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  1. #1
    Community Member Chaosprism's Avatar
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    Default New patch: Loot attributes too strong

    No reason for a feather fall spell when you can find level 1 ff boots/gloves etc , the attribute should still be rare and not appear till at least level 5 items. That shan-to-kor ring should be the only place you can find an item at low level with ff.
    You cant CRAFT ff on items till a high level,why would dropped loot be any different?

    No reason for the water breathing spell when you can find level 1 water breathing items, theres a certain shadow crypt which needs it and thats level 8. so again water breathing should only appear on level 5 items+. Finding clickes with it should be more common than 100% water breathing.


    I like what you did to poison recently, made neutralize poison lesser duration and proof against poison only work against natural poisons.


    Putting "immunity" to mechanics in the game is bad for it. Not only that but you miss out on all the mechanics that these things allow. Whats the point in wondering if you'll make the jump if you're going to FF every time. no risk, no fun.

    I noticed that some levels have some places where FF is a bad idea.


    You need to retractively change all low level ff items (expect the named ones) into FF clickes (3- 5 uses per day). and make them a rare useful thing again. That way the savants will also appreciate their ability to do that without the items/spell.

  2. #2
    Community Member PermaBanned's Avatar
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    Default Really!? Featherfalling!?

    While I totally agree that there are significant issues with the drastic loot changes the game just went through, Featherfalling at level 1 is what's really eating at you?!

    ...wow...
    I would still like to see... Something that tests character versatility and player adaptability rather than character focus strength and quest knowledge.
    I play the quests for the content of the quests not just as an XP/min merry-go-round.
    Actual play experience is worth infinitely more than theorycrafting...

  3. #3
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    An unbound cannith crafted FF item is ML 1.

    Nice sentiment, but trying to make those kinds of things matter beyond someone's first few days of play is obnoxious. Much like the poison changes or revisiting secret door mechanics. It's fine for something to exist for flavor.

    Your air savant, btw, benefits from not needing to slot the spell or carry an item.

  4. #4
    Community Member Jay203's Avatar
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    having the spell instead of the item saves you inventory slot

    having the item over the spell saves you spell slot and sp
    as well as the option to remove the effect prematurely
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  5. #5
    Community Member zDragonz's Avatar
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    I hate feather fall. I only use it when absolutely needed. It slows me down and is annoying.


    Your post number 636 is 636 backwards.
    Last edited by zDragonz; 09-20-2013 at 10:49 PM.

  6. #6
    Community Member Chaosprism's Avatar
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    Well true a lot of other stuff in the new loot is eating me, but I dont want to be too much of a winger.

    I just think that if you go and add "abilities" at lower levels you end up making the "magic" part of it pointless, I'm not interested in whether or not you have a slot free, or an inventory spot open because or it, every character eventually does carry a waterbreathing or ff item with them if they dont get it innately through an ability.


    I just think in the endless power cycle TRing has put into this game the designers have forgotten about making spells useful by not giving those abilities out straight away at early levels.

    Theres always going to be jealousy which is f2p way anyway, and supermen infest the game anyway, no changing that now.


    But I think people playing it for the first time, with a group , WANT their feather fall spell to be useful sometimes, or their healing spell useful sometimes. Not have to play with characters that dont need anybody or anything else. I dont need your waterbreathing spell, I have an item etc, I dont need you to disarm the traps , I have ridiculously high evasion I can just walk through them. I dont even need to TIME my way past the trap.

    I had a conversation with another person online, about the changes to the game over the long time it's been running and thats inevitable, but a few decisions are plainly wrong, and are kneejerk reactions to comments.


    Like scrags no longer needing acid/fire to kill. I was ****ed off enough about normal trolls not needing that way to finish them.

    Acid/fire is so prevalent now theres just NO excuse to not bring that back in. It was a bad decision in the first place.

    So a lot of things are eating me I guess and I'm sorry if i'm ranting a little. Theres a lot thats been improved about the game, it's got oodles of content, lots of options, the new enhancement system is like 10,000 times better than the old one. It's the reason i;ve come back after 2 years.

  7. #7
    Community Member PermaBanned's Avatar
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    Quote Originally Posted by Chaosprism View Post
    ...i;ve come back after 2 years.
    Ahhhh, I think I see better where you're coming from now. Sounds like you left around the time soloing Elite content went from being an accomplishment to the fastest and easiest way to level a toon, and when there was an "end game" environment that spred out latterally at level 20 instead of building up like a pyramid to an ever smaller pool of level appropriate challenges & things to do; aka "the good ol' days."

    Yes much has changed, some for the better and some for the worse. Welcome back!
    I would still like to see... Something that tests character versatility and player adaptability rather than character focus strength and quest knowledge.
    I play the quests for the content of the quests not just as an XP/min merry-go-round.
    Actual play experience is worth infinitely more than theorycrafting...

  8. #8
    Community Member Charononus's Avatar
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    umm wow this is a non-issue, there are many loot issues this isn't one of them.

    I'd rank this issue below my dislike of people saying winger instead of whiner.

  9. #9
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    Yeah... you kinda picked a ridiculous point to make your stand on. I've never actually seen water breathing cast except as a joke, and I dunno about the rest of you, but I loathe "clickies" and avoid them wherever humanly possible.

    There is a LOT to complain about with the new loot system, but low ML feather falling and water breathing? That's been available through cannith crafting for how many years now? Definitely the 3-4 years I've been playing the game. I make a fortune selling crafted ML1 FF rings, so theres been a market for it. Oh I hope this doesn't kill my buisness... lol

  10. #10
    Community Member Ermin_Sivarch's Avatar
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    Quote Originally Posted by HunterjWizzard View Post
    Yeah... you kinda picked a ridiculous point to make your stand on. I've never actually seen water breathing cast except as a joke, and I dunno about the rest of you, but I loathe "clickies" and avoid them wherever humanly possible.
    I use to loathe "clickies", then they nerfed poison and disease immunity, so now I use clickies of neutralzie poison, remove disease, and remove curse. I also like to use clickies for shield/nystal's shield and lesser restoration. Its cheaper to use clickies than buy pots, and wands usually have a UMD attached to them. I also like to have scorched bracers for the clickie fireballs on my weak/non-caster types to blast open breakable doors. I also like clickies of jump.

    I prefer clickies to be on non-armor...

    I don't really like clickies over permanent items, like I prefer permanent feather fall item I can put on whenever over clickie blur, I would prefer to be permanently immune to disease and poison than a clickie...

  11. #11
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    couldn't you just choose to *not* use an item until the level that you feel is appropriate?
    if life gives you lemons, make lemonade.
    if life gives you pickles, well you're screwed. because pickleade sucks.

  12. #12
    Community Member Lorianna's Avatar
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    Waterbreathing and featherfall items with no ML (well, ML-1) have existed in the game for years and years. The bottle of air trinket, ring of feathers from shan to kor, and FF boots from the Sharn Conspiracy chain just to name a few.

    Seems odd to complain about that now...

  13. #13
    Bwest Fwiends Memnir's Avatar
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    While I find the sheer volume of recent power-creep in this game becoming extremely concerning - I have no problems at all with "convenience" effects being available at low/er levels. At least for now, Eberron is the focal point of the beginning points of the game, and it's always been described as a high magic environment. They have trains powered by magic on the main continent of Khorvaire, for example. Not to mention airships, etc. So, I don't think it's abnormal for such a place to have Feather Fall or Water Breathing items readily available to adventurers.


    Having these items is a matter of convenience and helping people... they are by no means game-breaking or even meaningfully game-altering. I for one, see it as a non-issue.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  14. #14
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    Introducing these effects at level 1 is probably part of the "help new players" drive like ghostbane.

  15. #15
    Community Member Ashlayna's Avatar
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    Quote Originally Posted by HAL View Post
    Introducing these effects at level 1 is probably part of the "help new players" drive like ghostbane.
    Excepting that I have a pair of ML 1 feather fall boots that I've been bouncing around from alt to alt for about a year?

  16. #16
    The Hatchery Scraap's Avatar
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    Quote Originally Posted by Chaosprism View Post
    Well true a lot of other stuff in the new loot is eating me, but I dont want to be too much of a winger.

    I just think that if you go and add "abilities" at lower levels you end up making the "magic" part of it pointless, I'm not interested in whether or not you have a slot free, or an inventory spot open because or it, every character eventually does carry a waterbreathing or ff item with them if they dont get it innately through an ability.


    I just think in the endless power cycle TRing has put into this game the designers have forgotten about making spells useful by not giving those abilities out straight away at early levels.

    Theres always going to be jealousy which is f2p way anyway, and supermen infest the game anyway, no changing that now.


    But I think people playing it for the first time, with a group , WANT their feather fall spell to be useful sometimes, or their healing spell useful sometimes. Not have to play with characters that dont need anybody or anything else. I dont need your waterbreathing spell, I have an item etc, I dont need you to disarm the traps , I have ridiculously high evasion I can just walk through them. I dont even need to TIME my way past the trap.

    I had a conversation with another person online, about the changes to the game over the long time it's been running and thats inevitable, but a few decisions are plainly wrong, and are kneejerk reactions to comments.


    Like scrags no longer needing acid/fire to kill. I was ****ed off enough about normal trolls not needing that way to finish them.

    Acid/fire is so prevalent now theres just NO excuse to not bring that back in. It was a bad decision in the first place.

    So a lot of things are eating me I guess and I'm sorry if i'm ranting a little. Theres a lot thats been improved about the game, it's got oodles of content, lots of options, the new enhancement system is like 10,000 times better than the old one. It's the reason i;ve come back after 2 years.
    General timeline over the last couple years that's had an effect on the random end of things:
    1) They introduced a generalized crafting system that at the time was comparable to random loot, and with significant investment could generate near top-end itemization.
    2) They removed the -4 ML loot generation from quest chests and end rewards.
    3) They conflated several mutations (their term for effects on weapons and items) into teal-bordered combinatory mutations, and at the medium-high end included GS, LoB, and IQ effects into the mix, while at the same time cloning several effects and inflating the numbers on them.
    4) They removed guild-augments in favor of a colorized augmentation system similar to the old epics.
    5) This latest systems pass cranked the numbers up again (mostly in the form of bumping up the average instead of the variance, and skipped cooking up names for them), and did a second combinatory pass.

    Think that about covers it.

  17. #17
    Community Member goodspeed's Avatar
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    Quote Originally Posted by Chaosprism View Post
    No reason for a feather fall spell when you can find level 1 ff boots/gloves etc , the attribute should still be rare and not appear till at least level 5 items. That shan-to-kor ring should be the only place you can find an item at low level with ff.
    You cant CRAFT ff on items till a high level,why would dropped loot be any different?

    No reason for the water breathing spell when you can find level 1 water breathing items, theres a certain shadow crypt which needs it and thats level 8. so again water breathing should only appear on level 5 items+. Finding clickes with it should be more common than 100% water breathing.


    I like what you did to poison recently, made neutralize poison lesser duration and proof against poison only work against natural poisons.


    Putting "immunity" to mechanics in the game is bad for it. Not only that but you miss out on all the mechanics that these things allow. Whats the point in wondering if you'll make the jump if you're going to FF every time. no risk, no fun.

    I noticed that some levels have some places where FF is a bad idea.


    You need to retractively change all low level ff items (expect the named ones) into FF clickes (3- 5 uses per day). and make them a rare useful thing again. That way the savants will also appreciate their ability to do that without the items/spell.
    lol FF? the hell have you been the past 2 years. I mean once some great time ago FF on an item might of been worth some coin but hell now you don't even need FF. It's more a convenience, monks rallys to be able to turn the stupid thing off.

    bwahaha FF.
    Through avarice, evil smiles; through insanity, it sings.

  18. #18
    Community Member 96th_Malice's Avatar
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    Quote Originally Posted by zDragonz View Post
    I hate feather fall. I only use it when absolutely needed. It slows me down and is annoying.
    Agreed .... Unless I'm falling, FF stays off

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