC's is lowered by 2 second (this doesn't include cleaves).
x3 = +6% doublestrike, +3 tactics, +3 Boost, +6 damage, 6 second cooldown reduction on tactics for 19.8 million xp.
Grandmaster Stance #2: Regen 2 Extra ki on hit, +1 to all saves and skills, + 1 to tactics, +1 wisdom, bypass 2% fortification
Passive: +3 AC, +4 PRR, +1 will save
x3 = 6-ki regen on hit, +3 saves and skills, +3 tactics, +3 wisdom, 6% fort bypass, +9 ac, +12 prr, +3 will save for 19.8 million xp
Shadowdancer stance #3: Bypass 5% fortification, +1 assassinate DC, +1d6 Sneak attack damage, +1 dexterity, +1 intelligence
Passive: +3 Sneak attack damage and + 1 reflex save
x3: 15% fortification bypass, +3 assassinate DC, +3d6 SA, +3 Dex, +3 intelligence, +9 SA dmg, +3 reflex save for 19.8 million xp
This isn't perfect, but these bonuses allow some competition between the stances for characters who benefit from this sphere, and something for say, arcanes and divine to give them reason to level these destinies as well (such as 3 intel for wizards from shadowdancer stance).
Removal of the x9 stacking of passives allows for customized passives for each destiny past life.