Originally Posted by
tharveysinjin
Your idea is very workable. I have an enchanter who is destroying content.
1. Max out your int is key. Every increase to int that you can get is worth it, because that is the primary method of increasing yuor DCs.
2. Take the feats and enhancements that will increase your caster level.
3. Find equipment that will increase your enchantment DCs
4. If you can do it, go completionist, with three wizard past lives. Your two biggest challenges will be enemy saves and enemy spell resistance, so, you need to mitigate those.
5. Don't go wraith or lich in PM. Go vampire. You get the benefits of being undead, but, you get a +2 bonues to enchantement DCs and to charisma based skills.
6. Pump up UMD. In spite of what others may say, there will be times when you need to duck out of undead form to avoid massive light damage. Those heals scrolls will save your bacon.
7. Boost your con, but, not at the expense of intelligence. Every level-based stat increase should go to intelligence.
8. Make sure you boost your heal skill, because that will affect your negative energy healing on yourself.
9. That high intelligence will also improve your evocation DCs, so, make sure you have an energy tupe that you can boost to 390 or higher.
10. Max out your Epic Destinies, starting with magister and draconic incarnation.
I know that the conventional wisdom currently is to go pale master in Shiradi. (From all of the people who decried enchanters as "One trick ponies", mind you.) However, I have found great success in my build, and, in fact, this build provides numerous option.
1. I can hold just about everything, sans those creatures that are immune. In magister, my enchantment DCs are at 66 (soon to be 67). In Draconic, they are 61.
2. Because I have secondary specialization in necromancy, I can wail and finger most other non-boss mobs. My Necro DC is 58.
3. When holds and wails fail, I can charm or dance the mobs.
4. Power word stun is also very nice to have, since there is no save.
5. Because I am in Draconic Incarnation most of the time, with a fire spell power of 395 to 445, I can do incredible amounts of dps as well, with bursts, dragon breath and my energy aura.
I won't lie to you. . .getting to this point took time, because I had to be a completionist and I had to get a few extra past lives. It has paid off, though, and, the best part is, the class is a blast to play.