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  1. #1
    Founder Delacroix21's Avatar
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    Default Cormyrian weapons, please give them a slot!

    Can we please see about adding a single red slot to the Cormyrian weapons? I am rather fond of them (even if no one else is) but they are in dire need of an augment slot to keep them up to par with lootgen. Can we please add a slot to them? =)
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  2. #2
    Community Member cipherdawn's Avatar
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    Default

    Agreed.. would love that too.

  3. #3
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    Default

    I think a slot and a small chance at an increased critical profile!

    With the randomness we could get any of the following:
    -Red Slot
    -Increased Threat Range
    -Increased Multiplier
    -Increased Die Damage

    Wouldn't it be nice if we could get a small chance at one of these, instead of the base metal type you seem to get.
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  4. #4
    Community Member Urjak's Avatar
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    Default

    OR:

    Why not let us upgrade our cormyrian/spelltouched weapons? ... currently highest version is ML24 ... what about:

    ML24 cormyrian/spelltouched + whatever-new-stuff-we-will-need-to-grind-out-from-new-content: ML26: adds a red slot
    ML26 + some-other-new-stuff-we-will-need-to-grind-out-from-even-newer-content: ML28: increases base die by one step (1d2 -> 1d4, 1d4 -> 1d6, 1d6 -> 1d8, ...)
    ML28 + something-from-next-expansion: ML30: something even more awesome^^

    Why I would like to see base die increase instead of crit-range/crit-mul/die-count?
    The above all have very different increases in total power for different weapon types, though ofc I wouldnt mind getting a die-size increase PLUS crit-range/-mul increase
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  5. #5
    Founder
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    Default

    Were these changed in update 19 with the loot changes?

  6. #6
    Community Member
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    Give them increased base damage, like Paragon/Epic weapons.
    Without that they'll be worse than random loot.

    Geoff.

  7. #7
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    Quote Originally Posted by GeoffWatson View Post
    Give them increased base damage, like Paragon/Epic weapons.
    Without that they'll be worse than random loot.

    Geoff.
    Agreed - a ml 16 longsword that does 1d8 vs the threnal warblade 1.5[1d10] with 2 slots at ml 8 makes the costs of these weapons laughable even if they do have greensteel equivalent abilities.
    1) "Quijenoth" Main Arcane Caster, 2life PM, 3life BrdTR, 4life FvS.
    2) "Vallaes" Melee Tank build, 2nd life Barbarian.
    3) "Elvraema" Experiments, 1-Mnk6/FvS14 Solo build. 2-"Dronker"

  8. #8
    Community Member psykopeta's Avatar
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    Quote Originally Posted by quijenoth View Post
    Agreed - a ml 16 longsword that does 1d8 vs the threnal warblade 1.5[1d10] with 2 slots at ml 8 makes the costs of these weapons laughable even if they do have greensteel equivalent abilities.
    until you check the damage of the augments at ml16 and notice that...well, they're far behind GS most bonus XD
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  9. #9
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    Quote Originally Posted by psykopeta View Post
    until you check the damage of the augments at ml16 and notice that...well, they're far behind GS most bonus XD
    Yeah the augments don't scale well and on my WSS toon (currently level 8) I'm slotting 2 1d3 damage augs on the threnal warblades with no intention of increasing them once I can equip my greensteel longswords at 12.

    I decided to push my challenge coins into some more longswords just to see what effects I could get and I noticed the next sword had stunning with the 3% chance to stun.

    My only conclusion is that these cormyrian weapons got completely missed during the re-evaluation of weapons over the past updates. So ill be holding onto them in the hopes they get updated soon (and retroactively so).
    1) "Quijenoth" Main Arcane Caster, 2life PM, 3life BrdTR, 4life FvS.
    2) "Vallaes" Melee Tank build, 2nd life Barbarian.
    3) "Elvraema" Experiments, 1-Mnk6/FvS14 Solo build. 2-"Dronker"

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