Now, I know this probably isn't optimal, but I'm looking at this build for a few reasons:
- I have a few sorc lives to do on my Favored Soul, and I'm not really interested in building a battlecaster since it'd mean building new GS.
- I solo pretty much exclusively, only grouping when I feel I need to.
- I love trap bonus. Even if it slows me down, I enjoy the feeling I get from seeing that bonus in my XP log.
- I'm currently leveling a toon without evasion for the first time in a while, and I hate feeling limited by a low reflex save and inability to avoid trap/caster damage.
So, I'm thinking Warforged 18 Sorcerer/2 Rogue, aimed at high survivability at all levels from 1-20. I'll be Fire/Acid savant in early levels, swapping to Acid/Water later on.
Stats(36 pt)
STR 12
DEX 8
CON 16
INT 16
WIS 6
CHA 16 (levelups here, of course)
Feat List
1 Insightful Reflexes
3 Maximize
6 Empower
9 Quicken
12 Heighten
15 SF: Conjuration
18 GSF: Conjuration
Skills
DD, Search, Concentration
W/ tome and 2nd rogue level add: Spellcraft, Repair
My main questions for you are:
- will I be able to hit a high enough reflex for it to actually matter?
- Relatedly, should I consider 2 paladin, even though it will hurt my casting ability?
- Is there anything I'm missing out on by choosing 2 rogue instead of 2 monk? I don't really care for the melee ability, and the stances seem kind of useless to a sorc.
- Will I miss UMD? Since I can self-heal, I don't see any reason for it other than maybe Raise Dead scrolls, which only matters when I'm not soloing. Also, restricted race items are being replaced for the most part with the cursed and masterful craftsmanship items, anyway.
- Will I need many points in Repair? I figure I'll be able to self-heal with Recon pretty thoroughly regardless.
- Is there something I'm missing stat spread/skill/feat wise?