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  1. #1
    Community Member
    Join Date
    Oct 2007
    Posts
    186

    Default Critique my Arcane Archer Fvs build please

    This will only be a 32pt build. I wanted to do a fvs and arcane archer as well. This will be my first healer. Let me know what ya think. something that could change for the better.

    Code:
    Character Plan by DDO Character Planner Version 04.19.02
    DDO Character Planner Home Page
    
    fvsmnkwiz 
    Level 28 Lawful Good Half-Orc Male
    (2 Monk \ 1 Wizard \ 17 Favored Soul \ 8 Epic) 
    Hit Points: 520
    Spell Points: 2427 
    BAB: 13\13\18\23
    Fortitude: 19
    Reflex: 17
    Will: 19
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 28)           (Level 28)
    Strength             16                 22                   22
    Dexterity            14                 18                   18
    Constitution         14                 22                   22
    Intelligence          6                  8                    8
    Wisdom               14                 18                   18
    Charisma             13                 16                   16
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Constitution used at level 20
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 28)          (Level 28)
    Balance               5                  8                   16
    Bluff                 1                  3                   11
    Concentration         6                 29                   37
    Diplomacy             1                  3                   11
    Disable Device       n/a               n/a                    n/a
    Haggle                1                  3                   11
    Heal                  2                  4                   12
    Hide                  2                  4                   12
    Intimidate            1                  3                   11
    Jump                  3                  6                   14
    Listen                2                  4                   12
    Move Silently         2                  4                   12
    Open Lock             n/a               n/a                  n/a
    Perform               n/a               n/a                  n/a
    Repair               -2                 -1                    7
    Search               -2                 -1                    7
    Spellcraft           -2                 -1                    7
    Spot                  2                  4                   12
    Swim                  n/a               n/a                  n/a
    Tumble                3                  5                   13
    Use Magic Device      1                  3                   11
    
    Level 1 (Monk)
    Skill: Balance (+3)
    Skill: Concentration (+4)
    Skill: Tumble (+1)
    Feat: (Selected) Point Blank Shot
    Feat: (Monk Bonus) Toughness
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 3 (Wizard)
    Skill: Concentration (+1)
    Feat: (Wizard Bonus) Maximize Spell
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 4 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Feat: (Deity) Favored by the Silver Flame
    Spell (1): Bless
    Spell (1): Divine Favor
    
    
    Level 5 (Favored Soul)
    Skill: Concentration (+1)
    Spell (1): Remove Fear
    
    
    Level 6 (Favored Soul)
    Skill: Concentration (+1)
    Feat: (Selected) Rapid Shot
    Spell (1): Protection from Evil
    
    
    Level 7 (Favored Soul)
    Skill: Concentration (+1)
    
    
    Level 8 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Spell (2): Resist Energy
    
    
    Level 9 (Favored Soul)
    Skill: Concentration (+1)
    Feat: (Selected) Bow Strength
    Spell (3): Cure Serious Wounds
    
    
    Level 10 (Favored Soul)
    Skill: Concentration (+1)
    Spell (3): Searing Light
    
    
    Level 11 (Favored Soul)
    Skill: Concentration (+1)
    
    
    Level 12 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Feat: (Selected) Manyshot
    Spell (2): Soundburst
    Spell (3): Prayer
    Spell (4): Recitation
    
    
    Level 13 (Favored Soul)
    Skill: Concentration (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Spell (5): Greater Command
    
    
    Level 14 (Favored Soul)
    Skill: Concentration (+1)
    
    
    Level 15 (Favored Soul)
    Skill: Concentration (+1)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 16 (Favored Soul)
    Ability Raise: WIS
    Skill: Concentration (+1)
    
    
    Level 17 (Favored Soul)
    Skill: Concentration (+1)
    
    
    Level 18 (Favored Soul)
    Skill: Concentration (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Acid
    Feat: (Selected) Quicken Spell
    Spell (5): Spell Resistance
    Spell (6): Cometfall
    Spell (7): Resurrection
    
    
    Level 19 (Favored Soul)
    Skill: Concentration (+1)
    
    
    Level 20 (Favored Soul)
    Ability Raise: CON
    Skill: Concentration (+1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Great Constitution
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: CON
    Feat: (Selected) Epic: Epic Toughness
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Positive
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Great Constitution
    
    
    Level 28 (Epic)
    Ability Raise: DEX
    Feat: (Epic Destiny) Epic Destiny: Doubleshot
    Blastar/ Meetsheild/ Stockton/ Meetslasher/ Meetpiece/ Meetchunk/ Wormy
    Trade list: http://forums.ddo.com/showthread.php...16#post1998316

  2. #2
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Okay, first off, "arcane splash + bow + MS != arcane archer;" if you don't have the AA PrE, you're not an AA. Not that you have to have AA to make archery worthwhile; the Juggernaut isn't an AA, but it's still a robot you really don't wanna mess with.

    Second, why would you pick HO for this build? Obviously, they don't get access to racial AA PrE like elf or HE would; AFAIK, the only thing they add is +STR, and that's not worth the CHA & INT penalties.

    Third, if you're not going monkcher, Zen Archery isn't worth it, IMHO; and you don't have enough monk lvls to take 10K Stars. That means you could dump WIS for more STR and/or INT; skills are now important to casters.

    Fourth, a rgr splash makes more sense than wiz; that gets Bow STR free, so you don't need to spend two feats to get it. Plus you can take some T1 goodies, like Pos Spellpower from DWS and Conjure+Imbue from AA.

    Finally, if you're new to casters / healers, I'd advise against archery; melee healers are a lot more manageable and have better synergies with Warpriest and HO.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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