Most of the good stuff is for melee druids, which makes me worry they are just prepping to remove TWF feats from working on animal form by update 20, but on Lamannia Known Issues (Last Updated 9-12-2013), Druid TWF feat proccing off hand attack working while in Animal Form is not in it, if it is going to be removed, then at least add it on patch notes so some of use don't do something stupid and have to get hearts later on. And yes TWF on druid it still works on Lamannia so if it is considered an issue you would think it would be there.
On to the improvements:
Seasons Herald:
*Wand Heighten & Wand Scroll Mastery got merged into Wand and Scroll mastery which add tier 3 adds 75% to heal from scrolls and wands and +3 to wand dc.
*Time and Tide now merged into 1 feat that adds +1 to caster and max caster level(Should have been like this from the start, glad to see you guys correcting bad decisions)
*New feat added at tier 5: Strength and Solstice: +1 DC to evocation and transmutation spells.
Natures Warrior:
*Extra Wild empathy is now NOT connected to flight. Also grants 5 positive spell power per tier for a total of 15 at tier 3.
*Fight now also grants 1 ac per rank. [lol]
*instinctive fighting core ability now also grants 1 damage per core, and 10 positive spellpower. [This is nice, but w/o TWF feats working, animal form will still be garbage and wont make up for it.]
*Essence of the Turtle Dyke now grants an additional 5 spell power, on rank 2 it still says 5 spell power but tier 2 is actually 10 to positive spell power.
*Beast Form Mastery: On wolf form: 2d6 Sneak like always, 2 base melee damage, and 10 prr. On Bear: +2 damage, 15% attack speed(Should just increase the speed for bear form by 15% and add an extra 20 prr instead of 10 and some ac) , 10 prr. You also gain: +1Dex,Con,Str +2 Bluff and Intimidate. 2.5 casting speed to 1.5 is removed, it is now:
*New tier 5 in nature warriors added: Natural Adept: Cast spells 1.5 slower while in animal form instead of 2.5. costs 1 ap.
PSA: Alpha strike still sucks..reduce the damage and make it a 3 second cleave already like you guys will probably end up doing anyways, or if insisting on 12 seconds at tier 3 make it that essence of the Turtle adds a 5% to refresh it when you get hit, and essence of the dyke when you crit, this cannot occur more than once every 3 seconds.