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  1. #121
    Community Member FestusHood's Avatar
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    Quote Originally Posted by Drwaz99 View Post
    We also have to wonder what content is going to be like when we hit 30 in a year or so. the EPL's aren't going to change, but the effort and amount of XP will. While we may only need 6 million karma we still have to be at level cap. Are giants going to have 750K, A million hit points? It's not unreasonable to think that. The bad thing is we are at a disadvantage since we don't know how they are going to design it, only they do. If we take cues from how they drastically jumped the numbers in the new Expansion pack, I think in general many of the numbers here are going to be less relevant than we are giving them credit for now.

    To me, it's effort v reward. Triple completionists now have a huge advantage over second or third life toons, but they have put in months of work. 216 million XP will not come fast, it will be months before we see the first one even emerge and over a year before there's more than 10. Unless your buying 100 otto's boxes. (and to be honest, none of these are worth 50 bucks)

    If you just going to look at what the reward is and not consider what might be going on in the game when people might acheive them (and they should be achievements!) and the time and effort it will take to get there, your leaving 3/4 of all the variables out.
    I think this is designed to be something for you to work on for a long time. You aren't supposed to be able to finish it in a weekend.

  2. #122
    Community Member Havok.cry's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    so 9 martial past lives gives someone 45 ac. I have no idea whether that makes any impact in DDO. I suppose a tank that can get to 120+ can now hit 165 ac which makes a difference for that tank and that might be woth investing. Does not seem that great. I would say 10 ac a life might be worthwhile so someone with 9 past lives could get +90 ac. The healing power is o.k. but most of the other caster stuff is not that impressive. Really disappointed in no DC increase in any school. Heroic Reincarnation should not be far better for any casters. Not enough spell power. I like the random 7% effect, but that might be nice for anyone depending on effect.
    Sorry, but I was going through the dev tracker when I saw this, and had to reply. If this has been addressed already, my apologies:

    45 free AC that takes neither feats nor equipment slots would be very valuable as that means more feats and more equipment can be dedicated to DPS making it a much better situation for the tank that had all those past lives. Such a tank would only need to hit 75-80 AC outside of these past lives, something that is trivial to many. Maybe someone who gets these past lives and dedicates there slots to AC like current tanks do can manage to hit AC numbers that actually become relevant in EE or against the LoB. I await seeing how it works out before I would claim it to be useless.
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  3. #123
    Community Member FestusHood's Avatar
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    Quote Originally Posted by Trillea View Post
    It should be stupidly easy to balance DCs. A wizard with completionist and full focuses/bonuses with the most powerful equipment in the game should be just enough to Wail and kill the most powerful orange-named if they roll a 19 on their save on EE. Adjust other monsters' saves downward from there. Anything short of this is not acceptable.
    You really think you should be able to autokill named monsters in epic elite? I don't see it that way.

  4. #124
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    Quote Originally Posted by FestusHood View Post
    I think this is designed to be something for you to work on for a long time. You aren't supposed to be able to finish it in a weekend.
    No, I agree. I am not debating that. What I am trying to say it that since it's going to take forever, the rewards should be balanced for the amount of time invested, and not solely based on power balance (which is also very important).

  5. #125
    Community Member RavenStormclaw's Avatar
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    Quote Originally Posted by lyrecono View Post
    If you are who i think you are, good to see ya again.
    Though right you are, please try to relax a little, we don't want to loose your input due to a stress induced heart attack.


    Dear dev's, although his post isn't the most political correct, he does have a (harsh) point.
    Might it be better to postpone U20 for a very long time and focus on improving the company-customer relationship?
    He is right, U20, the empty servers, etc are being discussed all over the server.
    Too many people leaving, not just due to the bans, but a steady decline over the last 18 months (with small spikes here and there, e.g. EGH) are you working on a way to fix this?
    sigh...please don't support this kind of behavior. His post is utterly offensive and completely inaccurate. Tolero was one of us long before she started working for Turbine and using an offensive term to refer to those who may support Turbine is utterly lacking in any kind of respect. Frankly, I'm glad to see people like that leave. I have no room in a game I still enjoy for people with such negative attitudes.

  6. #126
    Community Member FlaviusMaximus's Avatar
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    The +2% doublestrike looks decent to me, especially for a two handed fighter.

    The +2% doubleshot wouldn't do much for my monkcher, since 10k stars or manyshot are usually active during battles and they negate doubleshot. Other monkchers might not find that past life feat worth pursuing either, which is a shame, since it's the ranged feat.

    I would have liked to have seen a feat or passive sphere ability that involved bypassing fortification. Actually, for the sake of my real life productivity, maybe it's better that such a feat doesn't exist.

  7. #127
    Community Member Trillea's Avatar
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    Quote Originally Posted by Raoull View Post
    (Random reminder: the 2/5 DC difference is not between the ultimate power gamer caster and some noob. It is between the ultimate power gamer caster and a guy with the exact same gear and skill set just without any past lives. It isn't actually very likely that they'd get perfectly geared out without any past lives....)
    Let's look at this shall we?

    To get max DC from gear you need:
    +5 tome - available from Mabar with just some time
    +11 INT - available on plat AH from time to time even
    +5 necro focus item - easily acquired random gen
    +3 insightful INT - available in MANY forms, and +2 excep in even more - some craftable (ToD rings, shroud items)
    +1 exceptional INT - SOOO many ways to get this
    +1 profane - ok, this one is not so easy as noone runs Abbot anymore

    pretty much everything else is completely choosable through how you build your character

    So, a 1st lifer at lv 28/30 will be 1 DC behind most likely through gear because they will only have +2 insightful and not have a Litany. So that, added to no completionist and no wiz past life means 3 DC difference. Not the worst in the world and absolutely playable if the game was properly balanced.
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    That tears it. I need to get a donkey.
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  8. #128
    Community Member maddmatt70's Avatar
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    Too mediocre and not exciting enough overall. This is not going to retain or grow the game any; hence, a fail. There is no wow I got to have that.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  9. #129
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Teh_Troll View Post
    Necro and Enchant are really the only ones that matter.

    The Spell pen just ain't needed.

    A second life wizard is fine.
    Evocation is nice for druids.. They can always make the other schools relevant yet they choose not to.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  10. #130
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Havok.cry View Post
    Sorry, but I was going through the dev tracker when I saw this, and had to reply. If this has been addressed already, my apologies:

    45 free AC that takes neither feats nor equipment slots would be very valuable as that means more feats and more equipment can be dedicated to DPS making it a much better situation for the tank that had all those past lives. Such a tank would only need to hit 75-80 AC outside of these past lives, something that is trivial to many. Maybe someone who gets these past lives and dedicates there slots to AC like current tanks do can manage to hit AC numbers that actually become relevant in EE or against the LoB. I await seeing how it works out before I would claim it to be useless.
    Where is your evidence that 125 ac means anything.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  11. #131
    Community Member Qhualor's Avatar
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    Quote Originally Posted by FlaviusMaximus View Post
    The +2% doubleshot wouldn't do much for my monkcher, since 10k stars or manyshot are usually active during battles and they negate doubleshot. Other monkchers might not find that past life feat worth pursuing either, which is a shame, since it's the ranged feat.
    not even during the 2 minute manyshot cooldown? I don't know what the cooldown is for 10k.

  12. #132
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    Quote Originally Posted by Vargouille View Post
    There are melee DPS options in each sphere except Divine.
    I see it's the continuation of doing a crappy job with anything associated with Paladins. When it came to the Enhancement trees, you now made sure that every class had something that had general melee damage when attacking (Warpriest and Eldritch Knight now open this up for the casting classes), except for Paladins that swing wet noodles at all nuetral mobs if the Paladin stays pure.

    Quote Originally Posted by Vargouille View Post
    As others have mentioned, some spells deal Good or Chaotic damage, etc. This affects those spells.
    And I bet this doesn't boost damage from Lay On Hands or Paladin's Good/Light Damage, right? BTW, Paladins still can't break DR with their Capstone. Super weak, since that's suppose to be the saving grace of being a Pure Paladin (bad pun intended).

  13. #133
    Community Member Havok.cry's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    Where is your evidence that 125 ac means anything.
    You just skimmed my post didn't you. If you had read it you would have noticed the following points:
    -I never claimed 125 ac means anything
    -I clearly stated that I would await evidence showing whether or not 120+ ac +45 free AC might mean anything, infering that I myself did not have evidence, but wanted to see some either way.
    -My 80 ac +45 free comment was in direct response to the number you yourself posted in your comment about 120+ plus ac that most tanks shoot for currently.

    To answer your question though I will refer you to your own post, that I quoted previously in which you infer that most tanks shoot for 120+ac. I assume that you have the evidence you are asking for.
    Matt Walsh:
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  14. #134
    Community Member Shmuel's Avatar
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    Epic past lives should be better than heroic ones, and all of them are way too weak. Having passives the same and weak because they need to be weak to not be OP when stacking 9 times is lazy design and makes an already much too grindy game even more grindy. All this massive grind for super minor returns is one of the reasons you are losing so many players.

    The arcane feats are super-duper terrible and weak. Here are some suggestions for what I would think are reasonable:

    Magister:
    Stance: 5% reduction in spell cooldowns for each stack of this feat.
    Passive: +1 DC to all spells for each stack of this feat. +1 caster level for each stack of this feat.

    Draconic:
    Stance: +15 universal spellpower for each stack of this feat.
    Passive: +1 max caster level for each stack of this feat. +1 caster level for each stack of this feat.

    Fatesinger:
    Stance: +1 enhancement bonus to all your equipped weapons for each stack of this feat.
    Passive: +1 to all charisma based skills and +5 positive spellpower for each stack of this feat. +1 caster level for each stack of this feat.

    Caster levels will of course not all stack since even with my proposed +3 max level from draconic, all casters, even level 30 ones, would end up with level 28 as max caster level, even in a non-arcane destiny. Although I would hope that it was obvious enough to the devs to give every toon an autogrant feat at level 30 that grants 5 caster levels since EDs top off at +5.
    Last edited by Shmuel; 10-24-2013 at 09:55 PM.
    Shmuel Xadin Xadins Errand Mohnster Yitzhak

  15. #135
    Community Member Thrudh's Avatar
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    Quote Originally Posted by rest View Post
    It's funny that Glin said they would be +1 AC and people crucified him. So +2 AC is TOTALLY twice as good you guys!

    Laughable.
    It's +5 AC
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  16. #136
    Community Member Shmuel's Avatar
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    Quote Originally Posted by FlaviusMaximus View Post

    The +2% doubleshot wouldn't do much for my monkcher, since 10k stars or manyshot are usually active during battles and they negate doubleshot. Other monkchers might not find that past life feat worth pursuing either, which is a shame, since it's the ranged feat.
    That is why anything related to doubleshot is basically useless to 95% of all ranged toons that aren't pewpewpew xbow arties. It is a shame and horrible design of game mechanics.
    Shmuel Xadin Xadins Errand Mohnster Yitzhak

  17. #137
    Community Member Blackheartox's Avatar
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    Im impresed by new epic past lifes and iconic past lifes, very worth the grind for me as im a maniac tr who is couple lifes from triple /would be if not for those darn alts and raids/.

    For people who say it isn't worth:

    IT IS OPTIONAL, noone is forcing you to tr, noone ever had, noone ever will.

    It is your own will that limits you to go from adventurer to triple.

    The first look at idea for me at least seems amazing and rly good thought out.

    Not gamebraking, not to weak, overall ok.

    If you added damage/dcs/other irrelevant stuff people advise you to do, it would make a big gap between trs and non trs and as we all think, it wouldnt be good to brake the game if you overpowered epic past lifes.

    Do not look at some advice as some people clearly dont know what they are sugesting, its mainly a product of the rage that their esos wont be swinging harder.

    You do your job dear turbine, il do mine. Yours to give me epic tr, mine to grind that whole thing out.

  18. #138
    The Hatchery Wipey's Avatar
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    Quote Originally Posted by Havok.cry View Post
    Such a tank would only need to hit 75-80 AC outside of these past lives, something that is trivial to many.
    Quite the opposite. Those already at 170+ ac ( which IS trivial for any stalwart / DoS these days ) would benefit the most from 45 ac. It wouldn't matter for anyone at 100 or whatever.

    Shahang (hjealme), Wipekin (kotc), Nezhat (barbie) Ghallanda/Devourer

  19. #139
    Community Member Saravis's Avatar
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    Quote Originally Posted by Blackheartox View Post
    IT IS OPTIONAL, noone is forcing you to tr, noone ever had, noone ever will.
    Being optional is irrelevant, it should be worth the effort put forth to acquire.

  20. #140
    Community Member Qhualor's Avatar
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    Sirgog posted something earlier about PRR that I found quite interesting. he was saying after a certain number the benefits for going higher significantly decrease and not worth it. I wonder if its the same with AC. is there a cut off with a certain number where the benefits aren't worth it?

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