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  1. #1
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    Default Epic Past Lifes - Pictures and Description

    Click for larger versions.

    Last edited by Drwaz99; 10-24-2013 at 03:30 PM.

  2. #2
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    Martial Sphere:

    Doublestrike:

    • Stance: 2% Doublestrike per stack of this Past Life
    • Passive Bonus: +2 AC per stack of this Past Life and +1 AC per Ten Character levels.


    Skill mastery:

    • Stance: +1 to all Skills per stack of this Past Life
    • Passive Bonus: +2 AC per stack of this Past Life and +1 AC per Ten Character levels.


    Fortification:

    • Stance: +10% fortification per stack of this Past Life.
    • Passive Bonus: +2 AC per stack of this Past Life and +1 AC per Ten Character levels.

    Primal Sphere:

    Double Shot:

    • Stance: +2% double shot per stack of this Past Life.
    • Passive: +3 Maximum Hitpoints and +4 per ten character levels.


    Fast Healing:

    • Stance: Each minute you heal with positive energy, 5Hp + 5 HP every 5 character levels. Healing is doubled and tripled with two or three stacks of this Past Life.
    • Passive: +3 Maximum Hitpoints and +4 per ten character levels.


    Colors of the Queen:

    • Stance: Your unarmed, melee and ranged attacks and spells have a 7% chance to produce a random effect. This triggers at most once every 60 seconds. Additional stacks of the past life reduce the triggered effect cooldown to 45 seconds and then 30 seconds.
    • Passive: +3 Maximum Hitpoints and +4 per ten character levels.

    Divine Sphere:

    Healing Power:

    • Stance: +10 positive energy spell power per stack of this past life.
    • Passive: +3 PRR per stack of this past life.


    Brace:

    • Stance: +1 to all saving throws per stack of this past life.
    • Passive: +3 PRR per stack of thie past life.


    Block Energy:

    • Stance: While blocking, +10% damage absorption against Acid, Cold, Electric and Fire damage per stack of this past life.
    • Passive: +3 PRR per stack of this past life.

    Arcane Sphere:

    Energy Criticals:

    • Stance: 2% Critical Chance with Acid, Cold, Electric Fire and Sonic Spells
    • Passive: +1% Absorption of Acid, Cold, Electric and Fire damage.


    Enchanct Weapon:

    • Stance: Your Mainhand equipped weapon gains +1 enhancement bonus per Enchant Weapon past life feat.
    • Passive: +1% Absorption of Acid, Cold, Electric and Fire damage.


    Arcane Alacrity:

    • Stance: Cooldowns on your spells are reduced by 3%. Additional stacks of Arcane Alacrity past life increases this to 6% and then to 10%.
    • Passive: +1% Absorption of Acid, Cold, Electric and Fire damage.

    Above..I just need text here for some reason.
    Last edited by Drwaz99; 10-24-2013 at 03:42 PM.

  3. #3
    Community Member HungarianRhapsody's Avatar
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    Angry

    Quote Originally Posted by Drwaz99 View Post
    Above..I just need text here for some reason.
    These are all placeholder numbers, right?


    ...right?
    No one in the world ever gets what they want
    And that is beautiful
    Everybody dies frustrated and sad
    And that is beautiful

  4. #4
    Community Member Thar's Avatar
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    Quote Originally Posted by Drwaz99 View Post
    Above..I just need text here for some reason.
    Martial Sphere:

    Doublestrike:

    Stance: 2% Doublestrike per stack of this Past Life
    Passive Bonus: +2 AC per stack of this Past Life and +1 AC per Ten Character levels.



    Skill mastery:

    Stance: +1 to all Skills per stack of this Past Life
    Passive Bonus: +2 AC per stack of this Past Life and +1 AC per Ten Character levels.



    Fortification:

    Stance: +10% fortification per stack of this Past Life.
    Passive Bonus: +2 AC per stack of this Past Life and +1 AC per Ten Character levels.

    skills = shadowdancer
    double strike = monk
    fort = dreadnot? i'd swap with a 0.25 (w) per life to all attacks.

    Primal Sphere:

    Double Shot:

    Stance: +2% double shot per stack of this Past Life.
    Passive: +3 Maximum Hitpoints and +4 per ten character levels.



    Fast Healing:

    Stance: Each minute you heal with positive energy, 5Hp + 5 HP every 5 character levels. Healing is doubled and tripled with two or three stacks of this Past Life.
    Passive: +3 Maximum Hitpoints and +4 per ten character levels.



    Colors of the Queen:

    Stance: Your unarmed, melee and ranged attacks and spells have a 7% chance to produce a random effect. This triggers at most once every 60 seconds. Additional stacks of the past life reduce the triggered effect cooldown to 45 seconds and then 30 seconds.
    Passive: +3 Maximum Hitpoints and +4 per ten character levels.

    shiradi - ok for doubleshot for bow... oh wait, queen thing is shiradi too... 30 secs too long for that cut those times in half
    fury - weak, for end game, have to increase amount or shorten the duration between clicks
    primal - wait there are not, there are two shiradi instead? how about % more damage per life.

    Divine Sphere:

    Healing Power:

    Stance: +10 positive energy spell power per stack of this past life.
    Passive: +3 PRR per stack of this past life.



    Brace:

    Stance: +1 to all saving throws per stack of this past life.
    Passive: +3 PRR per stack of thie past life.



    Block Energy:

    Stance: While blocking, +10% damage absorption against Acid, Cold, Electric and Fire damage per stack of this past life.
    Passive: +3 PRR per stack of this past life.

    cleric - make it universal sp at least only positive is weak.
    pally - who blocks while taking damage anymore? saves are meh. ac would be better.

    Arcane Sphere:

    Energy Criticals:

    Stance: 2% Critical Chance with Acid, Cold, Electric Fire and Sonic Spells
    Passive: +1% Absorption of Acid, Cold, Electric and Fire damage.



    Enchanct Weapon:

    Stance: Your Mainhand equipped weapon gains +1 enhancement bonus per Enchant Weapon past life feat.
    Passive: +1% Absorption of Acid, Cold, Electric and Fire damage.



    Arcane Alacrity:

    Stance: Cooldowns on your spells are reduced by 3%. Additional stacks of Arcane Alacrity past life increases this to 6% and then to 10%.
    Passive: +1% Absorption of Acid, Cold, Electric and Fire damage.

    bards get +1 enchant... meh give +1 enchant dc
    sorc = crit... ok
    wiz = cooldown... what you really need here is +1 to dc since you keep raising saves on end game mobs. caster level and dc's can't catch up since epic levels don't help in these. it's not game breaking to give a lvl 30 wiz 3 dc's as most of the epic elite mobs still won't miss a save.
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  5. #5
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    Default A few suggestions...

    Hello - I have been thinging about these over the weekend - below are a few suggestions that would make the EPL carrot big enougth to temp me...

    Martial Sphere:

    Doublestrike:


    Stance: 2% Doublestrike per stack of this Past Life
    Add the 2% above is weak - would like 3%,6%,10% for the 3 stacks
    Add +1 Tatical DC per 15 Levels - stacks 3 times (6 total = same as a ED twist)
    Add Reduce Tatical Cooldowns 1s @ LV 2 - stacks 3 times

    Passive Bonus: +2 AC per stack of this Past Life and +1 AC per Ten Character levels.



    Skill mastery:


    Stance: +1 to all Skills per stack of this Past Life
    Add + 1 action boost at LV 20 - stacks 3 times
    Add - 1 sec cooldown on skills / action boost cooldowns - stacks 3 times
    Passive Bonus: +2 AC per stack of this Past Life and +1 AC per Ten Character levels.


    Fortification:


    Stance: +10% fortification per stack of this Past Life.
    Add +10% chance to shrug off Stuns/webs/chaines, CC per past live - stacks 3 time
    Passive Bonus: +2 AC per stack of this Past Life and +1 AC per Ten Character levels.


    Primal Sphere:

    Double Shot:


    Stance: 1% double shot per 10 levels - stacks 3 times
    Add the 1% above is weak - would like 3%,6%,10% for the 3 stacks
    Passive: +3 Maximum Hitpoints and +4 per ten character levels.


    Fast Healing:


    Stance: Each minute you heal with positive energy, 5Hp + 5 HP every 5 character levels. Healing is doubled and tripled with two or three stacks of this Past Life.
    Passive: +3 Maximum Hitpoints and +4 per ten character levels.


    Colors of the Queen:


    Stance: Your unarmed, melee and ranged attacks and spells have a 7% chance to produce a random effect. This triggers at most once every 60 seconds. Additional stacks of the past life reduce the triggered effect cooldown to 45 seconds and then 30 seconds.
    Passive: +3 Maximum Hitpoints and +4 per ten character levels.


    Divine Sphere:

    Healing Power:


    Stance: +10 positive energy spell power per stack of this past life.
    Add 10 is weak... at least 15 or 20 per past life... a simple in game pot is better than this past life
    Passive: +3 PRR per stack of this past life.


    Brace:


    Stance: +1 to all saving throws per stack of this past life.
    Add at least +2
    Add +10% chance to shrug off Stuns/webs/chaines, CC per past live - stacks 3 time
    Passive: +3 PRR per stack of thie past life.


    Block Energy:


    Stance: While blocking, +10% damage absorption against Acid, Cold, Electric and Fire damage per stack of this past life.
    Passive: +3 PRR per stack of this past life.


    Arcane Sphere:

    Energy Criticals:


    Stance: 2% Critical Chance with Acid, Cold, Electric Fire and Sonic Spells
    Add the 2% above is weak - would like 3%,6%,10% for the 3 stacks

    Passive: +1% Absorption of Acid, Cold, Electric and Fire damage.


    Enchanct Weapon:


    Stance: Your Mainhand equipped weapon gains +1 enhancement bonus per Enchant Weapon past life feat.
    Add the +1 above is weak - at least double - mabye add Material DR bypass or similar
    Passive: +1% Absorption of Acid, Cold, Electric and Fire damage.


    Arcane Alacrity:


    Stance: Cooldowns on your spells are reduced by 3%. Additional stacks of Arcane Alacrity past life increases this to 6% and then to 10%.
    Passive: +1% Absorption of Acid, Cold, Electric and Fire damage.
    Add the 1% above is weak - would like 3%,6%,10% for the 3 stacks
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  6. #6
    Community Member Ebondevil's Avatar
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    Quote Originally Posted by Propane View Post
    Fast Healing:

    Stance: Each minute you heal with positive energy, 5Hp + 5 HP every 5 character levels. Healing is doubled and tripled with two or three stacks of this Past Life.
    Passive: +3 Maximum Hitpoints and +4 per ten character levels.
    Fast Healing Stance I would prefer to see:
    Stance: Every 6 seconds you heal 1hp +1hp Every 5 character levels healing is doubled or tripled with two or three stacks

    This would mean 3 stacks at 1st level would give Fast Healing 3 every 6 seconds
    and 30th Level 21 hp every 6 seconds

    Maybe it's just me but I prefer smaller more regular healing, over slow healing.

    Also probably worth noting it should not be positive energy healing, Wizards in Undead Forms and Warforged should benefit equally.

  7. #7
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    Quote Originally Posted by Ebondevil View Post
    Maybe it's just me but I prefer smaller more regular healing, over slow healing.
    /signed

    More frequent healing would be much more useful.

  8. #8
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    Quote Originally Posted by Krelar View Post
    /signed

    More frequent healing would be much more useful.
    I agree. But the game is designed more around hp's/quest or hp's/shrine, with healing being taken into consideration. Hp's/fight or mobs having to simply out damage regen is something they might be a bit leery about jumping into with both feet.

  9. #9
    Community Member xoowak's Avatar
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    So the passive bonuses are all the same within a sphere? Does that mean they can effectively stack x9? Or do you not gain a passive benefit for epic lives 4-9?

    If they fully stack and you max them out, that's some pretty nice bonuses from the passives alone:
    +45 AC
    +45 HP
    +27 PRR
    +9% Elemental Absorb

    The Primal actives look pretty weak for casters. 3 PLs for a rainbow proc every 30 sec?

  10. #10
    Community Member Cetus's Avatar
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    A lot of these are spectacularly weak. Really? Passive +2 AC from martial? Laughingstock.

    Give me actual DPS and tactics please. 6% doublestrike is underwhelming for 3 grinds.
    Last edited by Cetus; 10-24-2013 at 03:31 PM.

  11. #11
    Community Member Krumm's Avatar
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    Thanks for the info.

    +1

  12. #12
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    Quote Originally Posted by Cetus View Post
    A lot of these are spectacularly weak. Really? Passive +2 AC from martial? Laughingstock.

    Give me actual DPS and tactics please. 6% doublestrike is underwhelming for 3 grinds.
    6% doublestrike is hardly underwhelming for a monk already sitting on 20% or more doublestrike... And 45 ac is a BIG number. Puts monks rather high up there in the 100+ ac world.

  13. #13
    Community Member Saravis's Avatar
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    Healing Power: +10 positive spellpower seems really weak for an epic past life, it should either be at least +15 or +10 and +10 kinetic or light spellpower.

    Brace: Should be at least +2 per life.

    Fast Healing: 35 HP per minute. I would not call that fast healing, needs reworked.

    Enchant Weapon: Odd to have this in the arcane sphere, guess its supposed to be for bards and EKs. Not complaining about it, just find it odd.

  14. #14
    Community Member Habitual.0's Avatar
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    Quote Originally Posted by Saravis View Post
    Healing Power: +10 positive spellpower seems really weak for an epic past life, it should either be at least +15 or +10 and +10 kinetic or light spellpower.

    Brace: Should be at least +2 per life.
    ^This

  15. #15
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    Quote Originally Posted by Cetus View Post
    Give me actual DPS and tactics please. 6% doublestrike is underwhelming for 3 grinds.
    6% doublestrike gives many builds with extreme crit profiles (eSOS, deathnips, sireth and more - basically any build whose crit profile yields 40+ attacks per 20 swings) a greater DPS increase than OC, which costs 3 regular feats (though PA is a must for most builds) and an epic feat. That's against 0% fort mobs ofc.

    Now, 18 million xp is nothing to laugh at, agreed on that.

  16. #16
    The Hatchery psteen1's Avatar
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    I certainly don't use heroic TR to gain past lives; they are merely gravey. Yes, some of them are good and worth having (paladin, wizard for example)... others are largely worthless (druid comes to mind). I TR in order to redo the content with a character that has awesome gear, to open up hard and elite difficulty, to get those +2 starting build points, and to try different builds.

    I view the epic TR the same way. These are not awesome carrots to strive for, they are just there as bonuses while attempting new things and redoing content. If you don't enjoy that content, then honestly why are you playing this game?

    I guess many people who TR see it much differently though... it's either all or nothing, apparently.

    Different strokes for different folks.

  17. #17
    Community Member Cetus's Avatar
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    Quote Originally Posted by fredericko View Post
    6% doublestrike gives many builds with extreme crit profiles (eSOS, deathnips, sireth and more - basically any build whose crit profile yields 40+ attacks per 20 swings) a greater DPS increase than OC, which costs 3 regular feats (though PA is a must for most builds) and an epic feat. That's against 0% fort mobs ofc.

    Now, 18 million xp is nothing to laugh at, agreed on that.
    I'm aware of the effects of doublestrike, except it isn't fun or inviting. I'd be more enticed by an additional multiplier than I would doublestrike, because bigger numbers are funner to see. Its all about painting an interesting enough picture that makes me want to buy into it. Right now, this picture is very mundane.

  18. #18
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    Agreed with everyones opinion that this is bad stuff

    enuff with boring coding - turbine really listen to this if theres any goal to take feedback from your players.
    Last edited by rrzaa80; 01-29-2014 at 11:57 AM.

  19. #19
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    Quote Originally Posted by xoowak View Post
    So the passive bonuses are all the same within a sphere? Does that mean they can effectively stack x9? Or do you not gain a passive benefit for epic lives 4-9?
    Those will stack up to nine times, if you fully stack each EPL in the sphere.

  20. #20
    Developer Vargouille's Avatar
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    Specific suggestions welcome, as always.

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