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  1. #61
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    THANKS!!! where's the + rep button??? seriously, i 'm happy now, i'll restart my leveling process (double TR take so longggg)
    Can't wait to be 20 and swing my ESoS with this build... intend to go all the way to level 28!
    Again, thanks for your time helping me (and most likely others)

    Waterworks beware!!!

  2. #62
    Community Member Panzermeyer's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    The enhancement works correctly, it's the free feat at level 6 (for clerics and pallies) that is bugged in the way you describe.
    Ah ok. This is great to know.
    Panzermeyer - Huge Terry Brooks Shannara Fan

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  3. #63
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    I didn't see this pointed out, but note that doing this build in any race other than Human (I'm Half-Orc for example), the -1 Feat problem actually solves itself (you don't qualify for the Dragonmark of Passage). The bigger problem I experience is having less skill points.

  4. #64
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    Quote Originally Posted by Mithrenes View Post
    I didn't see this pointed out, but note that doing this build in any race other than Human (I'm Half-Orc for example), the -1 Feat problem actually solves itself (you don't qualify for the Dragonmark of Passage). The bigger problem I experience is having less skill points.
    I use only heal, concentration and jump... so the skill problem is not a big issue...

    I realize today, running catacomb, that i have turn undead... Any "better" use for our turn undead than this? You use to be able to use turn undead to power smites, healing and even get some mana back... any of this in U19?

  5. #65
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    Quote Originally Posted by Mithrenes View Post
    I didn't see this pointed out, but note that doing this build in any race other than Human (I'm Half-Orc for example), the -1 Feat problem actually solves itself (you don't qualify for the Dragonmark of Passage). The bigger problem I experience is having less skill points.
    Ya my friend is running this build on an H-orc and it works fine:
    More STR, STR enhancements, THF bonus, and more damage when you get hit... overall a solid choice!
    Human does have more healing amp, and the dragonmarks...

  6. #66

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    Quote Originally Posted by Choopak View Post
    I realize today, running catacomb, that i have turn undead... Any "better" use for our turn undead than this? You use to be able to use turn undead to power smites, healing and even get some mana back... any of this in U19?
    Pretty much zero use for the turns.

    If you decide to invest in the radiant servant tree you can get burst, which is powered by turns. That was the original idea when I first rolled this up, but the enhancement pass makes it very expensive to make your turns regenerate. Without regenerating turns I made the decision to deprecate turns completely, thus nothing uses them and they don't recharge over time.

  7. #67
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    Quote Originally Posted by EllisDee37 View Post
    Pretty much zero use for the turns.

    If you decide to invest in the radiant servant tree you can get burst, which is powered by turns. That was the original idea when I first rolled this up, but the enhancement pass makes it very expensive to make your turns regenerate. Without regenerating turns I made the decision to deprecate turns completely, thus nothing uses them and they don't recharge over time.
    Ya... still looking into this, so far i follow your last spec, but changed 1 thing: i took action surge STR (twice, for a +2 STR whenever i use a boost) instead of rank 2-3 of dragonmark focus (5 use of dragon mark is enough)
    Also if you go all the way to Tier 4 in human... grab teleport! it's an awesome spell, super useful, and it's the only way you gonna get it! (since your UMD won't be high enough to scroll it)
    One more thing, i intend to take altruism (3 ranks) in radiant servant, +3 concentration, +3 heal, + diplomacy, and +30 positive power power seems good...

    BTW: level 6 now, build rocks! i did what you suggest and went more cleric, so 3/3 now!

  8. #68
    Community Member Vellrad's Avatar
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    Quote Originally Posted by Choopak View Post
    Ya... still looking into this, so far i follow your last spec, but changed 1 thing: i took action surge STR (twice, for a +2 STR whenever i use a boost) instead of rank 2-3 of dragonmark focus (5 use of dragon mark is enough)
    Also if you go all the way to Tier 4 in human... grab teleport! it's an awesome spell, super useful, and it's the only way you gonna get it! (since your UMD won't be high enough to scroll it)
    One more thing, i intend to take altruism (3 ranks) in radiant servant, +3 concentration, +3 heal, + diplomacy, and +30 positive power power seems good...

    BTW: level 6 now, build rocks! i did what you suggest and went more cleric, so 3/3 now!
    Altruism is not +30 spellpower alone.

    its +1 heal per rank, and +10 positive at 3rd rank (13 total).
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    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  9. #69

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    Quote Originally Posted by Choopak View Post
    Also if you go all the way to Tier 4 in human... grab teleport! it's an awesome spell, super useful, and it's the only way you gonna get it! (since your UMD won't be high enough to scroll it)
    I can start scrolling teleport with reasonable success at 11 when I equip greensteel:

    7 ranks
    7 cha (14 base +6 item +2 tome +2 ship = 24 cha)
    4 GH
    4 human vers: skill boost
    3 persuasion (ring swap)
    6 greensteel cha skills
    ---
    31 umd (80% success)

  10. #70
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    I can start scrolling teleport with reasonable success at 11 when I equip greensteel:
    While that's true, it's probably not realistic to expect new players to have their GS by lvl 11.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  11. #71

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    Quote Originally Posted by unbongwah View Post
    While that's true, it's probably not realistic to expect new players to have their GS by lvl 11.
    I was replying to a second life TR.

  12. #72
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    Quote Originally Posted by Vellrad View Post
    Altruism is not +30 spellpower alone.

    its +1 heal per rank, and +10 positive at 3rd rank (13 total).
    Hooo misread this, not as tempting with only + 10 positive spell power...

    And for teleport... even with my GS item... it's gonna be a stretch... but i'll try it, i have faith

    Thanks again

  13. #73
    Community Member Vellrad's Avatar
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    Quote Originally Posted by Choopak View Post

    And for teleport... even with my GS item... it's gonna be a stretch... but i'll try it, i have faith
    Until your UMD is high enough, invest AP to teleport, afterwards, reset AP.
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  14. #74
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    Quote Originally Posted by Vellrad View Post
    Until your UMD is high enough, invest AP to teleport, afterwards, reset AP.
    Good advice! will do

  15. #75
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    Quote Originally Posted by EllisDee37 View Post
    1 sec, my leveling plan changed after a Mabar tome made my str odd. Here's what I currently have on live:

    Human (24 AP) - 12 more AP compared to OP
    Core: Human Versatility: Damage Boost
    Core: Human Adaptability: Strength
    Core: Human Versatility: Skills Boost
    Core: Greater Adaptability: Constitution
    Tier 1: Improved Recovery
    Tier 1: Orien Dragonmark Focus III
    Tier 2: Lesser Dragonmark of Passage
    Tier 2: Fighting Style: Great Weapon Aptitude III
    Tier 3: Heroism
    Tier 3: Improved Recovery
    Tier 4: Improved Recovery
    Tier 4: Greater Heroism
    I respec my enhancement to focus more on 1 group (instead of being spread out) and realize that you AP count is wrong in the Human tree: you wrote 24 AP spend, but in reality it's 27 AP ... not a big deal, just raised the question: what to drop? I can live w/o skill boost and greater human adaptability OR skill boost and 3rd rank of great weapon fighting style...
    Alternately, you can chop up some AP in warpriest or kensai (doubtful) if you prefer.
    I played with those enhancements so much, i know how much AP they cost from memory now, lol!
    Cheers!
    Last edited by Choopak; 11-12-2013 at 02:39 AM.

  16. #76

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    Quote Originally Posted by Choopak View Post
    I respec my enhancement to focus more on 1 group (instead of being spread out) and realize that you AP count is wrong in the Human tree: you wrote 24 AP spend, but in reality it's 27 AP
    It's 24. Great Weapon Aptitude is 1 AP per rank, not 2.



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  17. #77
    Build Constructionist unbongwah's Avatar
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    Quick question: does Ameliorating Strike also proc on doublestrikes?
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  18. #78
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    Quote Originally Posted by EllisDee37 View Post
    It's 24. Great Weapon Aptitude is 1 AP per rank, not 2.



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    Apologies good sir...

  19. #79

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    Quote Originally Posted by unbongwah View Post
    Quick question: does Ameliorating Strike also proc on doublestrikes?
    It does.

    It also double strikes every time if you're TWF, once for mainhand and once for offhand. Well, 80% of the time, assuming GTWF. That's an unfortunate non-synergy with this build, but worth mentioning. It can then doublestrike for a quadruple hit, I believe.

    I definitely notice it when it double strikes, since it heals for twice as much. Hard to miss that.

  20. #80
    Build Constructionist unbongwah's Avatar
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    Cool, had a few ideas for S&B Warpriest / Defender builds which double-striking Ameliorating Strikes would definitely help.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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