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  1. #1
    Lamannia Coordinator
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    Default The Official Experience Curve Discussion Thread!

    Please use this thread to discuss the recent changes to the Experience Curve while leveling.

    Current numbers on Lamannia are listed at the bottom of the Release Notes (Numbers may see further adjustment in the future.)
    • It still takes 1,900,000 total XP to complete level 19 and reach level 20 on your first life.
      • Experience required to complete each level had been redistributed.
    • Second life = 150% First Life XP
      • Overall XP needed to complete Second life has been decreased from what is currently on Live. (Second life characters now need 289,250 less XP to reach level 20.)
    • Additional (3rd or above) life = 200% First Life XP
      • Overall XP needed to complete Third life (or fourth, etc.) has been decreased from what is currently on Live. (Third life characters now need 578,500 less XP to reach level 20.)

  2. #2
    Community Member Teh_Troll's Avatar
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    it's awesome.

    What else is there to say?

    I'm serious, this is a big bucket of whoohooo!!!

  3. #3
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    imo nothing to discuss here

    it is great
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  4. #4
    The Hatchery danotmano1998's Avatar
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    Yeah, not much to say other than THANK YOU.

    Win/Win
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    Dude, did you see they way that guy just pressed button 1? It was amazing! A display of skill unseen since the 1984 World Games where in the men's room, between events, a man washed his hands with such unbridled majesty that people were claiming the faucet he used was OP.

  5. #5
    Community Member xoowak's Avatar
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    Yes, two thumbs way up. As I posted in the reincarnation thread, the way the reduction is on the back end also mean a significant boots to Iconics/increase in the viability of using Iconic TR a lot.

    A first life Iconic is unchanged,
    A second life Iconic saves 302,500 XP (more than the 1-20 total savings)
    A third+ life Iconic saves 605,000 XP (more than the 1-20 total saving)

  6. #6
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    This whole update looks great. Lots of nice bugfixes (I can *finally* get some lich dust!; visible lightning traps yay; LOD/Servants CR fixes), House C XP upgrades, and TR XP reduction. Ship it!

  7. #7
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    mentioned elsewhere, but what will happen to characters that either have LESS experience at low level than now required, or HIGHER experience in the upper levels? Or will this not apply?

  8. #8
    Community Member Asmodeus451's Avatar
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    Quote Originally Posted by ArcaneArcher52689 View Post
    mentioned elsewhere, but what will happen to characters that either have LESS experience at low level than now required, or HIGHER experience in the upper levels? Or will this not apply?
    allow me to second this.

    although i suppose one way to find out would be to copy a character over to Lama-land
    The Funniest Thing I've Ever Read
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  9. #9
    The Hatchery sirgog's Avatar
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    Generally positive.

    I'd have been more apprehensive about this change if Haste potions hadn't been changed to ML 1 (as once you are used to high level play, levels 1 to 3 feel glacially slow even without needing ~25% more total XP due to no hjaste) but the haste pot changes address that issue.

    I was actually expecting this to be 100/160/220% of the base curve rather than 100/150/200, but either work.



    What happens to a character that is currently on a 36 point life and in Heroic levels when U20 hits? Is their current XP number preserved or their current rank? If the current XP number is preserved, how do you handle someone that would lose levels under the new system? (For example, a player that took level 10 as soon as they are allowed to, then stopped playing until U20). What about a player that has more XP than the new heroic level cap (e.g someone who is at 4300k XP when U20 hits)? What about a player that is holding level 18 and nearly eligible to take 19 when the update hits (they would then be beyond the point of being forced to take 19).
    I don't have a zerging problem.

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  10. #10
    Hero QuantumFX's Avatar
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    Squeak - Just noticed the new avatar: LOL!!!! And just skimming the release notes: This new XP table is perfect.

    Quote Originally Posted by ArcaneArcher52689 View Post
    mentioned elsewhere, but what will happen to characters that either have LESS experience at low level than now required, or HIGHER experience in the upper levels? Or will this not apply?
    The last time the devs changed the XP tables* you kept the XP and got your level if you had enough XP to earn it.

    *Back in 2006
    Last edited by QuantumFX; 10-11-2013 at 11:34 PM.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  11. #11
    Community Member Deathdefy's Avatar
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    Fundamentally, great change - big fan.

    I hate to not just say 'it's fine, ty, gj', but I'm going to make a suggestion:

    Spending longer at 1 - 5 is **** <-- not a bad word at all! Seriously? Whatever, let's pretend I'm up in arms and swearing.

    1 - 5 are dead boring, lack the quests to level up smoothly with just one and done bravery runs of stuff 2 levels below, and generally is repetitive and unpleasant already. Don't make it longer.

    Is it possible you could retain 1 - 5 at old xp values, and spread the difference between their adjusted values and their old values over 6 - 18? It would be a negligible change to those levels, but remove the exasperation that will come from grinding Durk's, New Ringleader and Stealthy Repo even harder than currently.

    I know messing with the numbers sounds unpleasant, but making the early game longer is a genuine moderate con (albeit not one that outweighs the overall changes).

    TL;DR It's excellent, but could be substantially better if you keep the low levels' xp requirements as they are.
    Khyber: Aggrim (Completionist!)
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  12. #12
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    Quote Originally Posted by Teh_Troll View Post
    it's awesome.

    What else is there to say?

    I'm serious, this is a big bucket of whoohooo!!!
    I'm almost speechless. I did not know you were even capable of feeling happiness.

    Have to agree with you though. This will be a great change.

  13. #13
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    Quote Originally Posted by Teh_Troll View Post
    it's awesome.

    What else is there to say?

    I'm serious, this is a big bucket of whoohooo!!!
    The Troll has spoken; all hail The Troll...

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