Let people use the necropolis scarabs and grind them up a set for the nullification scarab trinket.
Let people use the necropolis scarabs and grind them up a set for the nullification scarab trinket.
excuse me, what's that nullification scarab trinket? wiki has no clue (1st i thought it was the http://ddowiki.com/page/Item:Scarab_of_Protection or the http://ddowiki.com/page/Item:Scarab_of_Spell_Absorption)
also... the scarab turn ins are strong enough lol (they should add another one for necro 4!! )
psykopeta is finally baconpletionist because there isn't anything to delay it more - thelanis, where the gimps claim to be pros and noobs claim to be pros, no newbies allowed(unless they claim to be pros), we have enough drama w/o them. PS: I post only in the latest thread shown in main page, in the weird case u want something from me, feel free to send pm
whats so strong about the turn ins? a crappy ghost touch bow that any ghost bane can wreck, a 1-8 damage trinket you have to get hit for, and a lesser turning trinket that gives 2 extra turning not even useful for a majority of classes.
at least a spell absorb scarab is useful to everyone and would help immensely throughout leveling inside the necropolis + give an option to not be lashed together with someone that has death ward or greater restoration.
it also makes people run the lower necro quests more because there's an actual practical and useful reward waiting for them as they gather scarabs.
Yeah I agree the scarab rewards, in general, could use a revamp. Its doubtful that, at that level, its possible or worthwhile to try and make named weapons that can compete with the new lootgen...but definitely better armor/accessories/clickies could be had. A Deathward clicky, for instance, would be immensely useful as a Necro I reward, rather than just the Deathward potion you get for Necro super-rare collectable turn-ins.
I usually farm my Deathward clickie from Tangelroot"
http://ddowiki.com/page/Visor_of_the..._Render_Guards
With arty capstone it lasts 20 minutes.