So not sure if this would work well with the new enhancements, a melee quarterstaff Druid with some self healing this is just a rough build.

I was also considering a TR to make him human to get an extra feat so i can pickup greater mountain stance. Is any of this feasible?

Quarterstaffs i would like to use are stout oak, souleater, sireth...I've never had a quarterstaff build and i would really appreciate any good input.

Code:
Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page

Peckel2 
Level 25 Lawful Neutral Dwarf Male
(2 Monk \ 1 Rogue \ 17 Druid \ 5 Epic) 
Hit Points: 328
Spell Points: 1104 
BAB: 13\13\18\23
Fortitude: 17
Reflex: 10
Will: 17

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)       (Level 1)             (Level 25)
Strength             18                    26
Dexterity             8                    11
Constitution         16                    19
Intelligence         10                    13
Wisdom               15                    18
Charisma              6                     9

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 25)
Balance               2                    27
Bluff                -2                     4
Concentration         6                    31
Diplomacy            -2                     4
Disable Device        n/a                   n/a
Haggle               -2                     4
Heal                  4                    31
Hide                 -1                     5
Intimidate           -2                     4
Jump                  5                    14.5
Listen                2                     9
Move Silently        -1                     5
Open Lock            n/a                    6
Perform              n/a                    n/a
Repair                0                     6
Search                0                     8
Spot                  2                     9
Swim                  4                    13
Tumble                0                     6
Use Magic Device      0                    22

Level 1 (Monk)
Feat: (Selected) Power Attack
Feat: (Monk Bonus) Two Handed Fighting


Level 2 (Monk)
Feat: (Monk Bonus) Stunning Fist


Level 3 (Druid)
Feat: (Selected) Quicken Spell


Level 4 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Wolf


Level 5 (Druid)


Level 6 (Druid)
Feat: (Selected) Cleave


Level 7 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Bear


Level 8 (Druid)


Level 9 (Druid)
Feat: (Selected) Great Cleave


Level 10 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Winter Wolf


Level 11 (Druid)


Level 12 (Druid)
Feat: (Selected) Improved Two Handed Fighting


Level 13 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Dire Bear


Level 14 (Druid)


Level 15 (Druid)
Feat: (Selected) Maximize Spell
Feat: (Druid Wild Shape) Wild Shape: Water Elemental


Level 16 (Druid)


Level 17 (Druid)


Level 18 (Druid)
Feat: (Selected) Greater Two Handed Fighting


Level 19 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Fire Elemental


Level 20 (Rogue)


Level 21 (Rogue)
Feat: (Selected) Overwhelming Critical


Level 22 (Rogue)


Level 23 (Rogue)


Level 24 (Rogue)


Level 25 (Rogue)