
Originally Posted by
dlsidhe
Here's my suggestion - instead of having the crazy exponential increase on 2nd and 3rd lives, increase the total XP needed by a given percent, then retroactively divide that up so the relative percentage per level is the same as a first life.
As an example, let's say that a second life is 150% of a first life, so 2,850,000XP to 20. Total XP to level 2 on a first life is 5,000; or ~.26% of the total XP needed. Thus, the total XP to level 2 on a second life would be ~7500, which is a steeper increase at low levels, but there's abundant XP at low levels. 19-20 on a first life is 10% of the total XP, so under this suggestion a second life toon would need 285,000XP from 19 to 20, or 57,000XP/bubble vs the current 74,100XP/bubble. Then make a third life or more 200% of base, or 3,800,000XP total, which for 19-20 translates to 380,000 total XP, or 76,000XP/bubble vs 110,400XP/bubble, but makes going from 1 to 2 a total of ~9880XP, or almost double the current total. The curve becomes flatter, vets spend longer at lower levels (which, for me at least, makes it more likely I'll help newer players since I'll be rerunning a quest a few times, anyway), grind in low-XP segments gets better, and everyone can go disco dancing in front of the Marketplace entrance from the Harbor.