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  1. #21
    Community Member Firewall's Avatar
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    Even if they left it as the description says it doesn't mean they cannot make the effect proc 80% or at least 50% of all crits. Anything lower feels like a slap in the face.

    But if it really has to be nerfed i'd prefer it to proc on all 19's and 20's only.

  2. #22
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    This sucks.

    It's like when Terror and Tharrak Wraps were nerfed because of random loot Nightmare weapons.

    I was planning on running a Rogue Acrobat using Staff of the Shadow and Dreamspitter as main weapons.

    They should give random loot "Lesser Life Stealing" or whatever, and leave named items alone.
    Also, restore the old Nightmare to Terror and Tharrak Wraps (calling Improved Nightmare or whatever).

    Geoff.

  3. #23
    Community Member redspecter23's Avatar
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    If I were to nerf it, not that I would, I'd do something like this

    100% chance of a single negative level every on critical. Your critical multiplier is reduced by 1 to a minimum of 2.

    This maintains the function of the ability, but reduces overall dps if you have stacking crit multiplier bonuses. The Lam change takes a sledge hammer to the ability taking it from very useful in EE and unnecessary in anything lower to mostly useless in EE and complete trash in anything lower. I get the impression that the ability was nerfed only to maintain some sort of balance in EE. I'd argue that EE has it's own set of issues and nothing should be rebalanced to accommodate EE. EE should be changed so that accommodation isn't necessary. It's like modifying abilities gamewide for a better pvp experience. You just don't do it. The mobs already heal back neg levels at a very fast rate. Should the playerbase as a whole be punished because devs feel that recovery rate isn't providing enough immunity?
    Last edited by redspecter23; 10-16-2013 at 09:05 AM.
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  4. #24
    Community Member FlaviusMaximus's Avatar
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    Quote Originally Posted by redspecter23 View Post
    ...The Lam change takes a sledge hammer to the ability taking it from very useful in EE and unnecessary in anything lower to mostly useless in EE and complete trash in anything lower...
    100% agree. I wouldn't use life drain weapons if the change went live.

  5. #25
    Hero QuantumFX's Avatar
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    Quote Originally Posted by GeoffWatson View Post
    This sucks.

    It's like when Terror and Tharrak Wraps were nerfed because of random loot Nightmare weapons.

    I was planning on running a Rogue Acrobat using Staff of the Shadow and Dreamspitter as main weapons.

    They should give random loot "Lesser Life Stealing" or whatever, and leave named items alone.
    Also, restore the old Nightmare to Terror and Tharrak Wraps (calling Improved Nightmare or whatever).

    Geoff.
    But... But... think of the poor poor people who are sad because their greensteel weapons don't make them top tier DPS. (Yes, *that* was the excuse that the forum losers used to get nightmare weapons nerfed off the face of Ebberon.)
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  6. #26
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    Now that we've got some responses by the dev's to some posts I was hopeful that we might get a response on this issue.

    A link to a similar thread on the live forums https://www.ddo.com/forums/showthrea...ghtmares/page4

    And key dev posts from the past


    Originally Posted by Genasi
    I can't say for sure, but I'm reasonably confident that the reason the Dreamspitter's level drain effect was reduced from on-crit to chance-on-crit was because of the relative ease of Holding a target and then level-draining it to death via autocrit. In light of how the Held status will be changing soon, I'm thinking it'd be fair to buff these effects back to happening on all crits (or at least the majority of them). I can't give a solid date for when that change will happen, but know that it's on my radar now. Thanks for bringing it up!

    Originally Posted by Genasi
    Happy to report that these changes have now been made for Update 9: Life-Stealing will return to its original behavior of occuring on all critical hits.



    (Posting from phone, so please forgive issues )

  7. #27
    Community Member Firewall's Avatar
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    Any news on this and on the average proc rate? Did anyone test it again?

    This is a serious nerf to a lot of named weapons: Dreamspitter, Dreampiercer, Nightmare, Sacrificial Dagger, Staff of the Shadow

    all of which were designed with life stealing procing on every crit and which were far from being overpowered. I hope they don't change the Soul Eating effect from the Gravewrappings too. Can anyone confirm this?

  8. #28
    Community Member cave_diver's Avatar
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    Quote Originally Posted by Drakcane View Post
    Now that we've got some responses by the dev's to some posts I was hopeful that we might get a response on this issue.

    A link to a similar thread on the live forums https://www.ddo.com/forums/showthrea...ghtmares/page4

    And key dev posts from the past


    Originally Posted by Genasi
    I can't say for sure, but I'm reasonably confident that the reason the Dreamspitter's level drain effect was reduced from on-crit to chance-on-crit was because of the relative ease of Holding a target and then level-draining it to death via autocrit. In light of how the Held status will be changing soon, I'm thinking it'd be fair to buff these effects back to happening on all crits (or at least the majority of them). I can't give a solid date for when that change will happen, but know that it's on my radar now. Thanks for bringing it up!

    Originally Posted by Genasi
    Happy to report that these changes have now been made for Update 9: Life-Stealing will return to its original behavior of occuring on all critical hits.



    (Posting from phone, so please forgive issues )
    This is a perfect example of how there is a lack of version control in this game....one dev does a change to "reflect" a what the description in the text says, yet the previous dev made the change to the item do to change in game mechanics previously.

    To the Devs: We need our nightmares untouched, with the hyper-inflated mobs on EE it is the only effecient way to kill most mobs....and it will only get worse. Please reconsider.
    Main toons: IronThatcher (tank & box breaker for inquisitives), Mehhh (ranger)...pion of HS...zug zug
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  9. #29
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    They're doing it to fix the lootgen Comyrian items, yes?

    Ok, that's all well and good. But why make a change to fix one set of items without attempting to fix a change of effect in another? Comyrians aren't high-end, endgame weapons. Nightmares are. Dreamspitters are. People run CiTW and FoT countless times to get those weapons. And then they run them *more* to get the comms to upgrade them.

    "Will function as described." Fix random lootgen. Okay, cool. Then change Nightmares, Sacrificial Daggers, Dreamspitters, and all the like to say "wil proc level drain" to preserve their current functionality. They're endgame weapons. They *should* be better than lootgen. They were made and put into the game with the mechanism working this way in mind. Change their wording to preserve this and avoid screwing the players that put their time and effort into making them the best they can be.

  10. #30
    Community Member Teh_Troll's Avatar
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    This nerf if dumb.

    The Nightmare is a great weapon, because they hjeal meh!

  11. #31
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    Quote Originally Posted by Drakcane View Post
    Now that we've got some responses by the dev's to some posts I was hopeful that we might get a response on this issue.

    A link to a similar thread on the live forums https://www.ddo.com/forums/showthrea...ghtmares/page4

    And key dev posts from the past


    Originally Posted by Genasi
    I can't say for sure, but I'm reasonably confident that the reason the Dreamspitter's level drain effect was reduced from on-crit to chance-on-crit was because of the relative ease of Holding a target and then level-draining it to death via autocrit. In light of how the Held status will be changing soon, I'm thinking it'd be fair to buff these effects back to happening on all crits (or at least the majority of them). I can't give a solid date for when that change will happen, but know that it's on my radar now. Thanks for bringing it up!

    Originally Posted by Genasi
    Happy to report that these changes have now been made for Update 9: Life-Stealing will return to its original behavior of occuring on all critical hits.



    (Posting from phone, so please forgive issues )
    But that was when Dreamspitter and the various versions of the Staff of Shadows were the only weapons that had Life-Stealing.

    Remember Update 9 was the same time that Cannith Crafting was released. When Cannith Crafting was on Lamannia, what was the Shard everyone made and put on high crit items? The Life Stealing Shard. And the Shard was never released. They said it would not be released until they balanced it. It was never balanced.

    Then someone else in Turbine made a couple of high crit Life Stealing weapon for MOTU, several updates later. I'm surprised this didn't get nerfed the same time that the Nightmare was nerfed, along with the Terror. In fact, the reason Lifestealing is being nerfed now is exactly the same reason Nightmare was being nerfed then. After Gensai moved on, someone messed with the loot tables and designed weapons that striped the uniqueness of a few weapons and put the effects on high crit items that made the high crit weapons overpowered.

    It's the exact same thing.
    Last edited by oradafu; 10-27-2013 at 05:04 AM.

  12. #32
    Community Member whereispowderedsilve's Avatar
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    Default Bump -- any chance a miracle happens & & Turbine reconsiders this?

    Bump -- any chance a miracle happens & & Turbine reconsiders this? Any Dev or Producer care to chime in on the reasoning & thoughts behind this?

    Asking sincerely/nicely/politely any communication/feedback would be most welcome! Cheers! :P! ! !
    http://dillonpfaff5.wix.com/theob Sign this!!!: http://goo.gl/vS6htg

    DDO toll free support phone#: 855-WBGAMES (855-924-2637)

  13. #33
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    Still hoping against hope that the "correction" won't leave them useless...

  14. #34
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by Drakcane View Post
    Still hoping against hope that the "correction" won't leave them useless...
    From what I saw on Lamania they are now useless. The proc-rate is looking like 1/3 of the time.

    Maybe they let us trade in the Nightmares for Ghostbane?

  15. #35
    The Hatchery
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    Quote Originally Posted by Teh_Troll View Post
    From what I saw on Lamania they are now useless. The proc-rate is looking like 1/3 of the time.

    Maybe they let us trade in the Nightmares for Ghostbane?
    No. Ghostbanes are OP. Nerf them! Nerf them from orbit, it's the only way to be sure.
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

  16. #36
    Community Member Bolo_Grubb's Avatar
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    Quote Originally Posted by Drakcane View Post
    Now that we've got some responses by the dev's to some posts I was hopeful that we might get a response on this issue.

    A link to a similar thread on the live forums https://www.ddo.com/forums/showthrea...ghtmares/page4

    And key dev posts from the past


    Originally Posted by Genasi
    I can't say for sure, but I'm reasonably confident that the reason the Dreamspitter's level drain effect was reduced from on-crit to chance-on-crit was because of the relative ease of Holding a target and then level-draining it to death via autocrit. In light of how the Held status will be changing soon, I'm thinking it'd be fair to buff these effects back to happening on all crits (or at least the majority of them). I can't give a solid date for when that change will happen, but know that it's on my radar now. Thanks for bringing it up!

    Originally Posted by Genasi
    Happy to report that these changes have now been made for Update 9: Life-Stealing will return to its original behavior of occuring on all critical hits.



    (Posting from phone, so please forgive issues )
    Thanks for the link, doubt it will change anything but we can always hope
    Kill'em all and let their favorite deity sort'em out
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  17. #37
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    Quote Originally Posted by Bolo_Grubb View Post
    Thanks for the link, doubt it will change anything but we can always hope
    Aye, figured it was worth a try

  18. #38
    Community Member whereispowderedsilve's Avatar
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    Default Bump -- any chance a miracle happens & & Turbine reconsiders this?

    Bump -- any chance a miracle happens & & Turbine reconsiders this? Any Dev or Producer care to chime in on the reasoning & thoughts behind this?


    Asking sincerely/nicely/politely any communication/feedback would be most welcome! Cheers! :P! ! ! Anybody?(any dev/management)
    http://dillonpfaff5.wix.com/theob Sign this!!!: http://goo.gl/vS6htg

    DDO toll free support phone#: 855-WBGAMES (855-924-2637)

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