stats (halfling 13Rog/6M/1druid):
STR 14 (needed: PA:13 at 2, THF:15 at 5, ITHF:17 at 15)
DEX 20
CON 14
INT 10
WIS 10
CHA 8
on 34pt build lower str to 13 if you have +4 tome, on 32 lower wis to 8 also
Easily swaps to elf if you prefer shadow (displacement) to healing/saves
progression/feats:
1 - R - dragonmark (healing)
2 - M - PA
3 - R - cleave
4 - R
5 - M - THF
6 - R - GC
7 - D
8 - M
9 - R - empower heal
10 - M
11 - R
12 - M - IC: Bludgeon
13 - M - dodge (adept of forms)
14 - R
15 - R - ITF
16 - R
17 - R - (imp evasion)
18 - R - GTF
19 - R
20 - R - (opportunist)
21 - master of forms
24 - imp sneak att
27 - blinding speed ? PTHF ? Tactician ?
Enhancements:
Halfling (18):
3 - Luck
4 - Dex II
3 - dragonmark focus
2 - lesser (healing)
2 - break out the leeches
2 - greater (healing)
2 - dodge
Acrobat(39):
1 - staff control
1 - stick fighting
1 - tumbler
1 - kip up
2 - staff training
3 - theif acrobatics
2 - staff training
6 - quick strikes
6 - haste boost
4 - dex II
2 - staff training
6 - sweeping strikes
2 - staff training
2 - staff specialization
Henshin(12):
1 - riddle of fire
2 - staff training
2 - animal form (tortoise?)
2 - staff training
2 - fists of iron
1 - contemplation
2 - staff training
Ninja(11):
1 - basic ninja training
3 - acrobatic
2 - sneak att training -2
2 - sneak att training -2
1 - Agility - 1
1 - advanced ninja training - 1
1 - Shadow Veil - 1
DEX(48) - 20 base + 4 enh + 4 tome + 2 ship + 6 level up + 8 item + 3 insightful +1 exceptional = 48 (+19)
Damage:
+28 - DEX*1.5
+6 - acrobat tree
+4 - henshin tree
+2 - ship buff (bugbear)
+2 - ram's might
+6 - deadly VI item
+10 - power attack
=58
Stout Oak:
+41 - base dice 6+5[2d6] (1.5 dance of flowers, .5 imp PA, 1 shillelagh)
=99 17-20/x5, 19-20/x7 + fracturing (7) + felling the oak
Sireth:
+31.5 - base dice 7+4.5[1d10] (1.5 dance of flowers, .5 imp PA)
=89.5 13-20/x3, 19-20/x5 + Sup Good (10.5) + Lit (9.15) + Clouburst (8.75) + FoM
Gains (over Carry a Big Stick H-Orc STR build):
+6(7) dodge
+12 reflex
+4 will
+3 fort
healing (dragon mark + druid level 1 + emp healing) + neg level removal
+2 SA dice