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  1. #1
    Community Member Grynberg's Avatar
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    Sep 2009
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    Default Another almost generic Kensai-Monk.

    I got stuck into the TR-ing loop and I've mostly made THF fighters. This is my first try on TWF and I'm trying to break out of the loop for once - going for L28.
    Over the past few days I have redone this build around 15 times and finally settled on something I think will work fine.
    What I don't know if it's on par with what's going on in EE fights, so I'm looking for a good deal of feedback and suggestions

    0) Build
    It is a kensai-monk with a cleric dip. I plan to experiment with various weapons. As long as I don't have anything better, this build will use dual oathbreakers. As I get more into CiTW, i'll grab something else.
    As for weapon types goes, I can pretty much use all weapons I want by just resetting kensai enhancements and re-doing them - khopeshes, longswords, dwarven axes, bastard swords, anything else I fancy. I will favor axes though since LD gives me +2 crit mult for axes instead of the 1 for everything else. Axe of Adaxus comes to mind.

    1) Half-elf 2 cleric/6 monk/12 fighter.
    Why half-elf. This build was originally a human and had 21 feats available. I had manyshot in here but decided to drop it. After that I was left with 5 free feat slots. Trading 1 feat slot for half-elf paladin dilly (+4 cha to saves) was a no-brainer.

    2) Stats (36pt): Str 16, Dex 15, Con 16, Int 10, Wis 9, Cha 13, +1 str all the way
    Str = 16 base, 8 levels, 4 tome, 10 item, 2 completionist, 2 ship, 2 yugo, 1 half-elf, 1 fighter, 1 LD, 1 exceptional = 48 base, 5 primal, 8 divine might, 8 power surge, 3 action boost = 72 (+31)
    Cha = 12 base, 4 tome, 2 ship, 6 item, 2 completionist = 26 (+8). Can be improved by a +10 item which boosts Str by another 2 and stun DC by 1.
    Those ending stats might be a problem for quests lasting longer then 20m with no shrines. Primal: 5x2,5m = 12,5m. Diving might: 15x2m = 30m, Power surge: 14x1m = 14m, Action boosts (in LD): 14x3x20s = 14m

    3) Levels/Feats:
    I made the leveling as seamless as possible and tried to get centered with weapons as soon as possible (from level 12)
    1 cle (Stunning Blow, Paladin dilletante)
    2 mnk (Power Attack)
    3 ftr (Completionist, Cleave)
    4 mnk (Two-weapon fighting)
    5 ftr (Weapon focus: Slashing)
    6 ftr (Great cleave)
    7 ftr (Weapon Specialization: Slashing)
    8 ftr
    9 ftr (Improved two-weapon fighting, Dodge)
    10 ftr
    11 ftr (Greater weapon focus: Slashing)
    12 mnk (Improved critical: Slashing) <- centered from here on
    13 mnk
    14 mnk
    15 mnk (Empower healing, Mobility)
    16 cle
    17 ftr
    18 ftr (Master of Forms, Greater two-weapon fighting)
    19 ftr
    20 ftr (Greater weapon specialization: slashing)
    21 epc (Overwhelming critical)
    24 epc (Spring attack)
    26 epc (Perfect two-weapon fighting)
    27 epc (Epic damage reduction)
    28 epc (Evasive target)

    4) Skills
    Heal - 23, UMD - 11, Balance - 23, Jump - 10, some more skill points left.

    5) Stunning blow DC
    10 base, 31 strength, 3 fighter past life, 3 fighter enhancements, 6 LD, 10 item, 5 exceptional = 68 DC

    6) Enhancements
    kensai - 33 (centered, power surge, haste boosts, 3 DC, 1 str, 30% speed boost)
    ninja spy - 11 (shadow veil, +3% dodge, +3 reflex)
    shintao - 13 (+15PRR, 10% offhand)
    warpriest - 8 (diving might, +10PRR)
    radiant servant - 4 (+75% scrolls)
    half-elf - 13 (+1 str, 30% damage boost, +3 str in action, +4 cha to saves, 10% inc healing )

    7) Items - in progress.

    8) Misc defences/healing
    PRR = 12 earth stance, 15 shintao, 15 iron skin, 10 warpriest, 10 epic damage reduction, 15 conflux, 14 augement = 91. Can be improved by that 24 PRR ring to 101.
    Incorporal 25%
    6x 1.5m displacement clickies
    28% dodge.
    Cocoon - should tick for 120-150
    Heal scrolls should hit for around 400-500

    9) Twists
    - iron skin (15PRR)/ grim percision (15% fort bypass)
    - dance of flowers (+1.5W)
    - cocoon/primal (healing/dps) Someone's gonna have primal in raids anyway so not too bothered with that.

    10) ED - LD or Fury. Got them both maxed on level 5.

    11) Critical multiplier with axes +4 (LD 2, earth stance 1, overwhelming 1), +3 with everything else. Crit range +1 and x2.

    Suggestions are more then welcome, I've already changed the build quite a few times and a few more woun't hurt. I'll probably TR again next week or so.
    Last edited by Grynberg; 10-08-2013 at 05:26 AM.
    Player of Garach - Triple heroic, iconic and epic completionist.

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