Theorybuild - The Avenging Angel v1.1 - U19
"To Decimate, To Destroy, To Devastate - To Exterminate, To Eliminate, To Eradicate"
Overview
The historical Solar & Divine Phoenix builds have always had an impact on me, and with the new Kensai enhancements providing access to centered weaponry for any monk willing to go that route, I wanted to put together a fun new Theorybuild that could accomplish some great Damage & Self-sufficiency for EN/EH content but then change and grow into a EE capable character through later progression (read: Gear!).
Thus, I've mutated my Dark Inquisitor into the following new U19 enhancement flavoured build.
Despite many attempts to try a build that utilised TWF, I could never achieve the DPS output that I wanted to give the build, until I sucked it up and went the centered Monk route with Heavy Blades. Then, THEN, the build finally opened up and started giving out the kind of numbers I wanted to see.
I've added on surety to the build in the form of Crowd Control and also tried to ensure the defensive side is covered as well. This will scale into EE through Fury of the Wild, but provide solid Stunning Blow for EN/EH as well.
Finally, I've now split this into two distinct builds - a Air Stance flavoured version for running EN/EH content, and then an easy-to-adapt too Earth Stance EE version should you choose to step up to the increasingly difficult content.
As always, this is a template for you to adapt and implement your build around, including your level/class choices along the way.
Main Goals
- Devastating THF Damage Potential
- High speed strike rate & Doublestrike potential
- Crowd Control
- High Dodge, Saves & Evasion
- Self Healing & Healing Amplification
- EE Viability through adaptation
Credits
Some credits are due here, for original builds that have given rise to my own theory build.
SolarDawning: Solar Phoenix
Whomhead: Divine Phoenix 2.0 & Divine Phoenix 1.0
Carpone: U19 Kensai Cleaver Monk
Core Build
Human
- Additional Feat & Skill Point
Fighter 8
- 5 Bonus Feats
Paladin 6
- Divine Grace
- SP Pool & Meta-Magic Access
Monk 6
- 3 Bonus Feats
- Evasion
- Adept of Forms
- Buy access to Grandmaster Forms
Kensai / Knight of the Chalice / Human / Nina-Spy Enhancements
- Centered access to Heavy Blades through Kensai
- Divine Might Insight bonus to Strength
- Exalted Smite Evil Tier 3
- Vigor of Life & Improved Recovery Healing Amp
- Kensai Haste Boost
Fury of the Wild Epic Destiny
- No-DC Crowd Control through Overwhelming Force
- Large DPS Increases to baseline THF Damage
- Massive DPS Boost to Exalted Smites via Adrenaline
Character Build
- 36pt Human, 3 Fighter Past Lives
Str: 18 Base, 60 with Gear/Tomes/Ship/Self Buffs
Dex: 12 Base, 34 with Gear/Tomes/Ship/Self Buffs
Con: 14 Base, 36 with Gear/Tomes/Ship/Self Buffs
Int: 08 Base, 14 with Gear/Tomes/Ship/Self Buffs
Wis: 12 Base, 30 with Gear/Tomes/Ship/Self Buffs
Cha: 14 Base, 34 with Gear/Tomes/Ship/Self Buffs
Strength Potential
18 Base +7Lvl +4Tome +10Item +12Insight(DM) +1Racial +1Exc +5Rage +2Ship
= 60 Str
Heroic Feats
7 Standard, 5 Fighter Bonus, 3 Monk Bonus, 1 Human = 16 Feats
- THF, ITHF, GTHF
- Power Attack, Cleave, Great Cleave, IC: Slash
- WF: Slash, WS: Slash, GWF: Slash
- Stunning Blows, Improved Sunder, Master of Forms, Grandmaster of Forms
- Dodge, Empower Heal
Epic Feats
- Overwhelming Critical, Quicken, Blinding Speed*
- Perfect THF, Tactician
* Despite being in GM Air stance primarily, taking this gives you stance flexibility - maybe you need to swap into GM Water for a moment or two while you deal with some nasty casters? It's also still there for an eventual 'upgrade path' to the EE version of the build.
Enhancements
Kensai - 33pts
C WF: Heavy Blades, Spiritual Bond, Strike with No Thought
1 WS: Heavy Blades, Haste Boost 3, Extra Action Boost 3
2 WS: Heavy Blades, Kensai Tactics 3, Weapon Meditation
3 WS: Heavy Blades, Shattering Strike 2
4 WS: Heavy Blades
5 Keen Edge, Deadly Strike, One with Blade
Knight of the Chalice - 25pts
C Hunter of the Dead 1, Courage of Heaven 1
1 Extra Smite 2, Extra Turning 3
2 Extra Smite 2, Divine Might 3
3 Exalted Smite 3, Vigor of Life 1
4 Vigor of Life 1
Human - 11pts
C AB: Damage, Strength
1 Improved Recovery 1
2 THF Fighting Style 3
Ninja Spy - 11pts
C Ninja Training 1, Ninja Training 2, Shadow Veil
1 Sneak Attack Training, Acrobatic 3
2 Sneak Attack Training, Agility 1
Fury of the Wild
1 Primal Scream 3, Tunnel Vision 3
2 Acute Senses 3
3 Malicious Weapons 3
4 Sense Weakness 3, Overwhelming Force 3, Wild Weapons 2
5 Fury Eternal
6 Unbridled Fury
Destiny Twists
1 Dance of Flowers - GMoF Tier 1
2 Legendary Tactics - LD Tier 1
3 Rejuvenation Cocoon - PA Tier 1
Offensive Potential - Grandmaster of Air & Breach, Dividing Blade
Two Handed Fighting - Speed Overview
- Grandmaster Air Stance for Permanent Haste
- 30% Kensai Haste Boost & 20% Human Damage Boost Dual Boosting
- 8 Action Boosts per rest
Potential Doublestrike
10% Grandmaster Air Stance
06% Doublestrike Item
03% Artifact: Flawless Black Dragonscale
01% Enh: Strike with No Thought
= 20% Doublestrike
Two Handed Fighting - Damage Overview
- Full GTHF Line
- Full Human Enhancments to THF
- Perfect THF Feat
- FotW Destiny: Malicious Weapons 3, Wild Weapons 2
- 66% Glancing Blow Damage
- 34% Weapon Effects Proc
Crowd Control Overview
- No Save 10s Crowd Control with Overwhelming Force
- DC65 Stunning Blow with +3DC Improved Sunder Leader
Potential Stunning Blow
10 Base
25 Strength
10 Stunning item
06 Exceptional Combat Tactics
03 Enh: Kensai Tactics
06 LD: Legendary Tactics
03 Past Life: Fighter
02 ED Feat: Tactician
= 65DC
Potential Damage - Breach, Dividing Blade
Two Handed Fighting - Base Damage with Breach
28 Breach Avg Damage = 2.5[2D6] + 1.5[W] Dance of Flowers
08 Magic Weapon
10 Weapon Bond
37 Strength (Strength 60)
10 Power Attack
06 Kensai Enhancements
02 WS: Slash
10 Deadly Item
04 Artifact
06 FotW Innates
= 121 Damage Per swing, +66% Glancing Blows (3 in 4) = 180 Per Swing Avg
Two Handed Fighting - Adrenaline Exalted Smite Critical Damage with Breach
121 Base Damage
025 Smite Evil Damage (Paladin Level 6)
010 Seeker +10 Item
005 Exc Seeker +5 item
= 166 Damage
x4 Adrenaline Multipler
= 644 Damage
x2 Base Crit
+2 Exalted Smite Crit
= 2,576 Damage
'Perfect' Smite Evil on a natural 19/20 with Breach
644 Base Damage
x2 Breach Base Crit
+2 Exalted Smite Crit
+1 Overwhelming Critical
= 3,220 Damage
'Stars Aligned' Potential (Max Base Damage on Breach, natural 19/20)
= 141 Base Damage per swing, 181 after Smite/Seeker Effects, 724 with Adrenaline
x5 Critical
= 3,620 Damage
Hmm, there's something kind of satisfying when you have to use comma's in your weapon damage calculations!
I'd also like to see the screenshot that beats this 'stars aligned' damage with this build through buffs or other +damage that I've missed off....