For a human light monk, have a look at
EllisDee's build; it's intended to be a solo challenge farmer, but should also work great in a duo. Since you're short on tomes, I would start 14 / 16 / 14 / 8 / 16 / 8 for base stats; +1s are a lot cheaper to come by than +2s (or worst case you put lvl 8 stat pt into DEX to meet ITWF pre-req).
For a classic (ranged+caster) WF pure arty, here's an updated version of the build I used for mine.
Code:
Character Plan by DDO Character Planner Version 04.19.02
DDO Character Planner Home Page
Level 28 True Neutral Warforged Male
(20 Artificer \ 8 Epic)
Hit Points: 370
Spell Points: 1221
BAB: 15\15\20\25\25
Fortitude: 10
Reflex: 11
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 28)
Strength 8 8
Dexterity 16 21
Constitution 16 18
Intelligence 18 28
Wisdom 6 6
Charisma 6 6
Tomes Used
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+3 Tome of Dexterity used at level 15
+4 Tome of Dexterity used at level 24
Level 1 (Artificer)
Feat: (Selected) Point Blank Shot
Level 2 (Artificer)
Level 3 (Artificer)
Feat: (Selected) Precision
Level 4 (Artificer)
Ability Raise: INT
Feat: (Artificer Bonus) Precise Shot
Level 5 (Artificer)
Level 6 (Artificer)
Feat: (Selected) Maximize Spell
Level 7 (Artificer)
Level 8 (Artificer)
Ability Raise: INT
Feat: (Artificer Bonus) Rapid Shot
Level 9 (Artificer)
Feat: (Selected) Heighten Spell
Level 10 (Artificer)
Level 11 (Artificer)
Level 12 (Artificer)
Ability Raise: INT
Feat: (Artificer Bonus) Improved Critical: Ranged Weapons
Feat: (Selected) Quicken Spell
Level 13 (Artificer)
Level 14 (Artificer)
Level 15 (Artificer)
Feat: (Selected) Spell Focus: Evocation
Level 16 (Artificer)
Ability Raise: INT
Feat: (Artificer Bonus) Improved Precise Shot
Level 17 (Artificer)
Level 18 (Artificer)
Feat: (Selected) Greater Spell Focus: Evocation
Level 19 (Artificer)
Level 20 (Artificer)
Ability Raise: INT
Feat: (Artificer Bonus) Empower Spell
Enhancement: Warforged - Improved Fortification (Rank 1)
Enhancement: Warforged - Mechanist (Rank 1)
Enhancement: Arcanotechnician (Art) - Arcanotechnician (Rank 1)
Enhancement: Arcanotechnician (Art) - Palliative Admixture (Rank 1)
Enhancement: Arcanotechnician (Art) - Thaumaturgical Battery (Rank 1)
Enhancement: Arcanotechnician (Art) - Lightning Bolt (Rank 1)
Enhancement: Arcanotechnician (Art) - Critical Admixture (Rank 1)
Enhancement: Arcanotechnician (Art) - Arcane Empowerment (Rank 1)
Enhancement: Arcanotechnician (Art) - Static Shock (Rank 1)
Enhancement: Arcanotechnician (Art) - Static Shock (Rank 2)
Enhancement: Arcanotechnician (Art) - Static Shock (Rank 3)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 1)
Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 2)
Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 3)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Shocking Vulnerability (Rank 1)
Enhancement: Arcanotechnician (Art) - Shocking Vulnerability (Rank 2)
Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 1)
Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 2)
Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 3)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Intelligence (Rank 1)
Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 1)
Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 2)
Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 3)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Intelligence (Rank 1)
Enhancement: Arcanotechnician (Art) - Lightning Motes (Rank 1)
Enhancement: Arcanotechnician (Art) - Lightning Motes (Rank 2)
Enhancement: Arcanotechnician (Art) - Lightning Motes (Rank 3)
Enhancement: Arcanotechnician (Art) - Evocation Focus (Rank 1)
Enhancement: Battle Engineer (Art) - Battle Engineer (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Armor (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Armor (Rank 1)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 1)
Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 2)
Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 3)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Damage Boost (Rank 1)
Enhancement: Battle Engineer (Art) - Damage Boost (Rank 2)
Enhancement: Battle Engineer (Art) - Damage Boost (Rank 3)
Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 1)
Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 2)
Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 3)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Arcane Capacitors (Rank 1)
Enhancement: Battle Engineer (Art) - Intelligence (Rank 1)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Endless Fusilade (Rank 1)
Enhancement: Battle Engineer (Art) - Rune Arm Overcharge (Rank 1)
Enhancement: Battle Engineer (Art) - Arcane Capacitors (Rank 1)
Level 21 (Epic)
Feat: (Selected) Epic: Epic Spell Focus: Evocation
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Ability Raise: DEX
Feat: (Selected) Epic: Combat Archery
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Force
Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed
Level 28 (Epic)
Ability Raise: INT
Feat: (Epic Destiny) Epic Destiny: Doubleshot
You'll have to tweak it based on what tomes you actually have (or don't, as the case may be). The +2 INT & CON tomes are nice but not necessary. What's important is hitting base DEX 19 by lvl 16 for IPS and DEX 21 by lvl 24 for Combat Archery.
I'm not convinced it's worth focusing on Arcanotechnican in the long run. To paraphrase another poster, the problem is ATs have all the drawbacks of Air Savant (i.e., lightning-based spells w/Reflex saves) and none of the perks (i.e., lots of SPs, Wind Dance, etc.). But it's easy enough to swap around Enhancements and maybe swap out a couple of feats (e.g., trade Heighten for Toughness) if/when the SLAs stop being useful.