Hey All,
I'm just playing around with some concepts for my next life on my main. I've gone through Fighter, Rogue, Paladin, Wizard, and Sorc lives so far and looking at a repeater build Cleric life. Here's what I came up with, please please pick it apart:
Basically: 12 Cleric for Heal and BB, Full War Priest line for dps+bonuses to longbows et al. 6 Artificer for repeater feats + weapon buffs, rogue skills. 2 Ranger for Bow Strength + other feats.Code:Character Plan by DDO Character Planner Version 04.19.02 DDO Character Planner Home Page Gef Level 28 Lawful Neutral Human Male (2 Ranger \ 12 Cleric \ 6 Artificer \ 8 Epic) Hit Points: 441 Spell Points: 1795 BAB: 15\15\20\25\25 Fortitude: 17 Reflex: 14 Will: 23 Starting Feat/Enhancement Abilities Base Stats Modified Stats (36 Point) (Level 1) (Level 28) Strength 10 15 Dexterity 14 21 Constitution 13 18 Intelligence 10 15 Wisdom 18 30 Charisma 12 18 Tomes Used +1 Tome of Strength used at level 3 +1 Tome of Dexterity used at level 3 +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +1 Tome of Charisma used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Strength used at level 11 +3 Tome of Dexterity used at level 11 +3 Tome of Constitution used at level 11 +3 Tome of Intelligence used at level 11 +3 Tome of Wisdom used at level 11 +3 Tome of Charisma used at level 11 +4 Tome of Strength used at level 15 +4 Tome of Dexterity used at level 15 +4 Tome of Constitution used at level 15 +4 Tome of Intelligence used at level 15 +4 Tome of Wisdom used at level 15 +4 Tome of Charisma used at level 15 +5 Tome of Strength used at level 19 +5 Tome of Dexterity used at level 19 +5 Tome of Constitution used at level 19 +5 Tome of Intelligence used at level 19 +5 Tome of Wisdom used at level 19 +5 Tome of Charisma used at level 19 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 28) Balance 2 13 Bluff 1 12 Concentration 1 12 Diplomacy 1 12 Disable Device n/a n/a Haggle 1 12 Heal 4 18 Hide 2 13 Intimidate 1 12 Jump 0 10 Listen 4 18 Move Silently 2 13 Open Lock n/a n/a Perform n/a n/a Repair 0 10 Search 0 10 Spellcraft 0 10 Spot 4 18 Swim n/a n/a Tumble n/a n/a Use Magic Device 1 12 Level 1 (Ranger) Feat: (Favored Enemy) Favored Enemy: Undead Feat: (Past Life) Past Life: Fighter Feat: (Past Life) Past Life: Rogue Feat: (Past Life) Past Life: Sorcerer Feat: (Past Life) Past Life: Wizard Feat: (Selected) Point Blank Shot Feat: (Human Bonus) Precise Shot Level 2 (Ranger) Level 3 (Artificer) Feat: (Selected) Maximize Spell Level 4 (Artificer) Level 5 (Artificer) Level 6 (Artificer) Feat: (Artificer Bonus) Quicken Spell Feat: (Selected) Zen Archery Level 7 (Artificer) Level 8 (Artificer) Level 9 (Cleric) Feat: (Selected) Empower Healing Spell Feat: (Deity) Favored by the Silver Flame Level 10 (Cleric) Level 11 (Cleric) Level 12 (Cleric) Feat: (Selected) Empower Spell Level 13 (Cleric) Level 14 (Cleric) Level 15 (Cleric) Feat: (Selected) Improved Critical: Ranged Weapons Level 16 (Cleric) Level 17 (Cleric) Level 18 (Cleric) Feat: (Selected) Manyshot Level 19 (Cleric) Level 20 (Cleric) Level 21 (Epic) Feat: (Selected) Improved Precise Shot Level 22 (Epic) Level 23 (Epic) Level 24 (Epic) Feat: (Selected) Epic: Combat Archery Level 25 (Epic) Level 26 (Epic) Feat: (Epic Destiny) Epic Destiny: Holy Strike Level 27 (Epic) Feat: (Selected) Dodge Level 28 (Epic) Feat: (Epic Destiny) Epic Destiny: Doubleshot Enhancement: Human - Human Versatility: Spell Power Boost (Rank 1) Enhancement: Human - Human Adaptability: Charisma (Rank 1) Enhancement: Human - Improved Recovery (Rank 1) Enhancement: Human - Sniper (Rank 1) Enhancement: Warpriest (Clr) - Smite Foe (Rank 1) Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1) Enhancement: Warpriest (Clr) - Sanctuary (Rank 1) Enhancement: Warpriest (Clr) - War Domain: Blur (Rank 1) Enhancement: Warpriest (Clr) - Divine Might (Rank 1) Enhancement: Warpriest (Clr) - Divine Might (Rank 2) Enhancement: Warpriest (Clr) - Divine Might (Rank 3) Enhancement: Warpriest (Clr) - Toughness (Rank 1) Enhancement: Warpriest (Clr) - Toughness (Rank 2) Enhancement: Warpriest (Clr) - Toughness (Rank 3) Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1) Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1) Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2) Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3) Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1) Enhancement: Warpriest (Clr) - Inflame (Rank 1) Enhancement: Warpriest (Clr) - Inflame (Rank 2) Enhancement: Warpriest (Clr) - Inflame (Rank 3) Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 1) Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 2) Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 3) Enhancement: Warpriest (Clr) - Burden of Sin (Rank 1) Enhancement: Warpriest (Clr) - Burden of Sin (Rank 2) Enhancement: Warpriest (Clr) - Burden of Sin (Rank 3) Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1) Enhancement: Warpriest (Clr) - Wisdom (Rank 1) Enhancement: Warpriest (Clr) - Light Guard (Rank 1) Enhancement: Warpriest (Clr) - Light Guard (Rank 2) Enhancement: Warpriest (Clr) - Light Guard (Rank 3) Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1) Enhancement: Warpriest (Clr) - Wisdom (Rank 1) Enhancement: Warpriest (Clr) - Divine Power (Rank 1) Enhancement: Warpriest (Clr) - Divine Vessel (Rank 1) Enhancement: Warpriest (Clr) - Divine Vessel (Rank 2) Enhancement: Warpriest (Clr) - Divine Vessel (Rank 3) Enhancement: Warpriest (Clr) - Wrathful Weapons (Rank 1) Enhancement: Warpriest (Clr) - Magic Backlash (Rank 1) Enhancement: Warpriest (Clr) - Magic Backlash (Rank 2) Enhancement: Warpriest (Clr) - Magic Backlash (Rank 3) Enhancement: Warpriest (Clr) - Divine Intervention (Rank 1) Enhancement: Battle Engineer (Art) - Battle Engineer (Rank 1) Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1) Enhancement: Battle Engineer (Art) - Item Defense (Rank 1) Enhancement: Battle Engineer (Art) - Item Defense (Rank 2) Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1) Enhancement: Battle Engineer (Art) - Damage Boost (Rank 1) Enhancement: Battle Engineer (Art) - Damage Boost (Rank 2) Enhancement: Battle Engineer (Art) - Damage Boost (Rank 3) Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1) Enhancement: Battle Engineer (Art) - Extra Action Boost (Rank 1) Enhancement: Battle Engineer (Art) - Extra Action Boost (Rank 2) Enhancement: Battle Engineer (Art) - Extra Action Boost (Rank 3) Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1) Enhancement: Battle Engineer (Art) - Endless Fusilade (Rank 1)
Play: This toon has full fighter BAB, minor mass heals coupled with solid focused heals, essential cleric buffs, bow damage is amped by CHA bonus + War Priest line, xbow damage is amped by Insightful Damage, both to-hit amped by WIS. Use repeating xbow for fast ROF with longbow for high burst DPS with Manyshot, fill in time between Manyshots with Endless Fusilade as needed. With full DPS metamagic featline (empower/maximize/quicken), could toss in some direct damage spells to complement the *bow damage/Divine Punishment/Blade Barrier/Comet Fall or act as a supplemental healer in raids while still doling out a solid stream of DPS. Ideally you'd play the toon just at the edge of Point Blank range, avoiding damage as much as is reasonable.
Definitely gear dependent, though not necessarily to specific gear but more like "you best have your stat gear covered". You'll want the highest in INT and STR gear bonuses on top of CHA and WIS, other than that you're basically going to gear yourself as any Artificer would. Properly geared it should be possible to get Comet Fall DCs, for example, high enough to drop everything in EH and reasonable enough to help in EE (you'll still be working harder in EE but that's how it goes). Your overall utilization will really depend on your EDs and twists. I haven't really thought too much on those so any advice there would be nice.
So what do you guys think? I also think the build would kindof work with FVS instead of CLR but you lose 2 spell slots in 6th, which is pretty damaging to overall effectiveness (making a choice between BB, Comet Fall, and Heal is a pretty terrible choice). In general I see it as an all-around effective toon as opposed to "the best at X". He'll take longer to drop things than a Monkcher, but can heal a whole party in a pinch. He'll not be able to sustain heals like a dedicated healer, but he should be out DPSing pretty much every dedicated healer out there while maintaining a healthy party. Solo should be pretty effective in general.