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  1. #1
    Community Member Grynberg's Avatar
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    Default Another almost generic Kensai-Monk.

    I got stuck into the TR-ing loop and I've mostly made THF fighters. This is my first try on TWF and I'm trying to break out of the loop for once - going for L28.
    Over the past few days I have redone this build around 15 times and finally settled on something I think will work fine.
    What I don't know if it's on par with what's going on in EE fights, so I'm looking for a good deal of feedback and suggestions

    0) Build
    It is a kensai-monk with a cleric dip. I plan to experiment with various weapons. As long as I don't have anything better, this build will use dual oathbreakers. As I get more into CiTW, i'll grab something else.
    As for weapon types goes, I can pretty much use all weapons I want by just resetting kensai enhancements and re-doing them - khopeshes, longswords, dwarven axes, bastard swords, anything else I fancy. I will favor axes though since LD gives me +2 crit mult for axes instead of the 1 for everything else. Axe of Adaxus comes to mind.

    1) Half-elf 2 cleric/6 monk/12 fighter.
    Why half-elf. This build was originally a human and had 21 feats available. I had manyshot in here but decided to drop it. After that I was left with 5 free feat slots. Trading 1 feat slot for half-elf paladin dilly (+4 cha to saves) was a no-brainer.

    2) Stats (36pt): Str 16, Dex 15, Con 16, Int 10, Wis 9, Cha 13, +1 str all the way
    Str = 16 base, 8 levels, 4 tome, 10 item, 2 completionist, 2 ship, 2 yugo, 1 half-elf, 1 fighter, 1 LD, 1 exceptional = 48 base, 5 primal, 8 divine might, 8 power surge, 3 action boost = 72 (+31)
    Cha = 12 base, 4 tome, 2 ship, 6 item, 2 completionist = 26 (+8). Can be improved by a +10 item which boosts Str by another 2 and stun DC by 1.
    Those ending stats might be a problem for quests lasting longer then 20m with no shrines. Primal: 5x2,5m = 12,5m. Diving might: 15x2m = 30m, Power surge: 14x1m = 14m, Action boosts (in LD): 14x3x20s = 14m

    3) Levels/Feats:
    I made the leveling as seamless as possible and tried to get centered with weapons as soon as possible (from level 12)
    1 cle (Stunning Blow, Paladin dilletante)
    2 mnk (Power Attack)
    3 ftr (Completionist, Cleave)
    4 mnk (Two-weapon fighting)
    5 ftr (Weapon focus: Slashing)
    6 ftr (Great cleave)
    7 ftr (Weapon Specialization: Slashing)
    8 ftr
    9 ftr (Improved two-weapon fighting, Dodge)
    10 ftr
    11 ftr (Greater weapon focus: Slashing)
    12 mnk (Improved critical: Slashing) <- centered from here on
    13 mnk
    14 mnk
    15 mnk (Empower healing, Mobility)
    16 cle
    17 ftr
    18 ftr (Master of Forms, Greater two-weapon fighting)
    19 ftr
    20 ftr (Greater weapon specialization: slashing)
    21 epc (Overwhelming critical)
    24 epc (Spring attack)
    26 epc (Perfect two-weapon fighting)
    27 epc (Epic damage reduction)
    28 epc (Evasive target)

    4) Skills
    Heal - 23, UMD - 11, Balance - 23, Jump - 10, some more skill points left.

    5) Stunning blow DC
    10 base, 31 strength, 3 fighter past life, 3 fighter enhancements, 6 LD, 10 item, 5 exceptional = 68 DC

    6) Enhancements
    kensai - 33 (centered, power surge, haste boosts, 3 DC, 1 str, 30% speed boost)
    ninja spy - 11 (shadow veil, +3% dodge, +3 reflex)
    shintao - 13 (+15PRR, 10% offhand)
    warpriest - 8 (diving might, +10PRR)
    radiant servant - 4 (+75% scrolls)
    half-elf - 13 (+1 str, 30% damage boost, +3 str in action, +4 cha to saves, 10% inc healing )

    7) Items - in progress.

    8) Misc defences/healing
    PRR = 12 earth stance, 15 shintao, 15 iron skin, 10 warpriest, 10 epic damage reduction, 15 conflux, 14 augement = 91. Can be improved by that 24 PRR ring to 101.
    Incorporal 25%
    6x 1.5m displacement clickies
    28% dodge.
    Cocoon - should tick for 120-150
    Heal scrolls should hit for around 400-500

    9) Twists
    - iron skin (15PRR)/ grim percision (15% fort bypass)
    - dance of flowers (+1.5W)
    - cocoon/primal (healing/dps) Someone's gonna have primal in raids anyway so not too bothered with that.

    10) ED - LD or Fury. Got them both maxed on level 5.

    11) Critical multiplier with axes +4 (LD 2, earth stance 1, overwhelming 1), +3 with everything else. Crit range +1 and x2.

    Suggestions are more then welcome, I've already changed the build quite a few times and a few more woun't hurt. I'll probably TR again next week or so.
    Last edited by Grynberg; 10-08-2013 at 05:26 AM.
    Player of Garach - Triple heroic, iconic and epic completionist.

  2. #2
    Community Member kuro_zero's Avatar
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    1) You need 13 CHA at character creation to select paladin dille; tomes + Fred no longer works.

    2) At level 18 neither Master of Forms or Empower Healing is a fighter bonus feat so feat order would need to be altered.

    3) Don't believe Completionist adds to tactics DC
    Officer of Disciples of the Apocalypse on Sarlona
    Himawari Life 3 - 1 FvS | Svipul Life 3 - 1 FvS | Chikaze Life 2 - 2 PAL / 2 MNK / 4 FVS
    Completionist Project: GLaDOS - Life 14 of ??: Bladeforged 'Zeus' - Started 22/02/14

  3. #3
    Community Member Grynberg's Avatar
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    Quote Originally Posted by kuro_zero View Post
    1) You need 13 CHA at character creation to select paladin dille; tomes + Fred no longer works.

    2) At level 18 neither Master of Forms or Empower Healing is a fighter bonus feat so feat order would need to be altered.

    3) Don't believe Completionist adds to tactics DC
    1) Ah will fix that. Didn't have access to DDOCharGen at this point. Thanks.
    2) Didn't know how I missed that. Swapping Empower and Gtwf.
    3) I've had the **** thing for 7 lives now and I always thought it adds to DC-s. Will re-read it when i get back online. Will fix this.
    Player of Garach - Triple heroic, iconic and epic completionist.

  4. #4
    Community Member Teen's Avatar
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    Quote Originally Posted by Grynberg View Post
    Str = 16 base, 8 levels, 4 tome, 10 item, 2 completionist, 2 ship, 2 yugo, 1 half-elf, 1 fighter, 1 LD, 1 exceptional = 48 base, 5 primal, 8 divine might, 8 power surge, 3 action boost = 72 (+31)
    It'd be 7 levels btw so 47 base and you'd end up with 71 str.
    D E S T R U C T I O N

    Sarlona

  5. #5
    Community Member Teharahma's Avatar
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    Quote Originally Posted by Teen View Post
    It'd be 7 levels btw so 47 base and you'd end up with 71 str.
    Pretty sure you get another stat increase at 28.
    Sweep Pick or Die!
    Quote Originally Posted by JollySwagMan View Post
    But in terms of actual quest ideas, perhaps something where Halflings ride around on Warforged in battle-backpacks with shoulder-mounted repeating crossbows.

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