Preamble:
I've run a WF FVS for a long time and haven't been happy with their performance since update 11. Before U11 they could do basically anything (including solohealing an elite VOD while also maintanking the boss, albeit with a bard reconstructing me). But the game has changed and DR 13/- isn't nearly as relevant when bosses hit for over 400.
Finally while melee DPS output has skyrocketed for 'real' melee classes, Divine Punishment hasn't kept pace. My FVS was doing anemic damage, killing one mob in the time it took a barbarian to kill five (where back in the build's day I'd have killed three with melee attacks and hurt a fourth badly with Divine Punishment in that time).
Here's an attempt at a divine that can achieve the following goals, in the spirit of the old Soul Survivor build:
- Raidhealing: the character must be good enough at healing to soloheal epic elite 6-player dungeons and to two-heal epic elite raids.
- Significant melee DPS: the character must be able to contribute something significant to the group's success and completion speed when intense healing isn't required.
- Durability: the character needs to be downright tough to kill.
- Powerful solo: I want the toon to be able to perform well solo (although not necessarily be amazing at it).
Introducing: The Radiant Titan
This is a 36 point build. You are welcome to try with 34 or less but I don't recommend it.
I assume you will have access to +3 tomes early in your character's life and +4s in time. (Any +5s you fluke are a bonus). If these are beyond your reach now, remember EH VON3 has ~10 chests, drops +3 straight tomes and 3-to-4 upgrades, and is run a lot by most high level players in 15 minutes or less.
IMPORTANT: You MUST be Lawful Good for this build. Remember that in character creation, alignment swaps are not cheap.
Recommended Past Lives:
Like most melee builds, the build gains more from Paladin past lives (for the passive healing amp) than anything, although it can get some use out of other PLs too. It gains little from the main caster lives and if you have a toon with multiple FvS and Wiz lives you might be better served by another build altogether.
Race:
Human.
Part of your durability is your passive healing from your aura, which drastically increases the amount of damage you can suffer without having to spend a healing cooldown on yourself.
Humans and Half-elves have by far the best healing amplification of any race, giving them the best synergy with this build. As you are feat starved, human is the obvious choice.
Class split:
With the power level of Mass Heal and Energy Drain being so high, going under Clr17 is a very high cost. Drain does ~60000 damage no save to some EE orangenameds when they are at full health – meaning that if you cast Drain once and then go AFK all fight you will still likely be the group's top DPS.
I had previously run this build as Clr17/Mnk2/Ftr1 but found the saves too low to get maximum value from Evasion. Pal2 offers a lot to you now - stellar saves, the higher PRR of heavy armor (compared to Monk splashes in light armor) and more.
Level order:
I do not believe this matters much now, except go Clr at level 1 so you aren't crossclass training into Heal.
Feat selection:
Melee feats:
Power Attack
Cleave
Great Cleave
Two-Handed Fighting
ITHF
GTHF
Improved Critical: Slashing
Overwhelming Critical
Healing feats: (Some of these have incidental other uses, such as Divine Punishment/Bladebarrier)
Quicken Spell
Empower Healing
Maximize Spell
Destiny feats:
I'll have to look into these a bit more.
Stat array:
Please note - this is intended as a 36 point build.
Str: 16 + all level up points.
Dex: 14*
Con: 14
Int: 10
Wis: 10**
Cha: 16
* I feel the need to explain this. I feel +3 Reflex saves helps your survivability quite a bit. But feel free to experiment, your results may vary. I hate hearing 'can't heal, Cometfalled' in raid situations.
You will notice an extraordinary emphasis in gear toward Reflex saves for this reason – again, you are welcome to play around with other setups.
** This is not new player friendly. Remember you can't cast spells without level-appropriate +Wisdom items. Again I'm assuming you have the resources to trade for +3 tomes.
Epic Destiny choice:
Legendary Dreadnought.
However, you should also seriously develop Unyielding Sentinel (for those situations where you just want to be tough as nails), Exalted Angel (for situations where you want maximum healing throughput) and Draconic Incarnation (for blitzing through easy content extremely fast with those lethal energy bursts of doom).
Fury of the Wild is excellent too and should be used in places where burst DPS trumps sustained DPS. Fury is a late-developing destiny - it doesn't do much until you have Fury Eternal, but stick with it.
Common Twists of Fate:
Brace for Impact
Renewal (for raid healing and EE healing when not in Exalted Angel, remember it cannot be used on yourself but it is still excellent)
Momentum Swing
Sense Weakness
Obviously change these as required. In non-EE content the Draconic Incarnation point-blank AoE damage spell is obscenely powerful and you won't need Renew.
Heroic AP suggestions:
Although you are a 'Warpriest' build at heart, you will spend more in the Radiant Servant tree. You will want all of the top tier RS abilities.
Kensai tree offers Haste Boost 3. Remember it.
Take the good stuff from early in the Warpriest tree but don't invest massively into it. Remember that pumping up your Devotion (by spending more on the RS tree) will pay off by allowing you to spend less time actively healing when in combat and this improves your damage output more than the abilities deep in Warpriest do.
Gear setup:
Looking for suggestions here.