After many folks asked me many questions about the build I played on my last life, I decided to post the notes I took over the last month to create the Grimreaper. Unfortunatly I didn't have a chance to play it at cap because I decided to continue my road to completionist; But I totally had a blast playing it and will eventually comeback to this build once I get the last few PLs I need. Please be aware that a few tomes are needed to make the build work, you can always spread ability level up here and there to do the job. Now enough' talking.
~
The Grim Reaper, an Untouchable Killer.
12 Wizard / 6 Ranger / 2 Monk
Ugly Half-Elf
Legendery Dreadnought 5
Leveling pattern I used
M - R - R - M - W - R - R - R - R - W - W - W - W - W - W - W - W - W - W - W
Taking monk as the first level for extra feat, stance & wrap use at low level, followed by 2 ranger for TWF and sprint boost, finnaly another and last monk for evasion. Getting the rest of Ranger as soon as possible to get diehard & iTWF and finish to cap with the wizard levels
Feats:
- Half-Elf (1) : Rogue Dillitate
- Free (8) : Bow Strength, Rapid Shot, Two Weapons Fighting, Improved Two Weapons Fighting, Diehard, Precice shot, Manyshot, Evasion
- Normal (7) : Mobility, Toughness (Completionist), Spring Attack, GTWF, Great Cleave, IC: Slash, Cleave
- Monk (2) : Dodge, Power Attack
- Wizard (3) : Maximize, Quicken, Extend
- Epic (3) : Overwhelming Critical, Epic Toughness, Epic Damage Reduction
- Epic Destiny (2) : Perfect Two Weapon Fighting, Elusive Target
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Epic Destiny : Legendery Dreadnought
Tier : Ability (Points required)
1 : Extra Action Boost (2), Constitution (2)
2 : Improved Power Attack (2), Momentum Swing (2), Constitution (2)
3 : Lay Waste (2), Critical Damage (2), Constitution (2)
4 : Empty
5 : Advancing Blows (2), Devastating Critical (2)
6 : Master's Blitz (2), Headman's Chop (2)
Twists
4/1/1
Slots #
1 : Sense Weakness (Tier 4)
2 : Primal Scream (Endless Fate) (Tier 1)
3 : Unearthly Reaction (Tier 1)
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When it comes to defense & survability :
#Dodge :
4 Furries of Blows
3 Dodge Feat
3 Unearthly Reaction
8 Dun' Robar Ring
2 Spring Attack
3 Improved dodge
3 ENH
1 Haste
=
25% possible, but you shouldn't waste APs on dodge if you can fit it elsewhere as the cap is 17 here.
30 Elaborate Parry (Situational)
=
47%
~
#Incorpality
25% Wraith
~
#Miss Chance
50% Displacement (Always on as it's extended and doesn't take long to cast as if you were scrolling it)
#PRR
10 Tempest
16 Light Armor
24 Sheltering
10 Epic DR Feat
=
60 PRR = 29.43% DR
#AC
10 Base
17 Armor
6 Dex Mod
6 Wis Mod
6 Alchimical
3 Monk Bonus
7 Natural Armor
6 Protection
3 Improved Defense (Tempest tree)
3 Core Enh from (Tempest tree)
1 Alch Crafting
=
68. Not super high. Still a nice tiny addition to the build.
#Self-Healing
Double Auras:
Death Aura; 50s/tick
Lesser Death Aura; 10s/tick
=
around 60 every 2 sec.
Burst: 225ish. Crits over 400.
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When it comes to DPS :
Wep Crit Profile; 19-20 (10%) / x7
#Damage
27 Base
25 Strength mod
5 Visor
5 Power Attack
5.5 Cold 1d10 Augment
5.5 Shock 1d10 Augment
25s Sneak Attack Damage
2 Black Set
4 Tempest Tree
5 Advancing Blow
2 Rams Might
1 Monk Passive Past life
2 Ship buff
7 Enhancement
=
118 Damage per swing.
No deadly & bard buffs.
#Doublestrike
08 Bracers
05 Perfect TWF
03 Black Set
=
16% - Decent enough for what it takes to reach it.
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Stats :
Strength; 18 (Base) + 4 (Tome) + 6 (Level ups) + 8 (Item) + 3 (Insighful) + 1 (Globe) + 4 (Alchimical) + 2 (Ship) + 2 (Yugo) + 5 (Primal) + 2 (Tempest Tree) + 2 (Ram's Might) + 1 (Epic Destiny) = 56 (+23) [59 w/ Action Surge]
Dexterity; 13 (Base) + 4 (Tome) + 8 (Slotted) + 1 (Globe) + 4 (Alchimical) + 2 (Ship) = 32 (+11)
Constitution; 16 (Base) + 5 (Tome) + 9 (Item) + 2 (insighful) + 4 (Alchimical) + 1 (Globe) + 5 (Primal) + 2 (Epic Destiny) + 2 (Yugo) = 46 (+18)
Inteligence; 12 (Base) + 4 (Tome) + 1 (Globe) +6 (Slotted) + 2 (Yugo) + 2 (Ship) = 26 (+9)
Wisdom; 8 (Base) + 4 (Tome) + 1 (Globe) + 2 (Ship) + 7 (Slotted) = 22 (+6)
Charisma; 9 (Base) + 3 (Tome) + 7 (Slot) + 1 (Globe) + 2 (Ship) + 2 (Yugo) = 24 (+8)
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Skills :
Heal & Balance (***)
UMD & Concentration (**)
Spellcraft (*)
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Hit Points
48 Wizard hit dice
48 Ranger hit dice
16 Monk hit dice
504 Constitution Bonus
31 Toughness Feat
50 Epic toughness Feat
50 Legendery Dreadnought Epic Destiny Bonus Hit Points
20 Yugo Pots hidden effect
20 Vitality Slotted
35 False Life Slotted
10 Dracolic Vitality Feat
45 Green Steel MinII Belt
10 Barbarian Passive Past Life
25 Heroic Durability
3*5=15 Improved Heroic Durability
80 Epic Levels
30 Pale Master Tree
=
1037. SHOULD be enough.
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Saves :
Fortitude; 12 (Base) + 18 (Con Mod) + 2 (Good Luck Slotted) + 7 (Resistance Slotted) + 4 (GH) +1 (Alchimical Crafting) + 1 (Ship) + 3 (Epic) = 50
Reflex; 12 (Base) + 11 (Dex Mod) + 2 (Good Luck Slotted) + 9 (Enh) + 7 (Resistance Slotted) + 4 (GH) + 6 (Twisted Unearthly Reaction) +1 (Alchimical Crafting) + 1 (Ship) + 3 (Epic) = 56 / + 2 Rog PL + 3 Enh = 61 Aigaisnt traps
Will; 13 (Base) + 6 (Wis Mod) + 2 (Good Luck Slotted) + 7 (Resistance Slotted) + 4 (GH) + 1 (Alchimical Crafting) + 1 (Ship) + 3 (Epic) = 37
I did take improved evasion via tempest tree and highly recommand it.
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Spell Points :
545 Wizard
50 Ranger
261 Inteligence
174 Wisdom
60 Sorceler Past life
20 Favored Soul Past life
200 Slotted
=
1310 Spell Points
*1.12 Endless Faith twisted.
=
1467 Spell Points; Enough when you carry a little stack of draught of sparkling apple cider.
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Spell Power :
Negative;
40 Heal skill
38 PM Tree
25 Alchimical
114 Null Slotted
150 Maximize
18 Implement
=
373
15 Universal
25 Psychic (Eardweller)
=
413 If you want to push it.
Others Should be around low 70s depending on skills repartition.
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Gear Setup :
Weapon 1: EE Axe of Adaxus - 1d10 Cold, 1d10 Shock or Acid
Weapon 2: EE Axe of Adaxus - Nullification 114 (138 be nice), 1d10 Cold
Head; EE Helm of the Black Dragon. - 35 Hit Points
Googles; EE Dream Visor - 200 SP
Armor; Flawless Black Dragonhide Armor - Globe (+1 exc to all stats)
Wrists; Skirmisher's Bracers - (No Slots)
Ring 1; Seal of Dun'Robar +2 Con / Tendon Slice
Ring 2; Guardian's Ring - Blindness Immunity
Boots; Halcyon's Boots - 6 Int, 7 Cha
Gloves; EE Backstabber's Gloves - Vitality
Belt; MinII HP Green Steel - Alch crafting +1 to saves.
Cloak; EE Jeweled Cloak - 7 Resistances, Good Luck +2
Trinket; Idol of Fortune - Misc Slots
Necklace; Pendant of the Stormreaver - 7 Wis
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Unforunatly I didn't take screenshots of stats, ed and trees but theyt really depend on your preferences once you got the basic (Wraith form, tempest, etc).
Feel free to bash, critic and correct mistakes!
Hope you enjoy it!
Darree.