Originally Posted by
Havok.cry
You are terrible at arguing, but I find feeding trolls to be entertaining, so here goes:
I don't denie that, lots of it gets lost in translation. And on occasion i will be taken for a troll, my posts in this tread have been unusually harsh in this tread, i usually reserve my bile for dev errors
1-as I have said many times, the devs will break anything and everything they do. The devs will do things. So being against an idea based on the the idea that the devs might break something while trying to implement it is not rational.
What ever it is they break, it takes time to repair it, making our game time less fun (usually) and requiring downtime while they patch things up, as they have done a few times now, seems somewhat rational given the past.
2-The devs that are making new raids and quests are not the devs that are would work on this if turbine ever tried it.
It's still a waste of time and money, better spend hire ring good loot/content developers instead of mucking about in old code trying to implement things that do not weigh up against all the costs.
Don't forget that Turbine doesn't have the resources of WoW, even with big (warner) brother looking over their shoulder
Alot more people than the functionally impaired would find this feature useful. Anyone who has had a mom interrupt their gaming would use this. Anyone who has had wife aggro would use this. Anyone who has an on call job would use this. Anyone who only has a few minutes in small blocks would be able to use this. It would functionally open the game up to a wider audience. It would also not effect anyone who would not use it at all. You claim this is a social game, but you are seemingly of the opinion that all the social responsibilities of real life should be discarded, or the people who must meet them should be penalized by having to restart quests when real life responsibilities take them away from the game. I have to assume that you do not actually understand real social interaction.
People mentioned spending 3 (and 5) hours in a quest (not the few minutes you mention), with party members? Something is going horribly wrong here. With a few really rare exceptions, most quests are very straightforeward and require little backtracking. (and yes i'll admit, chains of flame that you mentioned is one of those maze like structures)
An MMO isn't a casual game, it requires things from you, that's why i recommended (console) games with a pause/safe feature.
I also mentioned grouping up (you know, the social part?)
I also mentioned learning stuff (you know, taking advice from those group members, sharpening your skills)
Further as many, in many threads have said, the devs that work on bugs are not the devs that work on content and different from both of those are the devs that make new features. Those devs' time will never be spent fixing bugs. So having them work on a new feature that some, not you, but some, might want will never ever ever take away from devs fixing bugs.
i stated: adding raids/packs and bug fixes
This is pretty much text book bullying. Trying to make me feel guilty for even having an opinion that is different from yours. Seriously you should stop that now while you aren't too far behind.
this was a response to:
Is there any objection to this that does not involve trying to force people to play the way you want them to?<--------i'ts fine if people want to solo quest to figure them out, but all i was saying was: if you can't figure it out, trie to team up (again, the social part) and ask for help, tips what ever, instead of asking for a feature to take a break for a couple of days in what essential is a 30 min quest (an hour at best) because he cant do it in his 2 hours. By this time this person should be playing what? lv 12? atleast lv 10 toon, Grouping up and socializing with said party members should, by now, have given him(her?) that info.
While some people might use a save feature as a crutch to get through content, many others, including some of the best players I know, would use it to over come real life time constraints. Making inconvenient things more convenient without effecting the difficulty or entertainment value of the content would not have the effect you are describing. The game is on life support for many reasons, but not for things like this. This is a "special aid" as much as more backpack or bank space would be.