Taking a stab at DG druid 18 / wiz 1 / rog 1:
Code:
DG Herald
18/1/1 Druid/Rogue/Wizard
True Neutral Deep Gnome
Level Order
1. Wizard 6. Druid 11. Druid 16. Druid
2. Rogue 7. Druid 12. Druid 17. Druid
3. Druid 8. Druid 13. Druid 18. Druid
4. Druid 9. Druid 14. Druid 19. Druid
5. Druid 10. Druid 15. Druid 20. Druid
Stats
36pt Tome Level Up
---- ---- --------
Strength 6 +2 4: WIS
Dexterity 8 +2 8: WIS
Constitution 16 +2 12: WIS
Intelligence 18 +2 16: WIS
Wisdom 20 +2 20: WIS
Charisma 6 +2 24: WIS
28: WIS
Skills
W R D D D D D D D D D D D D D D D D D D
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
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Concent 4 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spellcr 4 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Disable 5 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 2 3 1 1 1 1½ 1½ 1 1 1 1 1 1 1 1 1 1 1 1 23
UMD 2 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 2 1 1 1 1 1 1 1 1 1 1 1 1 14
Open Lo 1 1
Balance 1 1
Tumble 1 1
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24 12 8 8 8 8 9 9 9 9 9 9 9 9 9 9 9 9 9 9
Feats
1 : Insightful Reflexes
1 Wizard : Maximize Spell
3 : Quicken Spell
4 Druid : Wild Shape 1: Wolf
6 : Empower Spell
7 Druid : Wild Shape 1: Bear
9 : Heighten Spell
10 Druid : Wild Shape 2: Winter Wolf
12 : Empower Healing Spell
13 Druid : Wild Shape 2: Dire Bear
15 : Spell Focus: Evocation
15 Druid : Wild Shape 3: Fire Elemental
18 : Past Life: Wizard OR Greater Spell Focus: Evocation
19 Druid : Wild Shape 3: Water Elemental
21 Epic : Wellspring of Power
24 Epic : Intensify Spell
26 Destiny: Epic Spell Power: Fire
27 Epic : Ruin
28 Destiny: Mass Frog
29 Destiny: Arcane Pulse OR Dire Charge
30 Epic : Greater Ruin OR Embolden Spell
30 Legend : Scion of: Plane of Fire
Enhancements (80 AP)
Season's Herald (48 AP)
- Seasoned, Time, Tide, Sunburst, Storm of Vengeance
- Season's Greetings: Summer III, Beguile III, Wax and Wane, Negotiator III
- Produce Flame III, Wax and Wane, Spellpower Boost III
- Creeping Cold III, Wax and Wane, Wisdom
- Autumnal Susurrus I, Call Lightning III, Wax and Wane, Wisdom
- Crown of Summer, Word of Balance III, Time and Tide, Strength of the Solstice
Deep Gnome (13 AP)
- Wariness, Wisdom, Wariness II, Wisdom, Retain Scroll Essence
- Underdark Experience II
- Permanent Blur
- Spellcraft III
Nature's Warrior (13 AP)
- Nature's Warrior, Instinctive Fighting, Instinctive Fighting II
- Extra Wild Empathy II, Bestial Nature III
- Flight III
- Wisdom
Archmage (6 AP)
- Shield
- Traditionalist Caster III, Spell Critical
Destiny (24 AP)
Shiradi Champion
- Wild Shots III, Healing Spring III, Illusion of Well Being I
- Prism, Fey Spring III, Fey Form III
- Rainbow
- Double Rainbow
- Nerve Venom III
- Rain of Arrows
Twists of Fate (27 fate points)
- Empyrean Magic (Tier 3 Crusader)
- School Specialist: Evocation (Tier 2 Magister)
- Precise: Evocation (Tier 2 Draconic)
- Rejuvenation Cocoon (Tier 1 Primal)
- Unearthly Reactions (Tier 1 Magister)
This build is focused on spellcasting without the "tank-y" elements of Ginger's OP build. Taking Insightful Reflexes lets you dump DEX gear to focus on INT instead, which also boosts Spellcraft & trap skills. +3 Reflex from Bestial Nature and +6 Reflex from Unearthly Reactions should help too. I listed a +2 Supreme tome, but really the only tome which matters is INT, since that affects how many skill pts you get at higher lvls. If you have Harper and plan to take Dire Charge, then consider shifting some APs around to take Know the Angles for the DC bonus.