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  1. #21
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    Quote Originally Posted by Archangel_666 View Post
    I'd strongly suggest looking around the builds section of the forum. I'm hesitant to make too many suggestions because we may not share the same play-style.

    One thing I will strongly suggest though, is that you look at ways of getting self-healing. You will need it big style later on. (Hence the Druid example) I'm sure others can give you better advice that will fit with the way you play, but if you only take two things from me, I would hope it would be that you can Multi-Class and that you will need Self Healing.

    Just as a side note, once you're back to level 5 ish start thinking about running Deleras so that you can get yourself a Voice of the Master You won't need it desperately on a First Life character, but you get 5% more XP while wearing it and it will help speed things up for you.
    Thanks alot for the advice. You're absolutely right. One issue I've been having with my Barbarian is a lack of healing and general squishyness. So I will either make a barbarian/Druid or Barbarian/Paladin for the self heals, or a barbarian/Druid/Fighter for the heals AND the ability to wear heavy armor.

  2. #22
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    Quote Originally Posted by Deathstroke2000 View Post
    Thanks alot for the advice. You're absolutely right. One issue I've been having with my Barbarian is a lack of healing and general squishyness. So I will either make a barbarian/Druid or Barbarian/Paladin for the self heals, or a barbarian/Druid/Fighter for the heals AND the ability to wear heavy armor.
    Exactly, think outside the box a little, but do check the builds section, some builds might sound great on paper, but there will be many players who have found out the hard way that "On paper" is not the same as "In practice".

    Oh and you're quite welcome.

  3. #23
    Community Member lyrecono's Avatar
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    Quote Originally Posted by Deathstroke2000 View Post
    Ahh ok thanks. The wiki sems really outdated then. I followed it and created a barb due to what it told me haha. So will re-roll human then. But warforged really has great defensive abilities though.

    Also 2 more questions :

    Firstly, will it be possible to play the Bladeforged paladin Iconic hero in U20 ? Also, what would you recommend out of Fighter, Paladin and Barbarian for a good soloing melee class for new players ?

    And someone asked earlier in this thread, I usually play morning US time or noon-ish in GMT in GMT time.

    Thanks.
    During the golden olden days warforged were in high demand to tank a boss that cursed your healing, though wf could circomvent this by being repaired. those raids died of....
    Humans and half orcs can be healed for 100% (and much more with items), whille wf have to take enhancements to lower the penalty.
    The wf defences can be easely replicated with magical items, though the strength of the barb is weel... strength...
    A barb/rogue or fighter/monk/paly combo can brute force most rooms. A healing hire/pots keep you alive
    Update 14 nerfed wf even further, stripped them from many of their base immunities

    if you just want to get to 20 for the chance to tr, why not :

    Human monk 2/paladin2/fighter12, fill the rest up with eiter 3 classes

    lay on hands in early levels,
    good saves,
    good dps
    Evasion!
    lots of feats
    dps

    talking about feats:
    not in any order, dodge, mobilety, power attack, cleave, great cleave, improved critical, 3X the 2handed fighting feats, the monk stance mastery feats.

    a great axe/sword/ falchion combined with cleave/greatcleave will clear any room fast up to lv 8

  4. #24
    Community Member Coyopa's Avatar
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    Quote Originally Posted by Deathstroke2000 View Post
    Thanks alot for the advice. You're absolutely right. One issue I've been having with my Barbarian is a lack of healing and general squishyness. So I will either make a barbarian/Druid or Barbarian/Paladin for the self heals, or a barbarian/Druid/Fighter for the heals AND the ability to wear heavy armor.
    barbarian/paladin will not work. paladin must be lawful good and barbarian cannot be lawful

  5. #25
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    Just one build suggestion for a Barbarian past life. This requires buying MotU as mentioned, in this case for access to Druid. I adapted this build from a builder who would probably help out if he wasn't on a break at the moment...took a few liberties with the level order as I think getting 1 barbarian for the run speed asap is worth putting all the druid stuff off for a bit, and because I question how valuable stunning blow would be for the build in heroic levels - with all the healing you have you're going to want big groups of enemies that you cleave to death. As for how this gets the past life, 9 Barbarian/9 Druid/2 Fighter gives the Barbarian Past Life. The way the past lives work is that the original classes are alphabetical (ie equal fighter and rogue levels would be a fighter past life) and then it's by the addition to the game. Druid's the last stand-alone class added so every other class takes precedence when breaking the tie.

    I've played this build on a fighter, monk, and 3 ranger past lives and can vouch for its effectiveness. You actually DO take Stunning Fist on the monk/fighter past lives but I could definitely have run without it as well. You'll be in Wolf form from level 3 on (Winter Wolf upgrade when it becomes available) and as far as enhancements I'd just concentrate on things that increase your damage or run speed. Reaving Roar isn't what it was at one point but it's still very useful, especially when you're cleaving/great cleaving and seem to always be killing something.

    Race: Human
    Alignment: Anything with Neutral somewhere in it - I'd recommend True Neutral for access to Stability gear but that's up to you

    Starting Stats:
    Strength............17 + levels
    Dexterity...........15 (requires a +2 dex tome by level 10 - if this is a problem then 16 str/16 dex/14 wis would allow for a +1 tome instead)
    Constitution......14
    Intelligence.........8
    Wisdom.............13
    Charisma.............8

    Level 1 (Barbarian 1) Feat: (Human Bonus) Power Attack, Feat: (Selected) Cleave
    Level 2 (Druid 1)
    Level 3 (Druid 2) Feat: (Druid Bonus) Wolf Form, Feat: (Selected) Least Dragonmark of Passage
    Level 4 (Druid 3) Ability Raise: Str
    Level 5 (Druid 4)
    Level 6 (Druid 5) Feat: (Selected) Great Cleave
    Level 7 (Druid 6)
    Level 8 (Druid 7) Ability Raise: Str
    Level 9 (Druid 8) Feat: (Druid Bonus) Winter Wolf, Feat: (Selected) TWF
    Level 10 (Fighter 1) Feat: (Fighter Bonus) iTWF
    Level 11 (Druid 9)
    Level 12 (Barbarian 2) Ability Raise: Str, Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Level 13 (Barbarian 3)
    Level 14 (Fighter 2) Feat: (Fighter Bonus) gTWF
    Level 15 (Barbarian 4) Feat: (Selected) Natural Fighting
    Level 16 (Barbarian 5) Ability Raise: Str
    Level 17 (Barbarian 6)
    Level 18 (Barbarian 7) Feat: (Selected) Natural fighting
    Level 19 (Barbarian 8)
    Level 20 (Barbarian 9) Ability Raise: Str
    Tajawuka 20 Bladeforged Paladin running divine ETR's (3 ranger/monk/fighter pl's, 3 martial epl's) - Toolbots working on Morninglord Cleric life #2 (3 wizard/sorc/druid pl) - Evisra 28 rogue

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