Does the ED Feat Pierce Damage Reduction "x" break Celestia?
Still not fixed or even addressed.
Seriously dissappointing, given that post 2 provides a decent workaround.
I have a sneaky suspicion that there's more than meets the eye at coding level. Much like how Celestia is using an Energy Type for damage to bypass DR on weapons that were designed to use Physical Type only when developed.
Turbine probably wants to hold off any changes suggested until they work on that original overhaul of the damage mechanic Feather mentioned a long while ago (which supposedly will fix everything and open up new possibilities as well). Hence why it's not been altered.
J1NG
Thelanis: Yijing (*Completionist* TR 20 Aasimar Scourge Monk Level 20 / Epic Level 10)
Thelanis: Pocket-Monks: Sightblur, Peashoote, Jigglypath, Jedinja.
Invisible Fences, unkillable Target Practice Dummy's, Shared Bank's, Pale Lavender Ioun Stones, the dimensional barrier between Eberron and Shavarath, I've broken them all...
Maybe they can give the Celestia additional hidden and not displayed damage types - metalline and aligned. May not cover everything when it is being used with Warpriest, etc. But better than the current state.
Varz
Wanderlust
There are builds that would be harmed greatly by changing this enhancement.
Turbine has a record of nerfing certain builds by altering text or overall mechanics rather than taking the time and effort to fix the specific root of the problems causing bugs with certain weapons or weapon types. This is not acceptable.
In this case they need to change how alternate weapon damage types i.e. fire or light or whatever are affected by layering additional damage types on them, this and only this needs to be changed, otherwise they will nerf some existing builds and this bug will resurface over and over in the future, much like the continueing handwrap problems, bandaids are not the answer and a massive amount of future dev time is eaten up by using them.
/NOW LIVE!
Celestia is the only weapon in the game that is:
1. Finessable (I.E. Swashbuckable)
and
2. Usable as favor weapon by clerics.
and
3. Worth using in the first place.
Yet, sadly, tier 2 /lvl 3) core of new bard tree, the swashbuckling, breaks it.
Any chance you DEVS can change the bonus type given by trees in the way that was sugested in this thread?
I think this is a great idea personally, but if this causing some unforeseen problem that breaks things, my first thought was adding "DR/Light" to all DRs in game, so a Dryad for example would have "DR/20 Cold Iron or Light". Seems like a good idea in my head but then I thought about this changing light to a physical damage type, possibly allowing it to benefit from light and force spell power, which doesn't seem like a good idea.