So I posted the original of this build in the monk forums, I was going to stay pure on my 3rd monk life, but gradually convinced myself that I preferred a more multiclass split. I did state in that thread that I would post the finalised build when it was capped and geared (still missing quite a lot to be optimal, but most of the power is there), and I'm very happy with it. Several people in game have recently asked me again about it, and so I thought I would post the completed version up.
Most of the reasoning behind going half-orc was hashed over in the original post, I had grandiose ideas of utilising the sunder enhancement to cheaply up QP DCs, but this was not to be given how tight enhancements were, so basically the difference boils down to not having to spend two level ups in strength, against an extra feat (which pretty much boils down to an extra 2% dodge and some healing amp (which I'm still not sure I have the EP for). I prefer the extra DC (from 2 extra wisdom) and damage. Who knows, maybe the extra 3 sunder DC are useable with a better Enhancement layout. You tell me. Also please let me know if you spot any gaping inaccuracies or holes.
Fyng
Level 28 Lawful Neutral Half-Orc Male
(2 Fighter \ 16 Monk \ 2 Druid \ 8 Epic)
Level Order:
1 Druid
2 - 13 Monk
14 - 15 Fighter
16 - 19 Monk
20 Druid
Feats
Standard: Empower Healing Spell, Cleave, Improved TWF, Disciple of the fist, Improved Critical: Bludgeon, Dodge, GMoForms
Monk: Power attack, Stunning fist, TWF
Fighter: Great Cleave, GTWF
Epic: Vorpal Strikes, OC: Bludgeon, Improved Martial Arts
Skills
Max concentration, heal, UMD, rest into balance and spot
Twists in LD: Sense weakness, dance of flowers, cocoon.
Twists in GMOF: Sense weakness, legendary tactics, cocoon
Twists in FoTW: Dance of flowers, Legendary tactics, cocoon
Stats - 36 point (drop int down for 34 or 32 and lose some umd/spot/balance)
Strength = 18 + 5 tome + 8 item + 3 insight + 1 exception + 2 rams + 2 ship + 1 enhance = 40
Dexterity = 14 + 5 tome + 8 item + 2 insight + 1 exception - 2 earth stance + 2 ship = 30
Constitution = 14 + 5 tome + 8 item + 3 insight + 1 exception + 3 earth + 2 ship = 36
Intelligence = 10 + 5 = 15
Wisdom = 16 + 5 tome + 7 levels + 11 item + 2 insightful + 1 exceptional + 3 enhancements + 5 gmof + 2 ship =
Charisma = 6 + 5 = 11
Enhancements:
Henshin Mystic (Mnk) -
Riddle of Fire (Rank 1)
Way of the Patient Tortoise (Rank 1)
Ninja Spy (Mnk) -
Ninja Training (Rank 1)
Ninja Training (Rank 1)
Shadow Veil (Rank 1)
Sneak Attack Training (Rank 1)
Acrobatic (Rank 1)
Acrobatic (Rank 2)
Subtlety (Rank 1)
Subtlety (Rank 2)
Sneak Attack Training (Rank 1)
Unbalancing Strike (Rank 1)
Agility (Rank 1)
Agility (Rank 2)
Agility (Rank 3)
Sneak Attack Training (Rank 1)
Wisdom (Rank 1)
Sneak Attack Training (Rank 1)
Wisdom (Rank 1)
Shintao (Mnk) -
Bastion of Purity (Rank 1)
Protection from Tainted Creatures (Rank 1)
Iron Hand (Rank 1)
Argent Fist (Rank 1)
Deft Strikes (Rank 1)
Deft Strikes (Rank 2)
Deft Strikes (Rank 3)
Smite Tainted Creature (Rank 1)
Iron Skin (Rank 1)
Iron Skin (Rank 2)
Iron Skin (Rank 3)
Fists of Iron (Rank 1)
Conditioning (Rank 1)
Conditioning (Rank 2)
Conditioning (Rank 3)
Jade Strike (Rank 1)
Wisdom (Rank 1)
Instinctive Defense (Rank 1)
Wisdom (Rank 1)
Violence Begets Violence (Rank 1)
Empty Hand Mastery (Rank 1)
Kensei (Ftr) -
Kensei Focus: Martial Arts (Rank 1)
Kensei Weapon Specialization: Martial Arts (Rank 1)
Haste Boost (Rank 1)
Haste Boost (Rank 2)
Haste Boost (Rank 3)
Tactics (Rank 1)
Tactics (Rank 2)
Tactics (Rank 3)
Improved Dodge (Rank 1)
Improved Dodge (Rank 2)
Improved Dodge (Rank 3)
Current -> ideal equipment layout:
Helm: Min II Greensteel -> Helm of the Black Dragon EE (+3 dex, slotted with good luck and Deathblock)
Armor: Flawless Black Dragonscale Robe (slotted 16 PRR) -> Just need to upgrade it!
Neck: Jorgundal's Collar EH (slotted with 250 sp and + 8 dex) -> May move Min II here (it is already clicky slot), or possibly take another lootgen +10/+11 stat
Cloak: Lootgen Deadly X Accuracy IX -> Deadly IX Resist X with slots for anything I've missed (I'll win the lottery next day too!)
Trinket: EH Shamanic Fetish (slotted with true globe (for some reason these got really cheap *wink*)) -> Planar focus of prowess (+3 insightful con)
Goggles: Lootgen Wisdom 10 resist 10 -> EE Shadowsight (False life 40)
Bracers: Sun soul (pretty much just for the parrying) -> Convalescant Bracers of Parrying
Gloves: PDK -> EE Backstabbers (slotted +8 con)
Belt: Arkat's EH (slotted +8 con, +2 ins wis) -> skulldiggery kit (10% dodge bonus, slotted +8 strength)
Boots: Fortifying of false life +50 -> Goatskin boots EE (fortification 115%)
Ring1: Dun'Robar (+10 shatter + 2 ins strength) - > +10 shatter + 2 ins strength
Ring2: Consuming darkness (epic + 2 ins wis) -> Consuming darkness EE (+2 ins wisdom)
Wraps: Various including Grave Wraps, EH adamantine knuckles and various vorpals -> antipode slotted +120 devotion (still grinding caught in the navel for them *sigh*)
Various Breakpoints (assuming optimised gear above):
Quivering Palm DC (assuming in GMoF):
10 base
8 monk
21 wisdom
10 sunder item
5 mastery item
3 fighter tactics enhancement
6 exceptional mastery item
6 LD tactics
3 gmof tactics
(3 when I get round to 3 fighter past lives)
---
73 (75)
Stunning Fist DC:
Same as above but half character level for gain of 6:
---
79 (82)
Damage (assuming dreadnought):
Weapon:
3 base
.5 monk past life
1 IMA
1.5 dance of flowers
2 antipode
.5 reinforced fists
.5 LD PA enhance
---
9W[d8]
---
40.5 base damage
16 strength
5 PA
10 item (being reasonable here, I'm probably never going to get a +11)
4 conflux
5 advancing blows
---
80.5 base damage average
---
28 average sneak damage (Get it pretty much all the time via either helpless or unbalancing)
---
108.5
Crit profile: 19-20 x 5 (2 base + 1 earth stance + 1 overwhelming crit + 1 devastating crit, range sometimes extends because of violence begets violence, but difficult to calculate)
(108.5 + ((80.5 + 12) * .1 * 5)) * 1.9 offhand * 1.05 FURY = 309 average per attack before doublestrike and whatever else I've forgotten
Fun helpless critical hit possibles during blitz: 124 base * 5 * 1.3 sense weakness * 2.5 blitz * 1.05 fury = 2115 (bear in mind with monk speed your rate of attack is ridiculous so the critical range is deceptive, I see these pop up often)
DoubleStrike
3% Artifact
6% antipode
---
9% doublestrike
HPs (again in LD, sure you can get it higher with tanky twists):
25 Heroic durability
15 improved heroic
10 draconic
128 monk
20 fighter
16 druid
80 epic
40 false life
45 GS
50 LD
364 con
35 enh
---
828 (although I'm pretty sure mine's higher than this at the moment without 3 insight)
FRW Saves
3/0/3 Druid
10/10/10 Monk
3/0/0 Fighter
4/4/4 Epic
13/9/21 Con/Dex/Wis
1/1/1 eldritch ritual
4/4/4 GH
2/2/2 Good luck
4/4/4 parrying
10/10/10 item
1/1/1 ship
3/3/3 enhance
---
58/49/63 (reflex can be upped a bit further by twisting in lithe if you like, but it's never going to hit 60+ just enjoy the improved evasion for half damage).
PRR (in GMoF):
15 GMoForms
16 Augment
15 STanding with stone
15 Enhancements
15 Artifact
---
76 (61 in LD)
Dodge (in GMoF):
6 monk
2 dodge feat
10 item
5 enhancements
3 gmof
---
26 (should be 27 but ninja spy increase is bugged)
Healing amp:
20% shintao
30% item
10% ship
---
60% (really needs improvement, 3 paladin PLs beckon, and it's the only other really compelling argument from going human)
Positive SP:
138 augment
75 empower heal
61 heal skill (assuming i can slot and augment somewhere)
40 shintao
---
314