Quote Originally Posted by Glin View Post
What are we solving?
• The saga system serves to spread out repeat questing and reward for playing a variety of content and more challenging content. It does not penalize for playing out of order and you can be on track for multiple sagas simultaneously.
• One thing, which players have already pointed out, is we are moving to a single game currency specifically for Hearts of Wood. New content, Eberron or FR, will not use Tokens of the Twelve, formerly “Epic Dungeon Tokens.” Originally intended as a hardcore option for the most Elite level cap builds – prior to U14 - the accessibility was made trivial for some when Epic levels were introduced. We left that unchecked and low priority for some time and there is an amazing disparity between players that can grind dozens in hours vs. the majority that takes days (20-30 hours) of gameplay to accomplish – we are balancing this system.
• Along those lines, for over a year DDO has not been adding to the Twelve tokens reward system, quite the opposite, and we will continue to deprecate this system over time. As this is being written, the design team is discussing a few approaches to how this will be done.
On point one, the XP ransack system has already spread out repeat penalties. Though I will admit people still farm certain quests with distinct frequency. If you really want to reduce that tendency, then look at the XP offered by those quests, and make the quests you want people to run match them (don't penalize the existing ones as that would further alienate people).

On point two, people are fine with a single currency. In fact, its often been asked to please stop introducing new currencies. Commendations of valor, tokens of the 12, call it what you want, if it behaves the same then its the same. In this case, it does not behave the same. Tokens dropped at the end of every quest and were bta. Commendations of valor are btc and only at chain completion. I'm fine if you want to make tokens at the end of a saga only, but at least make them bta.

On point two, part 2. There will always be people that can do in a few hours what takes people days to do. This system will just make it so that there will be people that can do in a few days what others can do in months. I would seriously suggest not trying to make adjustments to beat the outliers.

On point three. You are not just depreciating tokens of the 12, you're depreciating entire swathes of Eberron content. Make more sagas and have those apply to a broader range of quests. Because otherwise this seems like a shot in the foot that turns people off altogether. I get that you see a lot of people already have older content and want to motivate them to buy new content. Adjust the xp and loot systems to be both comparable and stable, and people will buy new content. Completely invalidating previous content depreciates player confidence in the game, reduces the variety of things to do, and in the end may very well serve to have people stop buying content altogether when they move on to another game.