***Thread Updated 11/03/2013***
Thank for all the feedback and advice. I LRed my pale master to be able the make the changes easier and after some thinking I got the conclusion that as 1st life it's pointless to try getting a high Spell Pen I wouldn't have near enough for drow content even with Epic Spell Pen so if I go with Magister and Epic Spell Pen I would get at maximum 44 spell pen, really not worth the sacrifice on other aspects and I'll probably just TR this toon as soon as I can of course I'll farm items before TRing.
I got my hands on a +5 tome from Manbar and a Spell Storing Ring and started flagging for Shroud.
I have some questions about what items would be worth to farm for when I TR.
1) Is it really worth to get Might of Abishai set and Diabolist's Robe for the initial levels on the current game? If not please give me some suggestions of better gear.
2) I'm leveling up my crafting levels so anything worth crafting for low lvl TRed wizards?
3) I'm currently trying to get Wrath of Sora Kell set, I already have a Kardin's Eye and 2 Robe of Shadow (one lvl 16 and one 24) and the robe from madness quests I'm up for farming Litany, also looking into Concordant Opposition and SP GS gear. Are there any more notable item for leveling up?
5) Are Glacial Assault set and DT robe still worth the run?
Class/Level: Wizard 18
Race: Human
Past Lives: N/A
Hit Points: 331
Spell Points: 1750
STR: 18
DEX: 9
CON: 26
INT: 36
WIS: 11
CHA: 18
*32 point
Feats:
Human: Toughness*
Wizard: Maximize Spell (1), SF: Necro (5), SF: Enchant (10), Heighten Spell (15)
Base: Insightful Reflexes (1), Extend Necro (3), GFS: Necro (6), Spell Pen (9), GSF: Enchant (12), Greater Spell Pen (15), Empower (18)
*maybe swamp for Mental Toughness or SF: Evo, most likely SF: Evo
**will be taking Quicken at lvl 20
Spell Stats:
Spell DCs: Necromancy – 38; Enchantment – 34; Conjuration/Illusion – 32; Evocation – 32; Others – 32
Spell Penetration: 22 (17 level +1 enhancement +4 feats)
Skills:
Balance: 9 (10 base -1 dex)
Concentration: 42 (21 base +8 con +13 item)
Haggle: 10/22 (6 base + 4 cha +0/+11 item) 1st life so yeah
Heal: 10 (10 base +0 wis)
Jump: 14 (10 base + 4 str)
Spellcraft: 47 (21 base +13 int +13 item)
Spot: 10 (10 base +0 wis)
Tumble: 5 (1 base -1 dex +5 item)
UMD: 14 (10 base +4 cha)
Saves and Damage Avoidance:
Fort: 19
Ref: 24
Will: 16
Damage Avoidance:: Currently mostly due to Blur and Displacement
Enhancements:
Wizard: Pale Master (36 ap): Core line VI (5ap), Neg. Healing Amp III (3ap), Neg Spell Crit IV (8ap), Necro Focus (2 ap), Intelligence II (4 ap), Improved Shrouding (2 ap), Efficient Metas: Quicken (2 ap), Bone Armor III (3 ap), Cloak of Night I (1 ap), Deathless Vigor III (6)
Wizard: Archmage (32 ap): Archmage specialization: Necromancy IV (4ap) for access to Enervation as a SLA and +1 necro DC, Spell Critical III (8 ap), Spell Penetration I (2 ap), Energy of the Scholar I (2ap), Intelligence II (4 ap), Efficient Meta – Maximize III (6 ap) and Heighten II (4 ap), School Mastery - Necro (2ap),
Gear:
Trinket: Kardin's Eye
Head: Helm of Archmagi
Necklace: Charismatic +4 Necklace of Spellsight +13
Goggles: Charismatic +1 Goggles of Inner Focus +13 (with Colorless augment slot)
Bracers: Health +6 Bracers of Dogde 3%
Body: Robe of Shadow (lvl 16)
Cloak: Charismatic +6 Cloak of Bluffing +3
Ring: Charismatic +4 Ring of Spellsight +7 (urgently needs a better ring)
Ring: Inteligence +6 Ring of Narutal Armor +1
Boots: Feather Falling Boots of Tumbling +5
Gloves: Dextrous +1 Gloves of Dodge 6% (with yellow augment slot)
Belt: Ogre Power +6 Belt
Main hand: +3 Potency Scepter of Void Lore
Off hand: +3 Magnetism Scepter of Lightning Lore/+5 Nullification Scepter of Fire Lore
Quiver: N/A
*too many charisma items but but they where the only ones where I found Inner Focus +13 and Spellsight +13
Standard Spell Load-out:
Level 1: Jump, Expeditious Retreat, Night shield, Detect Secret Doors, Magic Missiles
Level 2: Blur, Knock, Invisibility, Resist Energy, Scorching Ray
Level 3: Displacement, Rage, Haste, Frost Lance, Chain Missiles
Level 4: Negative Energy Burst, Death Aura, Dimension Door, Stone Skin, Icy Storm, Enervation (SLA)
Level 5: Niac's Biting Cold, Eladar’s Electric Surge, Cone of Cold, Teleport, Ball Lightning
Level 6: Circle of Death, Chain Lightning, Necrotic Ray, Acid Fog, Greater Heroism
Level 7: Finger of Death, Otto's Sphere of Dancing, Mass Protection From Elements, Delayed Blast Fireball
Level 8: Polar Ray, Black Dragon Bolt, Sunburst, Summon Monster VIII ( Bezekira)
Level 9: Mass Hold Monster, Wail of the Banshee, Meteor Swarm