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  1. #281
    Community Member Munkenmo's Avatar
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    Quote Originally Posted by Dragon.Star View Post
    Yes, the .exe would need to be modified to handle any new Enhancement Tree's. We also have no plans to update the 4.0 version as we are diligently working on the new 5.0 Version. You guys should hopefully see an alpha version soon
    Well that exceeds my technical limits then Thanks for letting me know.

  2. #282
    Community Member Greeka's Avatar
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    Have always loved your planner Ron. Looking forward to version 5, hoping it comes soon so I can work some magic with a Single Weapon Fighter.

  3. #283
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    Quote Originally Posted by Seikojin View Post
    Currently the planner has gear disabled. You would have to have an older version to use that feature.
    Ah, that explains my problem. I'm going to have to look for an older version, is there a thread or archive that has them listed? If not, I'll have to go hunting.

  4. #284
    Legendary Founder Ron's Avatar
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    Quote Originally Posted by yanaga132 View Post
    Ah, that explains my problem. I'm going to have to look for an older version, is there a thread or archive that has them listed? If not, I'll have to go hunting.
    You are probably better off just waiting a bit. The new 5.xx version will have equipment, and it will be in a lot better shape than the old stuff. The older versions of the planner are so out of date (with respect to equipment), and have some inherent stability issues, that they wouldn't be of much use. We turned off equipment for a reason

    Granted, it means you will have to wait for a while. But the result should be well worth it.
    The locus of my identity is totally exterior to me.
    "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." - Satoru Iwata

  5. #285
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    Default Crashing on Load File

    I have a build from a character made only 8 months ago and when i try to load it, I get an immediate crash. How can i fix this so i can see the build I used?

  6. #286

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    Quote Originally Posted by Spellmagister View Post
    I have a build from a character made only 8 months ago and when i try to load it, I get an immediate crash. How can i fix this so i can see the build I used?
    We had a few versions go out around that time, so going to need more details from you to see if we can get you fixed.

    What planner version are you running, Also if you can link here or pm you save file so that i can see that also.
    Guild: Ghallanda Rerolled
    Artamax - Cleandeath - Cleanup - Dragonbound - Draykon - Gully - Magestic - Tinbucket
    DDO Character Planner (Stable: Version 04.20.02) , Version 04.23.1 - Planner 5.0 Interface Discussion

  7. #287
    Legendary Founder Ron's Avatar
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    The easiest thing to do is open up your save file (in a text editor), delete everything in the Enhancements section (including the title) and save it. It will almost certainly load, and you will just have to redo your enhancements. Back up your save file first, just in case.

    Sorry about that, this kind of thing is a result of how the planner is reading stuff out of the text file and trying to allocate for an enhancement that no longer exists (was renamed or moved). This is definitely one of those things we are going to address in the new version, so if an unrecognized enhancement comes out of the save file, it won't cause a crash.
    The locus of my identity is totally exterior to me.
    "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." - Satoru Iwata

  8. #288
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    Ron, buddy, I'm chomping at the bit here for the new build tool. Equipment fixed, new feats and enhancements and more? ****, you know how to keep me hooked!

    So, where exactly should we send the beer and pizza to speed up the development?

  9. #289
    Legendary Founder Ron's Avatar
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    Quote Originally Posted by December_Wolf View Post
    Ron, buddy, I'm chomping at the bit here for the new build tool. Equipment fixed, new feats and enhancements and more? ****, you know how to keep me hooked!

    So, where exactly should we send the beer and pizza to speed up the development?
    Pizza and Beer is always good

    We're gonna be in pre-alpha for a while on the 5.xx version, I'm afraid. That's the bad news.

    On the good side, we really are working to get you guys a pre-alpha version you can at least take a look at pretty soon. The trick is to have enough stuff in there to at least make it interesting (make it worth the effort of the install). We'd like to get some hands-on feedback and see what kind of things you can break before we get too much further in.

    The problem is, not a whole lot is working right now. At least, not in terms of character building. We have quite a lot working, but it's not so much stuff you guys would be interested in. What I would LIKE to have done for an initial pre-alpha is the Abilities editor (which is nearly there, I'm just finishing it up), at least parts of the rez screen (esp parts that control tome usage and number of build points), and the feat editor (which hasn't even been started, though we do have the data present for it). If we can get those three things in some sort of order, I'd be happy enough to let you guys lose on it. As long as you keep in mind, it IS a pre-alpha, so don't expect too much

    I don't want to speak for the entire team too much, but I think all three of us are closing in on a point where it's hard to move forward much more without some concrete feedback. Sometimes it's good to get an outside perspective, a fresh look at things.

    So yeah, we're working on it. We should have news soon(tm).
    The locus of my identity is totally exterior to me.
    "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." - Satoru Iwata

  10. #290
    Legendary Founder Ron's Avatar
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    Actually gang, if there are any C# gurus in the house, I'm having an issue with an extension of a control, if anyone wants to take a look. I posted the problem over on my boards.

    http://www.rjcyberware.com/forums/sh...in-Design-Time
    The locus of my identity is totally exterior to me.
    "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." - Satoru Iwata

  11. #291

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    Quote Originally Posted by Ron View Post
    The problem is, not a whole lot is working right now. At least, not in terms of character building. We have quite a lot working, but it's not so much stuff you guys would be interested in. What I would LIKE to have done for an initial pre-alpha is the Abilities editor (which is nearly there, I'm just finishing it up), at least parts of the rez screen (esp parts that control tome usage and number of build points), and the feat editor (which hasn't even been started, though we do have the data present for it). If we can get those three things in some sort of order, I'd be happy enough to let you guys lose on it. As long as you keep in mind, it IS a pre-alpha, so don't expect too much
    At the start of this paragraph I was thinking to myself "Well, if I can put in my race, class levels, abilities, and feats, that would be well worth testing." And then you go and list exactly that as a potential pre-alpha version. So, uh, count me in! hehheh.

  12. #292
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    Quote Originally Posted by Ron View Post
    Actually gang, if there are any C# gurus in the house, I'm having an issue with an extension of a control, if anyone wants to take a look. I posted the problem over on my boards.

    http://www.rjcyberware.com/forums/sh...in-Design-Time
    I don't know .NET very well so I could be wrong, but it seems your problem is your component constructor is overwriting the base class constructor where the properties initialisation is probably done.
    So what you need to do is invoke the base class constructor in your constructor. I believe in C# it's base(); to call the parent class constructor.

  13. #293
    Community Member Fedora1's Avatar
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    Quote Originally Posted by Kortar View Post
    I don't know .NET very well so I could be wrong, but it seems your problem is your component constructor is overwriting the base class constructor where the properties initialisation is probably done.
    So what you need to do is invoke the base class constructor in your constructor. I believe in C# it's base(); to call the parent class constructor.
    Well yeah, but can you ping it, and did he try a reboot first?

    /notaprogrammer

  14. #294
    Legendary Founder Ron's Avatar
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    Quote Originally Posted by Kortar View Post
    I don't know .NET very well so I could be wrong, but it seems your problem is your component constructor is overwriting the base class constructor where the properties initialisation is probably done.
    So what you need to do is invoke the base class constructor in your constructor. I believe in C# it's base(); to call the parent class constructor.
    You may be right. I did try that. [The correct syntax in c#, BTW, is]

    public NumericUpDownWithBlank() : base()
    {
    //rest of the constructor
    }

    That didn't fix it. BUT...that may have been because by the time I had tried that I had introduced a new bug (in the process of trying to fix this one). So I'm going to try that again and see what happens.

    My assumption was that the base class constructor would automatically be called, as it would be in C++, but apparently that is not the case in C# (since there is a keyword that exists for calling it explicitly). I run into these sort of differences between C++ and C# fairly frequently, hehe. Sometimes they come back to bite me.

    Anyway, I will give it a shot, maybe this one will work. Thanks!
    The locus of my identity is totally exterior to me.
    "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." - Satoru Iwata

  15. #295
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    Quote Originally Posted by Ron View Post
    You may be right. I did try that. [The correct syntax in c#, BTW, is]

    public NumericUpDownWithBlank() : base()
    {
    //rest of the constructor
    }

    That didn't fix it. BUT...that may have been because by the time I had tried that I had introduced a new bug (in the process of trying to fix this one). So I'm going to try that again and see what happens.

    My assumption was that the base class constructor would automatically be called, as it would be in C++, but apparently that is not the case in C# (since there is a keyword that exists for calling it explicitly). I run into these sort of differences between C++ and C# fairly frequently, hehe. Sometimes they come back to bite me.

    Anyway, I will give it a shot, maybe this one will work. Thanks!

    Hello, im a .net programmer (speced in VB, but i can handle C#and i also prefer c# too ^^), if you need some advice i can provide you some.

  16. #296
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    Quote Originally Posted by Ron View Post
    Pizza and Beer is always good

    We're gonna be in pre-alpha for a while on the 5.xx version, I'm afraid. That's the bad news.

    On the good side, we really are working to get you guys a pre-alpha version you can at least take a look at pretty soon. The trick is to have enough stuff in there to at least make it interesting (make it worth the effort of the install). We'd like to get some hands-on feedback and see what kind of things you can break before we get too much further in.

    The problem is, not a whole lot is working right now. At least, not in terms of character building. We have quite a lot working, but it's not so much stuff you guys would be interested in. What I would LIKE to have done for an initial pre-alpha is the Abilities editor (which is nearly there, I'm just finishing it up), at least parts of the rez screen (esp parts that control tome usage and number of build points), and the feat editor (which hasn't even been started, though we do have the data present for it). If we can get those three things in some sort of order, I'd be happy enough to let you guys lose on it. As long as you keep in mind, it IS a pre-alpha, so don't expect too much

    I don't want to speak for the entire team too much, but I think all three of us are closing in on a point where it's hard to move forward much more without some concrete feedback. Sometimes it's good to get an outside perspective, a fresh look at things.

    So yeah, we're working on it. We should have news soon(tm).
    I'd be more than happy to test a pre-alpha build. Let me know when and where, and I'll have a go and let you know what I find

  17. #297
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    Default Crashing on Load

    Quote Originally Posted by Spellmagister View Post
    I have a build from a character made only 8 months ago and when i try to load it, I get an immediate crash. How can i fix this so i can see the build I used?
    4.20.02 is the version I am using and I am SO looking forward to the new one. I hope it's out soon! I have a few save files, two of which have files created by older versions, but the one crashing is a build made MUCH more recently, either the prior build or build release of 4.20.02

  18. #298
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    Do love playing with the planner, and I know v4 is frozen.
    A request then for v5 ... it may be silly but I find that I often want to reset just a level, when reviewing & changing skills. It would be nice to just hit a button & reset the level. I can step down the list and try decrementing every skill but I am lazy :-)
    Same thing for enhancements -- I do not want to reset the entire tree, just undo what was changed at this level (or for enh, maybe this level & all following since there are pre-reqs) but not what was done in previous levels. It would help when I am experimenting with changes...

    looking forward to v5!

  19. #299
    Legendary Founder Ron's Avatar
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    Quote Originally Posted by LostGamer View Post
    Do love playing with the planner, and I know v4 is frozen.
    A request then for v5 ... it may be silly but I find that I often want to reset just a level, when reviewing & changing skills. It would be nice to just hit a button & reset the level. I can step down the list and try decrementing every skill but I am lazy :-)
    Same thing for enhancements -- I do not want to reset the entire tree, just undo what was changed at this level (or for enh, maybe this level & all following since there are pre-reqs) but not what was done in previous levels. It would help when I am experimenting with changes...

    looking forward to v5!
    Have to give that one some though, Lost. We might be able to do something like that, but it would take a bit of work.

    We are no longer level centric in v5. We are now organized by system. You will set skills (for instance) from 1-30 all at once, rather than setting skills/class/feats at level 1, then at level 2, etc. So to clear a single level would require a bit of coding on our part. Not that we couldn't do that (it should be doable with our new codebase, which is much more OOD/OOP than the one we had before and should be able to handle stuff like that).
    The locus of my identity is totally exterior to me.
    "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." - Satoru Iwata

  20. #300
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    For the Enhancements request made recently: Perhaps the simplest implementation of a feature "close enough" to what they wanted would be adding a "-" button to the Enhancements so you can remove a rank in any Enhancement you've already used the "+" button on.

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