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  1. #1
    Community Member Heathir's Avatar
    Join Date
    Aug 2013
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    274

    Default Mabar and a turning cleric

    So i have been doing a buncha grouping the past few days wroking to cap this life. I have seen more Morninglords in the past two days then i have seen in about a month. I have been told they are building a turning toon for mabar farming.

    Now in advance, forgive me, I have never seen the mabar event. Can anyone enlighten me on a few things that just were not time in group chat to discuss:

    1. How does Mabar work? I understand the dragon part but the rest of it..is it just run around and kill as many spawns for drops as possible?
    2. Would a turning build even be worth the effort to build? from what i understand they are extremely gear dependant and expensive to build, although i guess morning lord base items are kinda decent especially with morning lords enhancement line giving extra turn hd and gear giving eternal faith.
    3. How would you even build a cleric to be turn specific? Dump every stat into wis/cha so 18/18 both to start so you could max your turn mod from cha while still casting level 9 spells?
    4. How would you gear out a turning specific morninglord?


    Again I apologize in advance, I plan on living in mabar for my robe of shadow for my necro and planning on using her for it, but if a cleric that i can start at 15, run up 900 exp and use to farm mabar is smarter than i can do that and just move on to tring into my next life on my necro and get closer to completing her list of lives needed.

    Thanks in advance...also...all the stuff from mabar is unbound I believe i read?

  2. #2

    Default

    Quote Originally Posted by Heathir View Post
    So i have been doing a buncha grouping the past few days wroking to cap this life. I have seen more Morninglords in the past two days then i have seen in about a month. I have been told they are building a turning toon for mabar farming.

    Now in advance, forgive me, I have never seen the mabar event. Can anyone enlighten me on a few things that just were not time in group chat to discuss:

    1. How does Mabar work? I understand the dragon part but the rest of it..is it just run around and kill as many spawns for drops as possible?
    2. Would a turning build even be worth the effort to build? from what i understand they are extremely gear dependant and expensive to build, although i guess morning lord base items are kinda decent especially with morning lords enhancement line giving extra turn hd and gear giving eternal faith.
    3. How would you even build a cleric to be turn specific? Dump every stat into wis/cha so 18/18 both to start so you could max your turn mod from cha while still casting level 9 spells?
    4. How would you gear out a turning specific morninglord?


    Again I apologize in advance, I plan on living in mabar for my robe of shadow for my necro and planning on using her for it, but if a cleric that i can start at 15, run up 900 exp and use to farm mabar is smarter than i can do that and just move on to tring into my next life on my necro and get closer to completing her list of lives needed.

    Thanks in advance...also...all the stuff from mabar is unbound I believe i read?
    Hi. The DDO Wiki is your friend and arguably the greatest DDO resource available.

    See this article for any questions you have about the Festival. Like others such as the Treasure of Crystal Cove, it's a special event where you can kill things for collectibles and unique gear and items found only in this festival.
    Editor, The Book of Syncletica 2nd Edition: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide
    (Stormreach Shadows updates are in indefinite hiatus.)
    The Order of Syncletica: A DDO-flavored blog on Monks and gameplay and more

  3. #3
    Community Member
    Join Date
    May 2013
    Posts
    51

    Default

    Quote Originally Posted by Heathir View Post
    3. How would you even build a cleric to be turn specific? Dump every stat into wis/cha so 18/18 both to start so you could max your turn mod from cha while still casting level 9 spells?
    There's an updated forum post from guardianx2009 about how cleric turn undead works. It's at:

    http://www.ddo.com/forums/showthread...he-Turn-Undead
    DDO University : A player run organization with the goal of trying to enrich the playing experience and community of those who play Dungeons and Dragons Online through education and research.

    Visit http://ddouniversity.wordpress.com/ for more information

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