Carry a Big Stick (13Rog/4Ftr/3Monk, Half Orc):
Stats(36pt):
Str: 20
Dex: 14
Con: 14
Int: 12
Wis: 10
Cha: 6
For 34 pt build lower dex to 13 or wis to 10. For 32 pt build do both. Optionally Int can be lowered if you are comfortable with fewer skills
Leveling order and Feats:
1) rogue - dodge
2) monk - power attack
3) monk - THF, cleave
4) rogue
5) fighter - WF
6) rogue - Great cleave
7) rogue
8) monk
9) rogue - ITHF
10) fighter - IC: bludgeon
11) fighter
12) rogue - adept of forms
13) rogue
14) fighter - WS
15) rogue - GTHF
16) rogue
17) rogue - imp evasion
18) rogue - master of forms
19) rogue
20) rogue - opportunist
21) OC
24) imp sneak attack
27) blinding speed ? PTHF ? Tactician ?
Enhancements:
HORC (18):
1 - Orcish Fury
2 - Orcish STR
1 - Orcish Fury
2 - Orcish STR
3 - mighty sundering OR stubborn
2 - Orcish Weapon Training
2 - Orcish Weapon Training
2 - Orcish Weapon Training
2 - Orcish Weapon Training
1 - brutality
Acrobat(33):
1 - staff control
1 - stick fighting
1 - tumbler
1 - kip up
2 - staff training
3 - theif acrobatics
2 - staff training
4 - str II
2 - staff training
6 - sweeping strikes
2 - staff training
6 - quick strikes
2 - staff specialization
Kensei(22):
1 - Kensei focus(druidic)
2 - WGS (druidic)
3 - haste boost
2 - WGS (druidic)
6 - tactics
2 - WGS (druidic)
4 - str II
2 - WGS (druidic)
Henshin(7):
1 - riddle of fire
2 - staff training
2 - way of the clever monkey (or tortoise)
2 - staff training
STR(56) - 20 base + 6 enh + 4 tome + 2 ship + 6 level up + 8 item + 3 insightful + 5 primal +2 profane = 56 (+23)
Tactics (if subbing in stun) - 10 + 3 enh + 23 str + 10 item + 5 exc item + 6 ED + 3 sunder(+2 PL) = 60 (62)
Tactics (if subbing in trip) - 10 + 3 enh + 23 str + 10 item + 5 exc item + 6 ED + 4 imp trip (+2 PL = 61 (63)
Damage:
+34 - STR*1.5
+6 - horc tree
+6 - acrobat tree
+6 - kensei tree
+3 - henshin tree
+2 - ship buff (bugbear)
+2 - weap spec
+6 - deadly VI item
+10 - power attack
=76
Stout Oak:
+34 - base dice 6+4[2d6] (1.5 dance of flowers, .5 imp PA)
=110 17-20/x5, 19-20/x7 + fracturing (7) + felling the oak
Sireth:
+31.5 - base dice 7+4.5[1d10] (1.5 dance of flowers, .5 imp PA)
=107.5 13-20/x3, 19-20/x5 + Sup Good (10.5) + Lit (9.15) + Clouburst (8.75) + FoM
Weaknesses compared to Mr Sticky Buddy halfling dex build:
Lower UMD from 6 cha
Weaker defenses from lower dodge/saves, no incorp, no emp heal, no blue bar
Strengths:
HULK SMASH! (+ ~15% dam or about 43 dam/swing with Sireth, more like 28 for SOWS)
Still has evasion, decent reflex, some dodge, enough UMD, knockdown immunity, trapping
Has enough STR to make tactics viable if you scroll Tensor's, would require a small rework of feats and enhancements