Matt Walsh:
But Truth is eternal, so it can never be old or new. It never ‘was’ or ‘will be.’ It just ‘is.’ It always ‘is.’
Good point... especially given the timing and the pumpkins everywhere.
While obviously some people want every single mob to be undead, that's not carved in stone anywhere and in no way "ruins" the event. It makes it more interesting than just having the same 6 mob types or whatever.
I do agree that the Faerun/Eberron crossover is pretty bizarre from a lore standpoint, though.
.. which inconveniently have stopped dropping, I believe. I may have to resort to swinging my triple-positive maul, despite being in no way spec'ed for it.
ETA: Those pretending that undead don't have a specific immunity that makes rogues ill-equipped to deal with them and thus far, far less efficient than many other classes are simply wrong. You can kill any mob with any character, but some are much better at certain types than others.
Last edited by Qaliya; 09-18-2013 at 10:59 AM.
OMG! THis is why I would fail as a developer. Not only did I forget the werewolves, but I also forgot the hags , rats, and takens. *bangs head on desk* I guess I should be happy I thought of the ones I did. And spiders. Spiders are great for Halloween. I think they could add a bit to the décor too, maybe drop a few bodies lying amid the pretty pumpkins to gore it up a bit. Or just bits of bodies.
Although I still think Succubi (as demons) and Shadar-kai (as grisly serial killer types) still fit, although I do acknowledge you don't find them creepy looking like I do.![]()
And for those who are stuck on the Faerun/eberron split, please go to Dejuba's (spelling?) post. It's enlightening.
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ime an old person i find all change initially upsetting![]()
ime not against new mobs but why shads and succubi instead of the many more halloweeny type mobs in game
hags,werewolfs,will o wisps and others ime sure ime forgeting
as for the clericcentric comment from some posts earlier in thread ALL caster types rule in mass spawn situations like these
first 2 events i ran on my wiz,he killed just fast as the clerics i ran later...a two handed cleaveing toon does pretty well also
So we're getting succubi and goths? That's not really as much to do with Halloween itself as with office parties and trick-or-treating.
What's next? Kobolds in Elvis costumes? Night Hags dressed as sexy nurses?
I believe it's pretty obvious: it's a (poor) attempt at promoting the "Xpack". Toss elements of the Xpack into a FTP event (I think it's FTP, I've always been VIP so don't know for sure. Delera's is Premium, so maybe not) in order to pull in and bolster possible waning sales. It makes sense from that standpoint - and makes sense as a marketing ploy in regards to how Turbine seems to strategize in this area. It also explains the lack of a explanation. They never comment on marketing.
However, if there a packs of invisible assassins running around hitting for 150-300 pts of damage like they do in quests I'm not going to be very happy. It will become very annoying, very fast.
after i moaned earlyier in this thread ive come to a important conclusion.
MABAR MABAR MABAR
your friend sil![]()
Sure they do, since SHADAR-KAI DO EXIST IN EBERRON !
Back when Eberron was first being promoted as a setting by Wizards, the #1 thing that was listed in the "Ten Things You Need to Know About Eberron" was "If it exists in D&D, then it has a place in Eberron." Usually with a different backstory, but the concept and rules are all there.
I've been a hardcore Eberron fan from the day the setting was first released, but I'm always baffled by other fans of the setting who complain about adding new supplement material to it because it "didn't belong in Eberron." Everything belongs in Eberron. It was designed to be that way.
Matt Walsh:
But Truth is eternal, so it can never be old or new. It never ‘was’ or ‘will be.’ It just ‘is.’ It always ‘is.’
So we can't expand with the modern lore of the setting, but only use the out of print lore because that is what the mechanic rules were based on? I find the idea really sad and disheartening as a player in this game. While I'd agree mechanics should be treated carefully, as I have zero idea how compatible they would be with 3/3.5, I think lore should be open and reflect all the possibilities of a setting, not closed down to one specific edition set.
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Shadar-kai first appeared in the 3rd edition Fiend Folio.
The #1 rule of Eberron from day 1 is that "if it exists in D&D, then it exists in Eberron."
So even if you buy into the tired argument that 4e material "doesn't count," there is still precedent for Shadar-Kai in Eberron.
I much prefer TrinityTurtle's argument, but in recognition of the way that setting-purist logic works, I submit the above.
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I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Kensai, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.
No real point here, just a turtle hug for her Mossa! And a question...Dolurrh. The way my son described it to me (he plays way more Eberron than I do) is that it's the plane of the dead, and everyone goes there regardless of how they lived their lives and faces the same decay into apathy and despair. Is that really how the plane works or is the offspring having one over on old mom who spends most of her gaming time in Faerun, Ravenloft, and Greyhawk?
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Eww, you made me look at a 4th Edition Forum *shudder* Pass the Brain Bleach!
Finish reading what you Linked/Quoted:
I can't find Shadar-Kai in my Players Handbook, Monsters Manual or Dungeon Masters Guide.Originally Posted by ECS
The main reason I'm opposed to it is they just seem very much not Ebberon to me and I would much rather see effort spent on making Eberron more distinct from other places, instead of making it more bland.
Despite that, if they introduce the Shadar-Kai into Eberron properly with the aforementioned backstory, I wouldn't have any objections.
However, just dumping the Shadar-Kai, introduced in a Faerun Expansion, and currently only found in Faerun, into an Eberron themed event with no backstory, rhyme or reason is just wrong on so many levels.
It was designed so everything could belong, not that everything did belong.
Just because something is created for a different setting, doesn't mean it should be diluted by instantly being put in every other setting, otherwise why don't we just throw the Orbs of Dragonkind into Eberron, along with Faerun as a previously undiscovered continent and oh why not Cannibal Halflings and Dragon Kings for good measure!
Some differentiation and distinction between settings is nice, even when it's possible for the characters to move between them.
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