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  1. #1
    Community Member Cleanincubus's Avatar
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    Default Redemption in Korthos - Amalgam Still Bugged

    Just ran this quest on Lamannia, to see if it was fixed, and sadly it is not.

    In between mobs, Amalgam attacks Heyton, as if he was an enemy. Without healing Heyton, he will die no matter what, from these attacks.

  2. #2
    The Hatchery psteen1's Avatar
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    Quote Originally Posted by Cleanincubus View Post
    Just ran this quest on Lamannia, to see if it was fixed, and sadly it is not.

    In between mobs, Amalgam attacks Heyton, as if he was an enemy. Without healing Heyton, he will die no matter what, from these attacks.
    I just ran this quest last week without any problem. Is there some specific scenario that he starts attacking Heyton?

  3. #3
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    Quote Originally Posted by psteen1 View Post
    I just ran this quest last week without any problem. Is there some specific scenario that he starts attacking Heyton?
    I've seen this happen the last three times I was in Korthos. Some have speculated that it happens if you kill the Sahuagins too fast, but I can't really say for sure.
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

  4. #4
    Community Member enochiancub's Avatar
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    Quote Originally Posted by psteen1 View Post
    I just ran this quest last week without any problem. Is there some specific scenario that he starts attacking Heyton?
    I wonder as well. Have run it a good few times to "test" and haven't seen such behaviour ever.

    Main: 18 Artificer, Thelanis

  5. #5
    Community Member Cleanincubus's Avatar
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    Quote Originally Posted by psteen1 View Post
    I just ran this quest last week without any problem. Is there some specific scenario that he starts attacking Heyton?
    Not sure. I ran it with my PM, at level and it happened. One of the waves comes almost right after the last enemy of the previous wave dies, and Amalgam still hit Heyton, right as the new wave started appearing. So I'm not really convinced it's an issue of killing the waves too fast. Although, I suppose it's possible, but it certainly took me longer to kill them, than it would if I had been using a THF Barb (at least for me).

    But there are a few other threads about this issue, I just decided to check with the new update on Lamannia, to see if it was fixed or not. Here's some links to a couple other threads about it.
    https://www.ddo.com/forums/showthrea...-%28Korthos%29
    https://www.ddo.com/forums/showthrea...st-always-dies

  6. #6
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    When I've seen this behavior it has not been "keeps attacking Heyton till he dies". It's just been that the two of them, after a round of combat with sahuagin, keep swinging a time or two after the last Sahuagin is dead, and one of them seems to connect with the other. (That is, I can hear the noises associated with swinging and hitting.)

    While I personally have never had Heyton die as a result, it makes sense to me that it could happen if he was very low on hit points.

    Also, I think I might have seen similar behavior in another quest with NPC combat going on. Can't remember for sure, much less which other quest it might have been. That means it might not be a bug with this quest, but rather with the NPC combat routines in general.

  7. #7
    Community Member lyrecono's Avatar
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    i have seen this happen a few times and bug reported it (nearly a year now?), haven't seen it on the reported list.
    Now i just bring healing hire

    What seems to be happening is that Heyton gets damaged by amalgam's great axe though not by the full damage but by a percentage (maybe the glancing blows damage?)
    Didn't this happen years ago to players?
    Wasn't it fixed back then?

    Module 1 Patch 3: The Harbor
    Players will no longer accidentally kill each other with two weapon fighting and glancing blows.
    Last edited by lyrecono; 10-24-2013 at 03:02 AM. Reason: typo

  8. #8
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    Default Just happened to me

    New to DDO and this happened to me. I went in with a Rogue. Seemed to have beat back the hordes when one of the good guys started attacking. Failed the quest and not sure I want to try it again.

  9. #9
    Community Member lyrecono's Avatar
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    Bug report it, hopefully it will hit the list.... one day...

    For now, bring a healing hire. buff him with aid (found on bracers here)

  10. #10
    Developer No_Dice's Avatar
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    Thumbs up Got it!

    Quote Originally Posted by Arlannis View Post
    When I've seen this behavior it has not been "keeps attacking Heyton till he dies". It's just been that the two of them, after a round of combat with sahuagin, keep swinging a time or two after the last Sahuagin is dead, and one of them seems to connect with the other. (That is, I can hear the noises associated with swinging and hitting.)

    While I personally have never had Heyton die as a result, it makes sense to me that it could happen if he was very low on hit points.

    Also, I think I might have seen similar behavior in another quest with NPC combat going on. Can't remember for sure, much less which other quest it might have been. That means it might not be a bug with this quest, but rather with the NPC combat routines in general.
    Yeah I think I found the problem and fixed it, but we held off on putting it in U20 to do more QA testing : )
    I got a bug specifically about amalgam hurting lars, but it appears that all player-allied defenders actually hurt each-other with AOE attacks (most most wide swings)
    I should have had this added to the known issues.
    If the fix is successful without any side effects, you should see it in the next patch!

  11. #11
    Community Member Trillea's Avatar
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    Quote Originally Posted by No_Dice View Post
    Yeah I think I found the problem and fixed it, but we held off on putting it in U20 to do more QA testing : )
    I got a bug specifically about amalgam hurting lars, but it appears that all player-allied defenders actually hurt each-other with AOE attacks (most most wide swings)
    I should have had this added to the known issues.
    If the fix is successful without any side effects, you should see it in the next patch!
    Great, so I can summon my Hezrou without it attacking my hirelings anymore!
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  12. #12
    Community Member lyrecono's Avatar
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    Quote Originally Posted by No_Dice View Post
    Yeah I think I found the problem and fixed it, but we held off on putting it in U20 to do more QA testing : )
    I got a bug specifically about amalgam hurting lars, but it appears that all player-allied defenders actually hurt each-other with AOE attacks (most most wide swings)
    I should have had this added to the known issues.
    If the fix is successful without any side effects, you should see it in the next patch!
    Whoot!!!, you go Dev-ish person!

  13. #13
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    Give us a way to kill Amalgam as payback.
    Quote Originally Posted by FlimsyFirewood View Post
    This is the official forum. Wear a thick skin and abandon all hope all ye who enter here.

  14. #14
    Community Member Systern's Avatar
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    This might be relevant to your interests...

    https://www.ddo.com/forums/showthrea...72#post5167372


    At least, I'm hoping they're related since both issues showed up at the same time, and sound similar in nature.

  15. #15
    Community Member knightgf's Avatar
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    Quote Originally Posted by No_Dice View Post
    Yeah I think I found the problem and fixed it, but we held off on putting it in U20 to do more QA testing : )
    I got a bug specifically about amalgam hurting lars, but it appears that all player-allied defenders actually hurt each-other with AOE attacks (most most wide swings)
    I should have had this added to the known issues.
    If the fix is successful without any side effects, you should see it in the next patch!
    Ah yes, this reminds me of a time when I used a Summon Monster V scroll that I baught from the guild vendor while in The Bloody Crypt to summon a bearded devil. Like you said, whenever he uses a AoE attack, like his spinning cleave, he actually damages friendly NPC's, such as hirelings. I thought it was funny to see friendly fire like that in the game.

  16. #16
    Community Member Book_O_Dragons's Avatar
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    There is a problem with NPCs continuing to swing their weapons after their opponent died that exacerbates this.
    This includes summons and hirelings as well as allied NPCs.
    The worst problem on the DDO forums right now

    Primary Server: Khyber ~~~ Officer in Knights of Kern

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