I come from the west. Through countries, peoples, and cities - to this place: STORMREACH.
My duty: Guardian. To mend and defend. To defend my newfound friends, their hopes, and dreams. To defend them from their enemies.
Three points for your consideration, including two that I raised elsewhere but are more appropriate here:
(1) What happens if characters prove to be poor at epic levels? Some heroic builds peter out around levels 18-20. The current solution is to TR them; any proposal that presents a barrier to doing that should consider the consequences. Do you really want people who can't handle elite having to play four times as many playthroughs to be able to get that clean slate, particularly at a time when people may want to be experimental with a juicy new enhancement system?
(2) The level ranges of some sagas are very broad, and others cap out far below the level cap. Will groups be accepting of level 28 players wanting / needing to play level 21-23 quests for completions? If so, is there a danger that these characters will trivialise the content? If not, is there a danger that players may become frustrated at the inability to get the groups necessary for earning the extra saga playthroughs that they need? Conversely, will characters wishing to undergo heroic reincarnations find themselves pushed into the high epic levels anyway, and will this become tiresome if they also do plenty of epic reincarnations and are already experiencing that content over and over?
(3) What about augments and the like that are currently offered through the tokens of the twelve system? It's extremely easy to envisage a scenario where, under the eventual new system of commendations, a player wanting level 20 augments will reach level 24 before he can get them. Most of the shortest sagas he can start at 20-21 will finish up at 23-24.
I don't have a fully forumalted opinion, yet. I'm somewhere between making a meme or proclaiming my first doom (still in warpper, but BtA, not tradable).
I do know that I'm drowning in BtC stuff and I haven't even played a year yet. For the most part I play several toons, but mostly just Livmo. I own all the availabe storage you can get and I'm wroking 3 differnt ship chests. Less BtC for me please.
~
On the TR part, I TR'ed for the first time right before the Enhacement pass. The glass is half full. My 28pt build was fine at Epic and I did not have any issues with EE. I TR'ed to not loose my ED's, so I do know I don't like grind. I'm now a 34pt build and I don't feel much benefit/difference there.
With that said I will probably TR 1 more time to get the 36pt build and then I won't TR anymore. Quite frankly I was happy with my 28pt build and somewhat regret TRing. I would rather just make new toons if I want to start at the bottom again.
~
As for the Sagas, I looked them over last wekeend and I sorta deciided meh on that (hit L20 and comapred epic and heroic). I will just run what I feel like and play as I choose and not worry about those. If that means never TRing again, then Im fine with that as well. If I fill a Saga, neato I will collect my prize, but I'm not goin' out of my to do it, or to run content I don't like to complete one.
~
If I was ever to quit DDO (don't see that happening anytime soon) it would probably be due to too many b-hole players and inventory issues.
~
Side note to DDO...I'm on a computer that only has Internet Explorer. Forums great in Firefox, but a dog in IE. Ideally you should test in all popular broweser formats. Hopefully you're aware the Forums aren't Section 508 compliant? For example, the black text on a grey background likes this is not cool. Yes, I'm aware that I can click outside the box and the text background will turn white. However, when you go type the grey background returns. Also I cannot edit my posts in IE.
~
The glass s half full for now. I may change my mind in the future post U20, or not. I do know there are too BtC items for my tastes and I don't like grind.
There's active discussion here at Turbine about the binding status of Commendations of Valor.
This is what we are tentatively moving to for the next Lamannia preview (which is decided days ahead of time, so the conversation is likely to keep moving and Lamannia will be out of date by then):
Heroic True Heart of Wood: Costs 250 Commendations of Valor
Binds to Character on Acquire
This is not what we intend to ship with. However, we need to decide on whether to lower the cost should or change the Commendations to be Bind to Account instead of Character. (Or potentially both, as the exact cost is still under discussion, but for simplicity I'm pretending it's one or the other right now.)
If the Commendations are BtA, we expect that most Commendations will be farmed by level-cap characters and passed to other characters, and that they will be earned much faster than if the Commendations are BtC and earned by lower level characters. We also believe there are legitimate reasons for both choices and why one or the other is better for gameplay or fun, many of which have been expressed by various players recently.
We're of course happy to hear feedback on all aspects of Reincarnation or other upcoming changes, but if you have specific thoughts on whether you'd prefer BtA Commendations or a cheaper price for Heroic True Hearts of Wood, please let us know here in this thread!
There are many great ideas on these forums to improve DDO. However that is not really the main goal of Turbine, it is a business after all so lets talk profits.
There are pushy ways to do business which may compel customers to make purchases but leave a negative impact on them. DDO is heading in that direction. It is really unnecessary as you have here a wonderful system already in place which could practically sell itself and become a much more popular game. Would you rather not have players spending money in excitement for what they are getting then bitterness for what they have to get?
There are many features we have been begging to buy. Monster Manuals, more cosmetics, more storage, reagent bags, races, classes, housing, sex change, quests, RAIDS. These are just a few off the top of my head. If you would sell us what we want you wouldn't have to trick us into buying what we don't.
DDO is one of the most unique and complex games I have played. The character creation system alone is the main draw for many people. Sadly most gamers have never heard of this game. Why do you not (modestly) advertise? Something simple and cheap, marketing yourself as the complex mmo or the most customizable or unique or action based combat. Any of these marketing points would be a big draw for people looking for such a game. Flaunt the strengths DDO has. There is a real niche market there for this type of game and DDO is the only place to find it.
Stimulate the sales of adventure packs;
While Shadowfell Conspiracy is very beautiful with great artwork and voice acting it is sadly not enough.
Most People buy packs for 2 reasons, loot and xp. Both of witch cost you NOTHING to increase. Why don't you?
What makes Adventure packs desirable;
XP and Loot
There is little to say about xp other than it should be increased if you want to make your adventure packs more enticing. If the new packs had something like von3 you would find Eveningstar much less of a ghost town.
Loot and how it affects the sales of adventure packs;
You have utterly destroyed the once brilliant and esteemed random loot system for no apparent reason. Not only is getting the same 4 suffixes a giant step backwards from what we knew and loved, the auction house is flooded with cheap random items that outclass most of the highest level named items. There goes any incentive to buy adventures for loot. Poor XP and meager loot have successfully rendered your new shiny expansion insignificant and undesirable regardless of it's quality.
Revert random loot to how it used to be when MOTU launched. It was perfect. We had a plethora of unique and exciting effects, we had composed weapon affixes, we had clickies. It was fun, but now loot is boring and therefor the game is boring. Everything we loot now is the same; retributive, doublestrike, ghostbane, deadly or accuracy. We have yet to hear any dev comment as to why you would butcher such a core aspect of this game. Revert random loot and scale it to be slightly less powerful then named loot of the same level. You will once again incentivise people to buy adventures for the sexy named loot. That is one of the biggest draws to mmos, I cannot stress that enough. People love named loot in these games.
Regarding the old packs, they were once the endgame epics. People would stay at 20, raid and farm for epic ingredients and all was wonderful. With the increase in level cap, 20 is nothing more than a pit stop. Those once sought after epic named items are nothing more then level 20 suboptimal named loot. Why do we still need to spend a year grinding for these ingredients when we are getting better random loot, regardless of how boring it is? If the old epic items dropped completed (like every other named item) it would add some value to these old packs. Another thing that made those packs attractive is the ability to work towards your reincarnation which is also being removed, further decreasing their value.
Reincarnation
A very tricky feature to quantify. On one hand its current popularity is mainly due to the lack of an endgame, on the other it is ingenious, innovative and unique to DDO. Actually one of the most brilliant features in the genre.
Hearts of wood however remind me of sigils. They were removed because they were a roadblock to player retention. They created a false obstacle in front of players limiting the amount of time they could spend in the game. Hearts are now serving this purpose.
Since the current loot mess has rendered raids quite pointless and the high level quests offering very little, there is nothing else to do at endgame currently which is only exacerbating the importance of reincarnating.
Anything done to make the reincarnation process more difficult is going to limit the amount of time players remain customers.
Instead you have chosen to monetize this feature with a very unpopular saga system. A system designed to sell not only hearts but adventure packs in a very underhanded manner. The community knows this, and the disdain is going to drive even more away. If the above insights about adventure packs were implemented The sales of all adventures would rise and there would be no cause to create such an unpopular system, the players would not hold resentment but respect and elation.
Do you realize that when people TR, they often buy XP potions (from the store) in order to level up faster, so that they can TR again.
By implementing a "cash grab" on the hearts, you're slowing the rate of people actually TRing, and (I'd wager) you'll lose more revenue in potential pot sales than you would gain in sales of hearts.
You'll also be losing revenue from all the people who have (or will) cancel their subs.
I'm not sure what kind of discussion is going on around the ol' dev table - but it's not working. Pull your heads out of the sand please?
From a financial standpoint for Turbine why is this a bad thing?
This gets us TRing more and even if we don't buy the hearts in the store many will still by XP pots, Otto's boxes (well, not me, but others), and other stuff to aid in the journey.
Yes, you have a point regarding speed-farming but I don't understand how this hurts you.
This is a tough question to answer without knowing what the potential other sources of comms may be....As it stands, under the proposed model, one still has to run Epic level quests to do a heroic TR. I, for one, would rather run Epic quests on a toon ready for it (or at the appropriate level/gear for them) and pass the comms to a character that is ready to TR at 20. I don't want to run a character up a few epic levels after hitting 20 just so that they are then ready to HTR (if the comms stay btc). Those levels then go to waste time wise.
Agro - Paryan, Pary, Parrii, Parriahh
20 hours of quests = a heart was about right back in the day.
Go for that, BTA ingredients, and stop changing systems that aren't broken.
You mention a lower cost on the heroic heart of wood. At the previewed amount of 17 coms per EH saga, this puts it at 15 sagas for a true heart. Not extreme, but certainly not a low number. This is at least closer to the sort of grind people are expecting even if it's on the high end. This of course can change based on whether or not the com rewards go up from where they are now. I'm basing it on the info we have now, which is 17 per EH saga. My concern is that no mention was made of potentially lowering the iconic or epic heart cost. I know the main hot topics right now are on binding status and heroic hearts, but at 2000 coms for an epic heart, we're still looking at 118 saga completions or somewhere in the neighborhood of 1200 quests in order to earn one epic heart. Is this the estimated effort that devs are expecting casual/solo players that don't play epic elite, to put into earning an epic heart? At 1200 quests, I'd put that out of the realm of reason and into the realm of "it might as well not even be an option"
Kaarloe - Degenerate Matter - Argonnessen
As things stand right now, BTA is pretty much the only way most of us will accept. However...
Reasons? Awesome. We players would love to hear them. Most people I've seen here and in other places have been clamoring for BTA, only a sliver of people in comparison are asking for BTC. If there's some internal process helping shape your decision, we'd love some communication as to the "why", from the Devs' view.
As long as the BtC method doesn't involve literally a suboptimal Epic grind like was being proposed earlier on Lamannia, we're all ears.
.: Sarlona - High Lords of Malkier : Reaper Life 1, 2 , 3, and 4 alumnus : My Twitch : Trans and Proud : (she/they please) :.
.: Inamorata (Goddess of Sticks) / Signalmixer (Vorpal Queen) / Darkchylde-1 (Fiend Voodulock) / Groundloop : Plus so many others! :.
Commendations should absolutely be BTA. I have 2 characters that are level 25+ and geared very well. They are fun to play in Epic Elite content. I enjoy the challenge. I have another 2 characters that are no good at Epic elite even on a level 20 quest. They are not geared for it, because they get TR'd. They are not built for it because they might be experiment builds or builds I am just not very good at playing but want the past life.
The current system works well for me and most my guild. It allows us to play the way we want and do the quest we want. The new Saga for Commendations will not allow for this and may cause most my guild to find another game, even if the Commendations are BTA. No one likes to be told how to have their fun.
Kill'em all and let their favorite deity sort'em out
BoloGrubb / DJGrubb / Gijo
Proud member of the HighLords of Malkier
Please aim for nothing more than...
2 EE saga = 1 TR (I guess it's called HR now)
3 EH sagas = 1HR
4 EN sagas = 1HR
I couldn't stand much more of a grind and I'm not going to buy hearts at the ridiculous prices they're at.
Although I would love BTA it is secondary to me than a tedious grind.
Also, ad more sagas (quickly)
250 comms is still 15ish sagas, which are 15ish quests each. 225 quests. Let's take a fourth off from overlap (guess), and we're around 170 quests. Do you really think this is a reasonable amount?
Just running von3 on EH, and I could get a heart in 40-50 quests. And this is not by far the best way to grind one currently.
Why is the grind set to go up by such a huge amount? Is there any possible reason apart from money grab?
No currency should ever be BTC, and the cost in comms (if you actually decide to ignore all the problems we've identified with that route) should be comparable to the current cost. Not four times or more higher.
EDIT: What DO you intend to ship with? Playing guessing games is fun and all, but seriously?
Last edited by Dandonk; 10-22-2013 at 05:07 PM.
DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.
We're only seeing part of the picture.
What else can I get for commendations?
At 250 (which sounds like a low number on one hand), is it still only from running Sagas? ie, to TR you must Saga? Is that the plan? TR will only be enabled by Sagas?
The BTA / BTC question stems largely from this.
...
Eveningstar Commendations (villager, etc.) ... BTC. After you get a few, the rest you can at least use on consumables. BTC works ok enough in that area.
BUT ... it isn't like in order to level up or do some other character thing you HAVE to run the Eveningstar quests. You don't need that loot, there's other loot in game you can use.
But if the only way to get commendations will be Sagas and the only way to buy hearts is with commendations, you need to be better about explaining how to get them.
What it sounds like (before the "we'll keep the tokens for now" announcement) is basically "Hey all you people who like to go to 20, mess around a bit but basically TR immediately - suckit - go run some Sages X times before you can now".
Negotiating on what number X is is kinda where some of the focus and response is ... but the outcry is only partially around the value X and rather that we can no longer opt to do other things ... it's sagas only.
Ghallanda - now with fewer alts and more ghostbane
Sorry Vargouille, but that's not what we need/want/asked.
We don't care if the Hearts are BTA or not, we want Crappy BTC Things ( aka Commendations of Valor ) to be BTA, so that we can stack them all in one neat stack on one single character, and pass them along to other characters when needed.
If they are BTC we won't be able to do that. BTC Hearts is not a problem, BTC crappy collecties that clutter our bags is the problem. By having them BTA we can have them on one single character, so they clutter only one single inventory, instead of cluttering the inventory of all our characters.
Yes some will farm Crappy BTC Things ( if BTA ) with a character that is the most adapted for the purpose, but that's the whole point, it will be a character with which we have FUN for that kind of things. It's a Game, we want to have FUN while playing it ( you seem to have a problem with that term, you know Tough Choices... Spellcraft... NOT FUN ), Farming things with an inadequate character is NOT FUN. When we get too borred by the NOT FUN, we just stop playing.
And I won't even go into the Ties to Saga... we don't want it either, just plain drop in Epic End Quest Chests.
Last edited by Flavilandile; 10-22-2013 at 05:03 PM.
On G-Land : Flavilandile, Blacklock, Yaelle, Millishande, Larilandile, Gildalinde, Tenalafel, and many other...
I personally couldn't care less about BtC vs. BtA, but my simple question is why is this being changed? Years of player decisions on what to spend money on (namely packs with epic options in order to farm tokens) are being invalidated. If there's one thing everyone craves, whether it be in a game or in real life is stability. Most people would look at a real life situation of what job to have by favoring one they are confident they will be in for years but pays lower, vs. one which pays better but they don't know if they'll be fired tomorrow. Changing things (from our perspective) willy-nilly does absolutely no good. Players are more likely to spend money when they have confidence they will still be interested in playing in a year, instead of many of us believing that at any given point Turbine will make a decision that just makes them go "well, screw this I'm going to spend my time and money elsewhere."