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  1. #261
    The Hatchery Hutoth's Avatar
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    Played this a couple of lives ago for my Druid life, and loved it. great build, does what it says on the tin.

    Thanks
    Anaplian and Csimian
    Brotherhood of the Wolf
    AUREON/ KEEPER 2006-2009 | CANNITH 2010-

  2. #262

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    Quote Originally Posted by Michele View Post
    https://www.youtube.com/watch?v=GXqZd2h9U0E

    Just to show you that you don't need a tank build to tank that boss (I even had an orb in my left hand). You don't even need to be in Unyielding sentinel destiny.
    You're not tanking him, you're running away from his chain. This is not how I want to play my druid.


    If you want I make you another video in unyielding sentinel to show that I can stay perfectly still in boss fight in unyielding sentinel (even if it's pointless to stay perfectly still in his chain range when he uses the "spiked chain attack", because usually the other melee players move away in those 3/4 seconds).
    I don't need you to show me that you can do this in Unyielding Sentinel, because I already did it.


    Another thing: the fact that you don't use displacement clickies is meh... as you can see from the video, displacement avoided 50% of the attacks from that boss.
    I have an eternal flask of displacement when I want to use it. Clickie playstyle is a preference and anyone can do it if they choose. I don't like to have a bunch of clickies. Others do and that's fine.


    I think that you are gimping your druid build only to achieve goals (tanking raid bosses) that can be achieved by temporary changing destiny and temporary swapping some equipment.
    I know that I can change destinies for tanking raid bosses, as I indicate that I used to do that in the OP prior to U21 and I indicated earlier in this thread that it's possible I may go back to doing that now that the Armor Up changes have significantly increased the durability of heavy armored toons.

    You've made it quite clear that you think my toon is gimp, wrong, laughable and pointless. My suggestion to you or anyone else that feels this way is to not use my build. I however enjoy the added durability and have tons of fun with it. This is a preference. Others prefer different things and that's ok. You have a nice build and I've complimented you for it and for anyone that wants to make a druid as a pure caster, I have and will recommend your build to them. Pure caster is not what I'm trying to achieve with Gingerspyce.

  3. #263

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    Quote Originally Posted by Hutoth View Post
    Played this a couple of lives ago for my Druid life, and loved it. great build, does what it says on the tin.

    Thanks
    Thanks Hutoth, glad you liked it!

  4. #264
    Community Member Zachski's Avatar
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    Note to self: Never ask an elitist how they do something because they will spend the next several pages insulting you.

    Thank you for handling that with tact, Nacho. Far better than I could have done. As you can see.
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
    Hey Devs! Let's give Warpriests and Eldritch Knights some loving, kay? :<

  5. #265

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    Quote Originally Posted by Zachski View Post
    Note to self: Never ask an elitist how they do something because they will spend the next several pages insulting you.

    Thank you for handling that with tact, Nacho. Far better than I could have done. As you can see.

  6. #266
    Community Member AbyssalMage's Avatar
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    How is this build handling the new Champions with the inflated HP's/increased damage? Same or have you adjusted you play strategy slightly?

  7. #267
    Community Member Panzermeyer's Avatar
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    Quote Originally Posted by Zachski View Post
    Note to self: Never ask an elitist how they do something because they will spend the next several pages insulting you.

    Thank you for handling that with tact, Nacho. Far better than I could have done. As you can see.
    LOL!!! Yea this.

    I agree he handle it with far more tact than I would have mustered if it was my build and post.
    Panzermeyer - Huge Terry Brooks Shannara Fan

    Main
    Jelara Shannara - Dragonborn Caster/Intim/Tank Druid (TR XXI - Barb x3, Drd x3, FvS x3, Pal x3, Rgr x1, Rog x2, Sorc x3, Wiz x3 - EtR XXXI - Epic Completionist - ItR III - PDK x3)
    Alts
    DamsonRhee Shannara - PDK Swashbuckler
    Challenge Farmer
    Eritria Shannara - Human Swashbuckler
    (TR VII - Ftr x3, Sorc x1, Wiz x3 EtR - Prim x1)
    Kirisin Shannara - Sun Elf Enlightend Spirit Warlock Tank (TR XIV - Barb x1, Bard x1, Clc x3, Fvs x3, Sorc x3, Wiz x3 - EtR XII - Epic Completionist- ItR - MLE x3)
    RueMeridian - Warforged Artificer (TR II - Arti x1, Wiz x1 - EtR II - Primal x1, Div x1)


  8. #268
    Community Member Panzermeyer's Avatar
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    Quote Originally Posted by AbyssalMage View Post
    How is this build handling the new Champions with the inflated HP's/increased damage? Same or have you adjusted you play strategy slightly?
    I found for me most of the time the champions are handled pretty easily, just may take some more time.

    I tend to target and disable to champions first in a mob of creatures. You never know what kind of buff they might have until it is a little too late.

    But with the defenses on this build the champions really do not provide much of any problem when they have increased damage.
    Panzermeyer - Huge Terry Brooks Shannara Fan

    Main
    Jelara Shannara - Dragonborn Caster/Intim/Tank Druid (TR XXI - Barb x3, Drd x3, FvS x3, Pal x3, Rgr x1, Rog x2, Sorc x3, Wiz x3 - EtR XXXI - Epic Completionist - ItR III - PDK x3)
    Alts
    DamsonRhee Shannara - PDK Swashbuckler
    Challenge Farmer
    Eritria Shannara - Human Swashbuckler
    (TR VII - Ftr x3, Sorc x1, Wiz x3 EtR - Prim x1)
    Kirisin Shannara - Sun Elf Enlightend Spirit Warlock Tank (TR XIV - Barb x1, Bard x1, Clc x3, Fvs x3, Sorc x3, Wiz x3 - EtR XII - Epic Completionist- ItR - MLE x3)
    RueMeridian - Warforged Artificer (TR II - Arti x1, Wiz x1 - EtR II - Primal x1, Div x1)


  9. #269

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    Quote Originally Posted by AbyssalMage View Post
    How is this build handling the new Champions with the inflated HP's/increased damage? Same or have you adjusted you play strategy slightly?
    I have the same experience as Panzer. The build isn't phased by the extra damage that champs do and it just takes a little longer to take them out compared to other mobs.

  10. #270
    Community Member AbyssalMage's Avatar
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    Quote Originally Posted by Panzermeyer View Post
    I found for me most of the time the champions are handled pretty easily, just may take some more time.

    I tend to target and disable to champions first in a mob of creatures. You never know what kind of buff they might have until it is a little too late.

    But with the defenses on this build the champions really do not provide much of any problem when they have increased damage.
    Quote Originally Posted by Nachomammashouse View Post
    I have the same experience as Panzer. The build isn't phased by the extra damage that champs do and it just takes a little longer to take them out compared to other mobs.
    Thanks. Its about time I dust off my Druid and see Fred (hopefully he works) Only looks like I need to switch a few feats and skills can be swapped when I ER.

    Second question (Sorry).
    I noticed no Harper. Granted I still need to purchase (being premium) but would grabbing low hanging spell power increases in Harper be better than some of the points in Human/Seasons?

  11. #271

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    Quote Originally Posted by AbyssalMage View Post
    Thanks. Its about time I dust off my Druid and see Fred (hopefully he works) Only looks like I need to switch a few feats and skills can be swapped when I ER.

    Second question (Sorry).
    I noticed no Harper. Granted I still need to purchase (being premium) but would grabbing low hanging spell power increases in Harper be better than some of the points in Human/Seasons?
    There are plenty of points from human that can be spent in Harper instead, especially if you don't care about GH or the extra skill points. Every point spent in Season's Herald gives 1 universal spell power, so it can be a little trickier to pull from there if you're just going for Harper spell power.

  12. #272
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    Heya!

    do you mind linking the full green steel weapon you have on the website?
    http://perfectweb.org/ddo/crafting/base_crafting.php

    i have a green steel scimitar..wanna upgrade it

  13. #273

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    Quote Originally Posted by Clacker12 View Post
    Heya!

    do you mind linking the full green steel weapon you have on the website?
    http://perfectweb.org/ddo/crafting/base_crafting.php

    i have a green steel scimitar..wanna upgrade it
    Hey Clack,

    I am using a gs lit2 scimitar.

    This is a the one that I have in the video: http://perfectweb.org/ddo/crafting/b...nus2=33&altC=0

    A lit 2 can also be constructed like this: http://perfectweb.org/ddo/crafting/b...nus2=33&altC=0

    The difference being Shock vs. Holy in tier 1 and Good Burst vs. Shock Burst in tier 2.

  14. #274
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    Quote Originally Posted by Nachomammashouse View Post
    Hey Clack,

    I am using a gs lit2 scimitar.

    This is a the one that I have in the video: http://perfectweb.org/ddo/crafting/b...nus2=33&altC=0

    A lit 2 can also be constructed like this: http://perfectweb.org/ddo/crafting/b...nus2=33&altC=0

    The difference being Shock vs. Holy in tier 1 and Good Burst vs. Shock Burst in tier 2.
    !! thanks

    and i just got a thunderforged scimitar..that's still Scimitar with Evocation +6, Glaciation 150, 17% universal spell lore (slotted with Meridian Fragment, insightful cha +2) right?

  15. #275

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    Quote Originally Posted by Clacker12 View Post
    !! thanks

    and i just got a thunderforged scimitar..that's still Scimitar with Evocation +6, Glaciation 150, 17% universal spell lore (slotted with Meridian Fragment, insightful cha +2) right?
    That is what I like, but it was a tough choice between 17% universal lore and 22% ice lore. I ultimately decided on 17% universal to be more well rounded. But if you don't care about the torc, then Epic Noxious Embers from MOD is a solid choice for 17% universal spell lore, allowing for the 22% ice lore on the t-forge. The extra 5% ice lore is significant, so think carefully before making your choice

  16. #276
    Community Member Michele's Avatar
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    Quote Originally Posted by Nachomammashouse View Post
    Self buffed and ship buffed, this gear and feat set, along with past lives, gives 1419HP in Stand Against the Tide stance (1599 Vigor of Battle stance), 2922SP, 180AC
    Can I ask you how you reach 180 armor class?

    I need help to see if it's worth for me to care about armor class, I'm still new to the armor class system and I'll do some tests in these days to see how much armor class is needed in epic elite content (for example against frost giants in epic elite what goes up).

    I did some calculation on the possible armor class that I could reach in the future, but I'm sure I did a lot of mistakes because many of them don't stack:

    Armor Class = +10 base +4 dexterity +32 flawless blue dragonplate armor +4 shield spell +10 mythic vim and vigor natural armor bonus (deflection bonus???) +5 barkskin??? +4 spiderskin??? +4 essence of despair??? +8 natural armor augment??? (deflection bonus???) +3 abishai set profane bonus +6 armory ship buff guild bonus +1 alchemical shield eldritch ritual (applies to orbs???) +1 alchemical armor eldritch ritual??? +1 alchemical eldritch ritual applied to helm skin??? +4 heightened awareness??? (epic cloak of flames) +45 epic martial past lives when the level cap will be 30 = 132

  17. #277
    Community Member BigErkyKid's Avatar
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    Quote Originally Posted by Michele View Post
    Bunch of comments on this thread
    I don't like to clutter other people's build threads, but I feel I have to jump in this discussion.

    While this thread is advertised as delivering a good toon, I think that Michele wants to point out that it is not a "good" toon by power gamer standards. There are plenty of questionable choices (more flavor than power gaming). This is something that the owner of the build fully acknowledges.

    My question would be: do you think that a new player (or new to druids) who comes looking for a good all around build will be gimping or greatly reducing their performance by following this build?

    If the answer is no, then I think that Michele should stop trying to turn this into a min maxed build, leave the comments as testimony that it actually isn't and move on. However, if the answer is yes, then I think it is not bad that the build gets some heavy criticism, always being respectful of course.

  18. #278
    Community Member Caprice's Avatar
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    Generally bonuses of the same type won't stack. You take the highest Armor, highest Natural, highest Deflection, highest Shield, etc. Looking at the gear from the OP, I'd see something like:
    • Armor: Heavy Shadowplate is 38 AC and he's applied the Alchemical Armor Ritual on it for another +1 AC, from +39 AC.
    • Dexterity: The Heavy Shadowplate has a Maximum Dexterity Bonus of 2, he's added an augment to boost that by 2, and there's a Guild buff for an additional +2 MDB. He has a DEX in the 30s w/tomes and gear that easily exceeds his MDB. +6 AC.
    • Natural: Ginger should be getting +10 Natural as 2 of his gear slots provide that (i.e. Dumathoin's Bracers and Dethek Runestone shield), so all of the other possible sources aren't useful (e.g. Barkskin, Spiderskin, augment). +10 AC.
    • Shield: His equipped shield grants a 19 AC Shield bonus as a base, and the US passive Shield Prowess adds +50% to bump that to 28 or 29 (I don't know how it rounds). The Shield spell will not stack with that since it is also a Shield bonus. The shield takes an Alchemical Shield Eldritch Ritual which is classified as a "Dodge" bonus but I think it does add AC, not Dodge%, but I'm not at all sure about that though. +29/+30 AC.
    • Deflection: He's slotted Protection +8 as an augment. +8 AC.
    • Insight: The Epic Cloak of Flames grants +4 Insight. +4 AC.
    • Miscellaneous: Unyielding Sentinel grants +5 Sacred from cores, and he's taken the +15 AC from Hardened. Currently the Martial EPLs are worth 36 AC fully stacked. The ship buff grants +6 AC. +62 AC.

    Including the base 10 AC, that should be 168ish. I have no idea where the rest comes from.
    Sarlona resident (PureMouse, PlushMouse, [& other little mice], Cryosite)
    Former lurker/resident of Argonessen (Shyelle, Cheyelle, Moonsparkle)

    "The first thing you need to do when considering a halfling thrower build, is learn how to bend halflings correctly so that they return." - amnota/Trelaf of Thelanis

  19. #279
    Community Member Michele's Avatar
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    Quote Originally Posted by Caprice View Post
    Generally bonuses of the same type won't stack. You take the highest Armor, highest Natural, highest Deflection, highest Shield, etc. Looking at the gear from the OP, I'd see something like:
    • Armor: Heavy Shadowplate is 38 AC and he's applied the Alchemical Armor Ritual on it for another +1 AC, from +39 AC.
    • Dexterity: The Heavy Shadowplate has a Maximum Dexterity Bonus of 2, he's added an augment to boost that by 2, and there's a Guild buff for an additional +2 MDB. He has a DEX in the 30s w/tomes and gear that easily exceeds his MDB. +6 AC.
    • Natural: Ginger should be getting +10 Natural as 2 of his gear slots provide that (i.e. Dumathoin's Bracers and Dethek Runestone shield), so all of the other possible sources aren't useful (e.g. Barkskin, Spiderskin, augment). +10 AC.
    • Shield: His equipped shield grants a 19 AC Shield bonus as a base, and the US passive Shield Prowess adds +50% to bump that to 28 or 29 (I don't know how it rounds). The Shield spell will not stack with that since it is also a Shield bonus. The shield takes an Alchemical Shield Eldritch Ritual which is classified as a "Dodge" bonus but I think it does add AC, not Dodge%, but I'm not at all sure about that though. +29/+30 AC.
    • Deflection: He's slotted Protection +8 as an augment. +8 AC.
    • Insight: The Epic Cloak of Flames grants +4 Insight. +4 AC.
    • Miscellaneous: Unyielding Sentinel grants +5 Sacred from cores, and he's taken the +15 AC from Hardened. Currently the Martial EPLs are worth 36 AC fully stacked. The ship buff grants +6 AC. +62 AC.

    Including the base 10 AC, that should be 168ish. I have no idea where the rest comes from.
    Thank you very much.
    Do you know how much armor class is needed in what goes up epic elite to be useful?

  20. #280
    Community Member Caprice's Avatar
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    Quote Originally Posted by Michele View Post
    Thank you very much.
    Do you know how much armor class is needed in what goes up epic elite to be useful?
    I'm sorry, but I do not know. IIRC I'm just breaking 100 in US (my druid has no Martial EPLs and worse gear) and I get slapped around a lot in EEs. There were discussions around AC when "Armor Up!" was being introduced and I thought I've seen people mentioning 150 as a target for EEs but I can't attest to that personally. WGU is more challenging than many so I do not know if that 150 number covers it either.
    Last edited by Caprice; 02-25-2015 at 03:58 PM. Reason: Grammar
    Sarlona resident (PureMouse, PlushMouse, [& other little mice], Cryosite)
    Former lurker/resident of Argonessen (Shyelle, Cheyelle, Moonsparkle)

    "The first thing you need to do when considering a halfling thrower build, is learn how to bend halflings correctly so that they return." - amnota/Trelaf of Thelanis

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