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  1. #1
    Micki's Delirium
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    Question The classic evasio barb?

    Ok, so now I would like to TR my 2nd life monk into a barbarian for the barbarian past life. I have never played a barb before, and since my main is a cleric, I have come to hate barbs. No other class requires as much babysitting and is as much of a mana sponge as the barb. Because of that, I would like my barb to have evasion and be self healing. I've never built or played a barb before, so I can't claim to have clue of what I'm doing. I quickly threw together a build with the outdated planner, and here's my idea. If you have suggestions on a different multiclass, or different feats, etc, I'd gladly hear it.

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Maidae 
    Level 20 Chaotic Good Human Female
    (18 Barbarian \ 2 Rogue) 
    Hit Points: 348
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 16
    Reflex: 11
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             18                    26
    Dexterity            12                    15
    Constitution         18                    21
    Intelligence          8                    11
    Wisdom                8                    11
    Charisma              8                    11
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    25
    Bluff                -1                     0
    Concentration         6                     9
    Diplomacy            -1                     0
    Disable Device       n/a                    n/a
    Haggle               -1                     0
    Heal                 -1                     0
    Hide                  1                     2
    Intimidate            3                     7
    Jump                  8                    26
    Listen                3                     4
    Move Silently         1                     2
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  3                     4
    Swim                  4                     8
    Tumble                2                     3
    Use Magic Device      3                    23
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Human Bonus) Cleave
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Selected) Power Attack
    
    
    Level 2 (Barbarian)
    Skill: Balance (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 3 (Barbarian)
    Skill: Balance (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 4 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Barbarian)
    Skill: Balance (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Barbarian)
    Skill: Balance (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Rogue)
    Skill: Balance (+2)
    Skill: Concentration (+2)
    Skill: Use Magic Device (+2)
    
    
    Level 8 (Barbarian)
    Ability Raise: STR
    Skill: Intimidate (+3)
    Skill: Jump (+2)
    
    
    Level 9 (Barbarian)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Barbarian)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Barbarian)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 13 (Barbarian)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Barbarian)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Barbarian)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 16 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Barbarian)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Barbarian)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Hamstring
    
    
    Level 19 (Barbarian)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Thank you.

    P.S. Even though I want the barb life for PL, I will most likely flag her for CitW and FoT before TR.
    Last edited by Micki; 09-20-2013 at 03:28 AM. Reason: Changed her from Male to Female in the build plan. :)
    Read my blog: Micki's Delirium
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  2. #2
    Community Member xMund's Avatar
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    May 2013
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    Default

    Quote Originally Posted by Micki View Post
    Ok, so now I would like to TR my 2nd life monk into a barbarian for the barbarian past life. I have never played a barb before, and since my main is a cleric, I have come to hate barbs. No other class requires as much babysitting and is as much of a mana sponge as the barb. Because of that, I would like my barb to have evasion and be self healing. I've never built or played a barb before, so I can't claim to have clue of what I'm doing. I quickly threw together a build with the outdated planner, and here's my idea. If you have suggestions on a different multiclass, or different feats, etc, I'd gladly hear it.

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Maidae 
    Level 20 Chaotic Good Human Male
    (18 Barbarian \ 2 Rogue) 
    Hit Points: 348
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 16
    Reflex: 11
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             18                    26
    Dexterity            12                    15
    Constitution         18                    21
    Intelligence          8                    11
    Wisdom                8                    11
    Charisma              8                    11
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    25
    Bluff                -1                     0
    Concentration         6                     9
    Diplomacy            -1                     0
    Disable Device       n/a                    n/a
    Haggle               -1                     0
    Heal                 -1                     0
    Hide                  1                     2
    Intimidate            3                     7
    Jump                  8                    26
    Listen                3                     4
    Move Silently         1                     2
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  3                     4
    Swim                  4                     8
    Tumble                2                     3
    Use Magic Device      3                    23
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Human Bonus) Cleave
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Selected) Power Attack
    
    
    Level 2 (Barbarian)
    Skill: Balance (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 3 (Barbarian)
    Skill: Balance (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 4 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Barbarian)
    Skill: Balance (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Barbarian)
    Skill: Balance (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Rogue)
    Skill: Balance (+2)
    Skill: Concentration (+2)
    Skill: Use Magic Device (+2)
    
    
    Level 8 (Barbarian)
    Ability Raise: STR
    Skill: Intimidate (+3)
    Skill: Jump (+2)
    
    
    Level 9 (Barbarian)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Barbarian)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Barbarian)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 13 (Barbarian)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Barbarian)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Barbarian)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 16 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Barbarian)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Barbarian)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Hamstring
    
    
    Level 19 (Barbarian)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Thank you.

    P.S. Even though I want the barb life for PL, I will most likely flag her for CitW and FoT before TR.
    I am just finishing a Barbarian life with a very similar build, only I opted for trapping skills instead of UMD. If I had to do it again, I would probably go the UMD route too. Please share your experiences with this as you move forward .

    There are two things with your feat selection I would do differently. First and foremost I would move up Improved Critical. Level 15 is very late, and Imp. Crit. really does a lot for your damage output. I would probably take it at lvl 9 and move the THF feats down.
    Second thing is Hamstring. I think Imp Trip or Stunning Blow would do more for you, but that is more of a preference thing I guess .

    Regarding gearing, you have to be very watchful of your defenses. You can maintain a reasonable ref-save, but it will take some work. The new Riposte VIII bracers at lvl 15 made a world of difference to me. Try to keep blurry and updated dodge items, and you should be alright. At some point you might be getting better defenses overall by swapping from light to cloth armor, to get your dodge up.

    I had a ton of fun with mine, and I am sure you will with yours too . Enjoy!

  3. #3
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    You could always go 9 barbarian / 9 arty / 2 rogue and use repeaters and good umd. This was the easiest self healing barb life I ever did.

  4. #4
    Micki's Delirium
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    Quote Originally Posted by jskinner937 View Post
    You could always go 9 barbarian / 9 arty / 2 rogue and use repeaters and good umd. This was the easiest self healing barb life I ever did.
    I will keep that in mind. I've yet to play a bow/ crossbow toon as well. (basically I enjoy end game a lot, so I don't TR much). I don't think I want to do that with my 1st barb, though. But it's an idea.
    Read my blog: Micki's Delirium
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  5. #5
    Micki's Delirium
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    Quote Originally Posted by xMund View Post
    I am just finishing a Barbarian life with a very similar build, only I opted for trapping skills instead of UMD. If I had to do it again, I would probably go the UMD route too. Please share your experiences with this as you move forward .

    There are two things with your feat selection I would do differently. First and foremost I would move up Improved Critical. Level 15 is very late, and Imp. Crit. really does a lot for your damage output. I would probably take it at lvl 9 and move the THF feats down.
    Second thing is Hamstring. I think Imp Trip or Stunning Blow would do more for you, but that is more of a preference thing I guess .

    Regarding gearing, you have to be very watchful of your defenses. You can maintain a reasonable ref-save, but it will take some work. The new Riposte VIII bracers at lvl 15 made a world of difference to me. Try to keep blurry and updated dodge items, and you should be alright. At some point you might be getting better defenses overall by swapping from light to cloth armor, to get your dodge up.

    I had a ton of fun with mine, and I am sure you will with yours too . Enjoy!
    thank you for your advice. I will have another look at my build and feat selections. And yes, I think getting my ref save high enough to matter will be a bit tricky maybe.

    On the blur thing, my toon has perma blur on her gs hp goggles. I also have the mabar cloak lvl 4, 12 and 16.
    Read my blog: Micki's Delirium
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  6. #6
    Community Member psykopeta's Avatar
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    with ur 2 int & cha tome

    dump whatever, raise int and cha to 14, this way u'll be always maxing search and disable device (and have a higher chance with cha skills,umd mostly)

    from 7 and further put the 0,5 skill points in UMD

    take 2nd rogue lvl at lvl 13, put lots a points in UMD (after the 1 in search and dd) this way ur search and disable will be at 17, and UMD at 16,5

    get some +6 cha item, and 2 items 1 with some equipment bonus to cha skills/umd and other with some enhancement bonus to cha/umd skills and from 13 and further will have almost no fail on heal scrolls

    that is much more useful than having evade at 7 or a bit more str/con base

    btw 18 barb-2 rogue > 9-9-2 whatever unless u go wf and use spells, only via survivability-thanks-to-spells u would compensate the loss of dps (however the life will take much more to finish than the brute way)

    if you're worried about the traps in von5 don't worry, i use to skip it every life, not gonna sit waiting for hours to get 50k when in same time can get more

    to push ur reflex get a parasitic breastplate and craft uncanny awareness on it, don't waste points/feats on reflex/dex, u have uncanny dodge and gh to push ur reflex (however the 2 rogue's aren't for evade mainly, are for the skills) out of reflex you'll only get ac from dex
    psykopeta is finally baconpletionist because there isn't anything to delay it more - thelanis, where the gimps claim to be pros and noobs claim to be pros, no newbies allowed(unless they claim to be pros), we have enough drama w/o them. PS: I post only in the latest thread shown in main page, in the weird case u want something from me, feel free to send pm

  7. #7
    Micki's Delirium
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    Quote Originally Posted by psykopeta View Post
    with ur 2 int & cha tome

    dump whatever, raise int and cha to 14, this way u'll be always maxing search and disable device (and have a higher chance with cha skills,umd mostly)

    from 7 and further put the 0,5 skill points in UMD

    take 2nd rogue lvl at lvl 13, put lots a points in UMD (after the 1 in search and dd) this way ur search and disable will be at 17, and UMD at 16,5

    get some +6 cha item, and 2 items 1 with some equipment bonus to cha skills/umd and other with some enhancement bonus to cha/umd skills and from 13 and further will have almost no fail on heal scrolls

    that is much more useful than having evade at 7 or a bit more str/con base

    btw 18 barb-2 rogue > 9-9-2 whatever unless u go wf and use spells, only via survivability-thanks-to-spells u would compensate the loss of dps (however the life will take much more to finish than the brute way)

    if you're worried about the traps in von5 don't worry, i use to skip it every life, not gonna sit waiting for hours to get 50k when in same time can get more

    to push ur reflex get a parasitic breastplate and craft uncanny awareness on it, don't waste points/feats on reflex/dex, u have uncanny dodge and gh to push ur reflex (however the 2 rogue's aren't for evade mainly, are for the skills) out of reflex you'll only get ac from dex

    Than you for your reply. I think you're missing what kind of toon I'm trying to build. I want:
    1. dps
    2. survivability and self healing.

    I don't plan to do traps at all, if you look at my build plan you see that I didn't put any skill points in dd or search. I have a trapper wizard that I do traps with, this guy is just gonna be dps, not traps. And von5? I don't usually run von5 til epic level, for a lovely first time bonus.

    Also, I may note that I hate soloing. I either join lfm's, friends, or put up my own lfm. I will starts solo, as I don't like waiting either, but usually someone joins me before I finish.
    Read my blog: Micki's Delirium
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  8. #8
    Micki's Delirium
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    Default Trying again

    Ok, rearranged the feats a bit, sticking to my first idea of 18str-12dex-18con human

    As I understand it, umd for healing will be less valuable on the higher levels when you will be raged all the time. But, it's still usable for self buffing etc.

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Maidae 
    Level 20 Chaotic Good Human Female
    (18 Barbarian \ 2 Rogue) 
    Hit Points: 348
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 16
    Reflex: 11
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             18                    25
    Dexterity            12                    14
    Constitution         18                    20
    Intelligence          8                    10
    Wisdom                8                    10
    Charisma              8                    10
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    25
    Bluff                -1                     0
    Concentration         6                    10
    Diplomacy            -1                     0
    Disable Device       n/a                    n/a
    Haggle               -1                     0
    Heal                 -1                     0
    Hide                  1                     2
    Intimidate            3                     4
    Jump                  8                    24
    Listen                3                     4
    Move Silently         1                     2
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     0
    Search                2                     3
    Spot                  3                     4
    Swim                  4                     7
    Tumble                2                     3
    Use Magic Device      3                    23
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Search (+3)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Human Bonus) Cleave
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Selected) Power Attack
    
    
    Level 2 (Barbarian)
    Skill: Balance (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 3 (Barbarian)
    Skill: Balance (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 4 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Barbarian)
    Skill: Balance (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Barbarian)
    Skill: Balance (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Barbarian)
    Skill: Balance (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Rogue)
    Skill: Balance (+1)
    Skill: Concentration (+3)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Barbarian)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Barbarian)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 13 (Barbarian)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Barbarian)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Barbarian)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Stunning Blow
    
    
    Level 16 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Barbarian)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Barbarian)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 19 (Barbarian)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Read my blog: Micki's Delirium
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  9. #9
    Community Member ycheese123's Avatar
    Join Date
    May 2010
    Posts
    362

    Default

    Quote Originally Posted by Micki View Post
    I have come to hate barbs.


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