
Originally Posted by
IronClan
Okay seriously "favored weapon" mechanics are fine, as long as there's at least some CHOICE involved. The problem is there is ZERO choice involved.
It's either you're Race X and you get X, or you're not one of those races and you get Longsword or Longbow. Or your character is ostensibly from the forgotten realms and you get Heavy mace. That's is... pathetic and underwleming and kinda amateurish feeling.
And beyond even that lameness, is Morninglords who are proficient in Morningstars AND Maces, YET ONLY GET HEAVY MACE as a favored weapon.
Meanwhile WF at least get a good weapon. While Dwarves are left completely out in the cold (No Axes picks or Hammers offered as favored weapons)...
Please make all favored weapons a small selection 2 or 3 per Deity, and then make all of them choosable by all races. As has been noted many times Eberron has plenty of "grey area" with non race based Deities and even some races choosing to follow Deities that might primarily be Drow or Elven in nature..
For one thing lets get rid of this idea that grown up can't choose whatever deity they wish, or change their mind at some point, if I go to the Forgotten realms and get converted to Amuanator how is that any different than real life? Or if my PDK Bard goes to Eberron and decides to follow the Sovereign Host (and get some Long sword Synergy)...
Next make at least a couple new Faiths, a Dwarven one, for starters, and a Halfing Barbarian one (think Dino riding ones can't recall what their deities were). Eberron and FR themed but get rid of the division between the settings faiths... Let players determine the fiction of their characters... It's not your Job to force my characters to follow a deity of a world setting that character is native to.
If I want my Bladeforged FvS "Ironicarus" a light based Melee soul to follow Amuanator because she's "seen the light" when she spent extensive time battling evil Drow in the underdark... that's MY CALL, not yours Turbine.
Next, add a LITTLE variety and flexibility to existing faiths, Short Sword AND Kurkri, Longsword AND Bastard Sword, Greatsword AND Falchion. Heavy Mace becomes ANY Mace and Morningstars.
Make a Duergar Iconic Warpriest and give Picks and Hammers (a Duergar or Dwarven Deity from FR).
Make a Foresty Deity that gives any light weapon as favored.
Make a God of War deity that favors heavy blades (as in the same ones as Kensei heavy blades)
How about a Monkish Deity that favors unarmed/Staff.
How about a more traditional Cleric deity that gives: Staff, Hammers, Maces, and throwing hammers.
I can't believe it would take one guy more than a couple hours to take the existing faiths and add four or five to them and expand the weapon selection a minimal amount.