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  1. #1
    Community Member Miow's Avatar
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    Default 17 druid 2 monk 1 rogue with a quarterstaff?

    So not sure if this would work well with the new enhancements, a melee quarterstaff Druid with some self healing this is just a rough build.

    I was also considering a TR to make him human to get an extra feat so i can pickup greater mountain stance. Is any of this feasible?

    Quarterstaffs i would like to use are stout oak, souleater, sireth...I've never had a quarterstaff build and i would really appreciate any good input.

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Peckel2 
    Level 25 Lawful Neutral Dwarf Male
    (2 Monk \ 1 Rogue \ 17 Druid \ 5 Epic) 
    Hit Points: 328
    Spell Points: 1104 
    BAB: 13\13\18\23
    Fortitude: 17
    Reflex: 10
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 25)
    Strength             18                    26
    Dexterity             8                    11
    Constitution         16                    19
    Intelligence         10                    13
    Wisdom               15                    18
    Charisma              6                     9
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 25)
    Balance               2                    27
    Bluff                -2                     4
    Concentration         6                    31
    Diplomacy            -2                     4
    Disable Device        n/a                   n/a
    Haggle               -2                     4
    Heal                  4                    31
    Hide                 -1                     5
    Intimidate           -2                     4
    Jump                  5                    14.5
    Listen                2                     9
    Move Silently        -1                     5
    Open Lock            n/a                    6
    Perform              n/a                    n/a
    Repair                0                     6
    Search                0                     8
    Spot                  2                     9
    Swim                  4                    13
    Tumble                0                     6
    Use Magic Device      0                    22
    
    Level 1 (Monk)
    Feat: (Selected) Power Attack
    Feat: (Monk Bonus) Two Handed Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 3 (Druid)
    Feat: (Selected) Quicken Spell
    
    
    Level 4 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    
    
    Level 5 (Druid)
    
    
    Level 6 (Druid)
    Feat: (Selected) Cleave
    
    
    Level 7 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Bear
    
    
    Level 8 (Druid)
    
    
    Level 9 (Druid)
    Feat: (Selected) Great Cleave
    
    
    Level 10 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
    
    
    Level 11 (Druid)
    
    
    Level 12 (Druid)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 13 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Dire Bear
    
    
    Level 14 (Druid)
    
    
    Level 15 (Druid)
    Feat: (Selected) Maximize Spell
    Feat: (Druid Wild Shape) Wild Shape: Water Elemental
    
    
    Level 16 (Druid)
    
    
    Level 17 (Druid)
    
    
    Level 18 (Druid)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 19 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Fire Elemental
    
    
    Level 20 (Rogue)
    
    
    Level 21 (Rogue)
    Feat: (Selected) Overwhelming Critical
    
    
    Level 22 (Rogue)
    
    
    Level 23 (Rogue)
    
    
    Level 24 (Rogue)
    
    
    Level 25 (Rogue)

  2. #2
    Community Member Miow's Avatar
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    Default

    that bad huh....

  3. #3
    Build Constructionist unbongwah's Avatar
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    Default

    Pro tip: don't post at lunchtime on a weekday and expect a lot of responses before folks get home after work. Patience is a virtue, grasshopper.

    A few suggestions:
    • I would start rogue to max out your initial skill pts and take +15% atk speed ASAP.
    • AFAIK, Stunning Fist (still) doesn't work w/melee weapons: handwraps-only. Stunning Blow is fine, but it's not a monk feat.
    • Glancing blows used to not work with staves; not sure if that's been fixed yet. If it hasn't, the THF feats are useless, unfortunately.
    • If you plan to use Earth stance for +1 crit multiplier, Master of Forms is sufficient; GM Earth only adds PRR & threat, IIRC.
    • I'd say your WIS is either too high or too low; i.e., higher than necessary for spellcasting on a STR druid (presuming you have WIS item equipped), lower than necessary for good DCs. I would shift some pts into CON, INT (more skill pts & possibly add CE+Imp Feint), or DEX (high Reflex saves, maybe take Dodge as one of your monk feats)
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  4. #4
    Community Member Miow's Avatar
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    Default

    Quote Originally Posted by unbongwah View Post
    Pro tip: don't post at lunchtime on a weekday and expect a lot of responses before folks get home after work. Patience is a virtue, grasshopper. A few suggestions:
    • I would start rogue to max out your initial skill pts and take +15% atk speed ASAP.
    • AFAIK, Stunning Fist (still) doesn't work w/melee weapons: handwraps-only. Stunning Blow is fine, but it's not a monk feat.
    • Glancing blows used to not work with staves; not sure if that's been fixed yet. If it hasn't, the THF feats are useless, unfortunately.
    • If you plan to use Earth stance for +1 crit multiplier, Master of Forms is sufficient; GM Earth only adds PRR & threat, IIRC.
    • I'd say your WIS is either too high or too low; i.e., higher than necessary for spellcasting on a STR druid (presuming you have WIS item equipped), lower than necessary for good DCs. I would shift some pts into CON, INT (more skill pts & possibly add CE+Imp Feint), or DEX (high Reflex saves, maybe take Dodge as one of your monk feats)
    Cool thanks for the good info ...I hope glancing blows don't blow....although hi guess it would free up so feats...

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