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  1. #1
    Community Member Infiltraitor's Avatar
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    Default Reignbeau Sword and Board

    This build has been discontinued. Much better builds have been made by other people. New content is best done with AA Furyshot.
    The Reignbeau, Raid Tanking Build
    900 DPS Min-Maxed Sword & Board Tank

    What can I expect from the Reignbeau Build?

    Zerging: Very Good
    Raid Tanking: Very Good
    Solo: Decent

    The Reignbeau build brings the much needed backup to your Epic Elite content. This build is optimized to handle all the things that could go wrong in your Epic Elite quests. It's greatest asset is as a very versatile multitasking build. Besides keeping the squishies safe so that they can do their job, you are also throwing no-line-of-sight healing on other melee to conserve healer resources. It also functions as a self-healing stormreaver tank in Epic Hard Fall of Truth.


    How it works
    Find a mob for your Tank to run over.
    Adrenaline Overload + Divine Sacrifice for 1424 Piercing Damage.
    Mob is knocked down and helpless for 10 seconds.
    Boulder Toss for 3511 Bludgeoning Damage. (505 * 3.09 Spellpower * 1.8 Helpless * 1.25 Crit Chance)
    Smack helpless mob for 1026 DPS (570 * 1.8)
    Total Damage over 10 seconds = 14,169 Damage over 10 seconds. (Can Use Speed Boost for more damage if so inclined.)
    Rinse, Repeat. 1416 DPS while zerging. I call it the Reignbeau Dash.

    Still don't have most of my gear.

    Pro
    -----
    60+ Saves
    Evasion
    208% Healing Received
    1136 Hit Points

    1950 Damage Bludgeoning Range Attack (20 second cooldown)
    1424 Damage Adrenaline Overload Melee
    145 PRR

    48 Spell Resistance **
    Self-Healing: 1001 HP Light the Dark, 7/Rest (500 HP on other players)
    Self-Healing: 467 HP Rejuvenating Cocoons, Forever/Rest (200 HP on other players)
    ~70% Damage Mitigation



    Cons
    -------
    Only 900 DPS vs Bosses
    60 Seconds vs EE Sobrien



    History
    Work on the Reignbeau tank actually began about 3 years ago due to being mass squelched by half of Ghallanda server. (I may or may not have sold a Litany that I had previously rolled on. For new players, Litany was a good item 3 years ago. As a result, I needed to be able to solo REALLY well.) Since then, I've been testing variants of the build across 9 different lives.


    12 Fighter / 6 Paladin / 2 Monk / 8 Epic
    Drow (Spell Resistance)
    Half Elf (Arcane Archer DPS when you get bored of tanking)
    Fury of the Wild
    (Past Life Paladin, Past Life Barbarian)
    MPFFF PFMPP PFFFF FPFFF
    Monk Levels take: Balance up to 11, Tumble to 4, UMD, Hide to 4, Move Silently to 4, Spot to 4
    Paladin Levels take: Heal, Spellcraft
    Fighter Levels take: Intimidate, Jump up to 10, Spellcraft, UMD up to 5, Heal.

    Feats
    ------
    7 Fighter + 2 Monk + 7 General + 3 Epic +2 Epic Destiny
    (1M) Power Attack
    (1G) Cleave
    (3G) Force of Personality
    (3F) Shield Mastery
    (4F) Weapon Focus: Piercing
    (6G) Greater Cleave
    (7F) Weapon Specialization: Piercing
    (8M) Toughness
    (9G) *Barbarian Past Life
    (12G) Magical Training
    (13F) Improved Critical Piercing
    (15G) *Completionist
    (16F) Improved Shield Bash
    (18G) *Greater Weapon Focus: Piercing
    (18F) Improved Shield Mastery
    (20F) Greater Weapon Specialization
    (21E) Epic Toughness x1
    (24E) Overwhelming Critical
    (26E) Perfect Two Weapon Fighting
    (27E) Epic Damage Reduction
    (28E) Elusive Target

    *Pick any 3
    Deflect Arrows
    Power Critical
    Toughness
    Barbarian Past Life
    Completionist
    Starting Stats
    32 Point Build
    -----
    16 Str 10 Build Points
    12 Dex 2 Build Points
    14 Con 10 Build Points
    14 Int 4 Build Points
    8 Wis 0 Build Points
    16 Cha 6 Build Points


    Ending Stats
    -----
    56 Str = +3 Lv +5 Tm +5 Rg +8 It +14 Ins +1 Exc +2 Gld + 1 ED +2 Com
    31 Dex = +5 Tm +8 It +3 Ins +1 Exc +2 Gld
    46 Con = +4 Lv +5 Tm +5 Rgt +8 It +3 Ins +1 Exc +2 Cls +2 Gld +2 Com
    28 Int = +4 Tm +2 Gld +8 It
    15 Wis = +4 Tm +1 Exc +2 Gld
    38 Cha = +5 Tm +10 It +1 Exc +2 Gld +3 Ins +1 Rac

    Base + Level + Tome + Rage + Item Enhancement + Insight Bonus + Exceptional Augment + Racial Enhancement + Class Enhancement + Guild Ship Buff + Epic Destiny + Completionist


    Enhancements-----------------

    Drow (5)
    -----
    Spell Resistance
    Xen'drik Weapon Training
    Drow Charisma


    Kensei (12)
    -----
    Kensei Focus Light Blades
    Spiritual Bond
    Strike with No Thought
    Kensei Weapon Specialization x3
    Haste Boost x3


    Stalwart Defender (8)
    -----
    Toughness
    Threatening Counternance x3
    Item Defense
    Shield Striking x3


    Paladin Knight of the Chalice (15)
    -----
    Fiendslayer I
    Courage of Heaven
    Extra Turning
    Extra Remove Disease
    Divine Sacrifice
    Divine Might x3
    Vigor of Life

    Paladin Sacred Defender (39)
    -----
    Holy Bastion
    Divine Righteousness
    Extra Lay on Hands x3
    Durable Defense PRR x3
    Resilient Defense x3
    Bulwark Aura x3
    Resistance Aura x3
    Hardy Defense x3
    Constitution x2
    Tenacious Defense x3
    Swift Defense
    Greater Sacred Defense Strength x3
    Harbored by Light x3


    Shintao Monk (1)
    -----
    Bastion of Purity


    Fury of the Wild
    -----
    Tunnel Vision x3
    Boulder Toss x3
    Primal Scream x3
    Acute Instincts x3
    Sense Weakness x3
    Overwhelming Force x3
    Fury Eternal
    Unbridled Fury
    Strength

    Twists of Fate
    -----
    Rejuvenating Cocoon
    Legendary Shield Mastery / Energy Sheath: Lightning
    Light the Dark


    Skills
    -----
    Intim 23 Rank+ 4 Tome + 14 Charisma + 19 Item + 2 Epic levels + 3 Epic Destiny + 4 GH + 2 Luck + 3 Enhancement + 2 Past Life = 76
    Use Magic Device 5 Rank + 2 Tome + 14 Charisma + 2 Epic + 4 GH + 2 Luck + 3 Bunny = 32
    Heal 23 Rank + 2 Wis + 4 Tome + 20 Item + 2 Epic + 4 GH + 2 Luck= 57
    Spellcraft 11 Rank + 9 Int + 4 Tome + 15 Augment + 2 Epic + 4 GH + 2 Luck + 6 Exc = 53
    Jump 10 Rank + 23 Strength + 4 Tome + 4 GH + 2 Luck = 43
    Balance 11 + 12 Dex + 4 Tome + 2 Epic Levels + 2 Luck + 6 Exc = 37
    Last edited by Infiltraitor; 12-07-2013 at 02:40 AM. Reason: MOAR DPS

  2. #2
    Community Member Infiltraitor's Avatar
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    Default

    Damage Bonuses: 54
    -----
    23 Strength + 5 Power Attack + 4 Weapon Specialization +4 Artifact +10 Competence +2 Luck +6 Fury of the Wild = 54 Damage bonus

    Mainhand
    -----
    Balizarde 15-20/x3, 2.5[1d8]+8
    11.25 Weapon +8 Enhancement +1 Drow +2 Spiritual +3 Kensei = 25 Weapon Damage

    Offhand
    -----
    Wall of Wood 19-20/x2, 2[2d6]+7
    17 Weapon + 7 Enhancement = 24 Shield Damage


    Damage Per Hit: 124
    -----
    79 Piercing
    3d8 Phlebotomizing
    1d12 Tunnel Vision
    1d8 Sense Weakness
    1d12 Sense Weakness
    1d20 Sense Weakness
    1d6 Slashing vs Evil
    1 Force


    Critical Bonus Damage Contribution: 65
    Relentless Fury 5% Bonus: 7
    Double Strike Chance: 24%
    Shield Bash Damage Contribution (w/ Crits): 74


    Total Damage Per Left-Click: 317
    Approx. DPS: 570
    DPS w/ 30% Speed Boost: 741

    1950 dmg Boulder Toss Net Increase: 60 dps
    1424 dmg Fury Eternal per 34 swings Net Increase: 75 dps
    Unbridled Fury per 5 minutes: 47 dps

    Total DPS: 923*
    *This is damage versus Bosses that are immune to stun. Zerging damage is significantly higher.


    Hit Points: 1136
    -----
    20 Heroic
    120 Fighter
    60 Paladin
    16 Monk
    15 Paragon
    33 Sacred Defender Enhancements
    8 Stalwart Defender Enhancements
    10 Draconic
    60 Toughness x2
    504 Constitution
    80 Epic
    50 Epic Toughness
    50 Brawn
    50 Brawn II
    20 Vitality
    40 Greater False Life
    ------------------
    1138 Hit Points



    Physical Resistance Rating : 145 (49.5%)
    ---------------
    14 Light Armor
    5 Shield Mastery
    5 Improved Shield Mastery
    30 Legendary Shield Mastery
    15 Planar Conflux
    50 Harbored in Light
    16 Enhancement
    10 Epic Damage Reduction


    Armor Class: 71 (0% Miss Chance)
    ------------
    10 Base
    10 Dexterity
    18 Armor
    15 Shield
    6 Natural
    4 Insight
    6 Aura of Good
    2 Stone of Change


    Dodge: 8%
    -----
    8% Balizarde


    Total Damage Mitigation: 70%
    -----
    49.5% Physical Resistance
    25% Displacement
    10% Incorporeal
    8% Dodge
    0% Armor
    5% Elusive Target
    (0.505)(0.75)(0.9)(0.92)(1)(0.95)=30%


    Saves
    -------
    03/03/03 Monk
    05/02/02 Paladin
    08/04/04 Fighter
    16/10/14 Stats
    08/08/08 Resistance
    04/04/04 Parrying
    14/14/14 Divine Grace
    04/04/04 Aura of Good
    02/02/02 Good Luck
    01/01/01 Adamantine Ritual
    02/02/02 Epic Levels
    00/00/03 Tunnel Vision
    04/04/04 Greater Heroism
    -------
    72/60/67


    Positive Spellpower: 239
    -----
    36 Sacred Defender
    10 Shintao Monk
    120 Gauntlets of Immortality
    18 Wall of Wood Implement
    23 Heal Ranks
    2 Wisdom Bonus to Heal
    2 Luck Bonus to Heal
    20 Competence Bonus to Heal
    4 Tome Bonus to Heal
    4 Greater Heroism

    Force Spellpower: 209
    -----
    53 Spellcraft
    138 Red Augment
    18 Wall of Wood Implement


    Gear Layout ---------------------------------------------------

    Balizarde, Protector of the King
    -----
    Attuned by Heroism: Tier 4
    Red Augment (+138 Force Spellpower)
    +8 Enhancement
    Keen
    Phlebotomizing 3d8
    Good Luck +2
    Dodge +8
    Keen
    Stone of Change Ritual (+1 Force damage)


    Wall of Wood
    -----
    Implement Bonu +18
    Shield +15
    Natural Armor Bonus +6
    Healing Amplification + 30%
    Shield Bashing + 20%
    Devotion +114
    DR 15/Slash
    Stone of Change Ritual (+1 Armor)


    Flawless Black Dragonhide Armor
    -----
    Doublestrike +3%
    Haste Guard
    Armor Piercing +20%
    Armor +18
    Max Dex Bonus 19
    Superior Acid Resistance
    Blue Augment Slot (Physical Resistance Rating +16)
    Stone of Change Ritual (+1 Armor)


    Helm of the Black Dragon
    -----
    Insightful Consitution +3
    Green Augment Slot (Hit Points +40)
    Yellow Augment Slot (Deathblock)
    Draconic Ferocity +3% Double strike


    Planar Focus of Prowess
    -----
    Insightful Dexterity +3
    Damage +4
    Attack +4
    Physical Resistance Rating +15


    Sage's Cuffs
    -----
    Kinetic Lore X
    Spell Penetration IV



    Ring of Shadows
    -----
    Ghostly 10%
    Blur Displacement 25%
    Hide +20
    Sneak +20
    Yellow Augment Slot (Strength +8)


    Ring of the Ravager
    -----
    Strength +6
    Exceptional Strength +1
    Healing Amp +20%

    Gloves of Immortality
    -----
    Touch of Immortality 2d2 hp/15 sec
    Healing +20
    Devotion +120
    Eternal Faith
    Superior Healing Lore +12%
    Yellow Augment (Globe of True Imperial Blood)
    Colorless Augment (Spellcraft +15)

    Goatskin Boots
    -----
    Speed XV
    Fortification 115%
    Colorless Augment (Constitution +8)
    Green Augment (Something Useful)


    Skullduggery Kit
    -----
    Intelligence Skills +6
    Dexterity Skills +6
    Green Augment Slot (Intelligence +8, Waiting for a useful augment to come along)
    Seeker +10



    Stolen Necklace
    -----
    Charisma +10
    Accuracy 9
    Yellow Augment (Vitality +20)


    Intricate Field Optics
    -----
    Spot +20
    Insightful Charisma +3
    True Seeing
    Green Augment (Resistance +8)
    Yellow Augment (Dexterity +8)


    Deadly Cloak of Intimidation +19
    -----
    Deadly X
    Intimidate +19


    Questions are welcome. Comments are appreciated. Suggestions would be very helpful.

    Why Force Spellpower rather than Level Drain Augment or 2d6 Elemental Damage?

    Burst DPS from the Boulder Toss is great for zerging. Bosses are also immune to level drain and many have elemental resistances. Bludgeon works great on most things that are strong against piercing damage. But most importantly, I like to scream "HADUKEN" when I one-shot epic normal critters.


    Why no sacred stance or stalwart stance?

    Stalwart and Sacred tanks got really royally screwed over on this enhancement pass. The most underplayed role with the most gimped options got nerfed. Tier 1 Twist of Fate Primal Scream does all that. Stances also prevent you from using Adrenaline Overload, Madstone boots, ect. Better off not using the stances.

    EDIT: Not using stances at all was a terrible idea on my part. It is better to have the stances as backup for the rare instances when clickies do run out. It also makes level-up much easier in heroic.


    Why only 5 points in UMD?

    No-fail stoneskin (for your allies) is good enough. I can't really think of any instance where you would want to stop killing stuff and break out a heal scroll since you will be so much better at absorbing/mitigating damage rather than healing it.


    Legendary Dreadnought's Master's Blitz would put you at 2000 DPS, why Fury of the Wild?

    Yes, and 800 DPS vs Raid Bosses. When tanking a boss, you will be unable to add additional stacks to keep your Master's blitz going. Sacrifices must be made in the name of tanking.

    Reignbeau, I just ran with you on Ghallanda server. You sucked.

    Probably. But the numbers on the build are all correct. The limiting reagent in this equation is the player's skill, not the player's build.

    Overkill much on the defenses?

    ...

    How do you self-heal tank a Stormreaver?

    Lightning Absorb = 0.5 * 0.7 * 0.67 * 0.8 * 0.82 = 0.153
    Energy Sheath - 50%
    Block Energy - 30%
    Cannith Crafted Trinket - 33%
    Ring of the Djinn - 20%
    Shockproof Armor - 18%
    With 84% lightning absorb and the fact that the debuff only stacks 5 times to a maximum of about 3000 lightning damage. You take 500 damage per BOOM once the charges on your Ioun stone, Jeweled Cloak, and Mantle of the World Shaper run out. And with 200% Healing Amp, 500 dmg = 1 Silver Flame Pot.
    Have fun!

    Reignbeau, you noob! Cleave and Great Cleave can't proc shield bashes nor double strike and they have a set animation. You LOSE dps if you have Attack Speed Boost running!!!111!!!!

    DOH. Guess its time for Overhaul #2.
    Last edited by Infiltraitor; 11-24-2013 at 02:44 AM. Reason: Updated with New Info

  3. #3
    Build Constructionist unbongwah's Avatar
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    I've got a dwarven build with a similar level split, so I'm very interested in making it viable.

    Various questions:
    • Why ftr dilly on a build w/so many ftr lvls? I thought the HE enhs don't stack w/class enhs. Surely monk (extra heal amp), cleric (95% Heal scrolls), or rog (+3d6 SA) makes more sense?
    • If you're not going for monk or cleric dilly, why so much WIS? Couldn't you spare a feat for FoP and reduce your stat dependencies a little?
    • What skills do you take? I presume Intim is a given.
    • Do you have Mobility slotted somewhere?
    • I'm surprised to see a ftr tank which spends so little on Stalwart. What do you think of Block & Cut?
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  4. #4
    Community Member Infiltraitor's Avatar
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    Quote Originally Posted by unbongwah View Post
    I've got a dwarven build with a similar level split, so I'm very interested in making it viable.

    Various questions:
    Quote Originally Posted by unbongwah View Post
    Why ftr dilly on a build w/so many ftr lvls? I thought the HE enhs don't stack w/class enhs. Surely monk (extra heal amp), cleric (95% Heal scrolls), or rog (+3d6 SA) makes more sense?
    The Fighter levels give feats, which are amazing. However, the fighter enhancements require significant investment to get anywhere. Spending the points in Kensei to get the same damage enhancements would have gotten me slightly more DPS but I wouldn't be able to grab the 20% healing amp from Helf. I was using the points spent in Fighter weapon damage to qualify for the healing amp.

    Likewise, Stalwart and Sacred are almost identical, except for a few key differences.
    1) Less Fortification but +33 Positive Energy Spellpower.
    2) Paladin Saves and Self-Healing vs Fighter Armor Class.
    3) The 15% shield bash is nice, but in having been testing it on live, I think I'd rather have spent those 13 Stalwart points in Knight of the Chalice for more healing amp. Will probably respec some of it for more mainhand dps.


    Also, the build it designed for maximum effectiveness when poo hits the fan. Heal scrolls take too long and don't heal as much as a 500 hp Rejuvenating Cocoon on a twist of fate. Sneak Attack works best when I don't have aggro, which I try to grab whenever possible. Monk 20% healing amp is probably going to end up as my first pick.

    Quote Originally Posted by unbongwah View Post
    If you're not going for monk or cleric dilly, why so much WIS? Couldn't you spare a feat for FoP and reduce your stat dependencies a little?
    The extra will save is nice, but I actually wanted the option of feat swapping into Monk dilly for more healing amp depending upon how difficult the new content was. I haven't had a chance to field test it in EE yet, (still squelched after 3 years.)

    Quote Originally Posted by unbongwah View Post
    What skills do you take? I presume Intim is a given.
    Do you have Mobility slotted somewhere?
    I'm surprised to see a ftr tank which spends so little on Stalwart. What do you think of Block & Cut?
    Skills are Intim, Heal, and UMD.

    Mobility is a very good suggestion. I will need to test it on live before I know if the 2.8% extra hit points from toughness is worth 2.3% physical damage mitigation.

    Block & Cut is great but everything else along the way that is ****. More AC, a little more DPS. Most of the fighter DPS comes from its 7 bonus feats.

    Thank you for your questions and suggestions. I very much appreciate the time and effort you put into your reply.

    And about your Dwarven tank, what was your build and what did you find lacking about it?
    Last edited by Infiltraitor; 09-01-2013 at 05:45 PM.

  5. #5
    Community Member Infiltraitor's Avatar
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    Just gave up 2% Damage Mitigation for 100 extra dps. By the Sovereign Host, what have I done...
    (I've been turtle tanking for 9 past lives, this is way out of my comfort zone.)

    Lost:
    Dodge
    Toughness x3
    Starting Dex 4
    Elusive Target

    Gained:
    Starting Con +2
    Epic Toughness
    Two Handed Weapon Fighting
    Improved Two Handed Weapon Fighting
    Greater Two Handed Weapon Fighting
    Perfect Two Handed Weapon Fighting
    Last edited by Infiltraitor; 09-03-2013 at 09:23 AM.

  6. #6
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Infiltraitor View Post
    Block & Cut is great but everything else along the way that is ****. More AC, a little more DPS. Most of the fighter DPS comes from its 7 bonus feats.
    That was my feeling as well. In particular, I can't imagine when I would use Counterattack; but you need to max it out if you want max B&C. Oh well, at least it's only 3 APs...

    I feel like Turbine added a fair bit to Stalwart to boost S&B builds; but in the process they tried to pigeon-hole us. Pre-U19 felt a bit more flexible, in part because stances bonuses were less tied to S&B.
    And about your Dwarven tank, what was your build and what did you find lacking about it?
    She's an old build I shelved a while ago while waiting for Dwarven Defender; currently lvl 18 (ftr 12 / monk 2 / pal 4 -> 6). I forget the exact layout, but feats are something like: PA, THF x3, SM/ISM/ISB, IC:S, Toughness, S.Blow, CE+Imp Trip, D/M. I took her into Wheloon over the weekend; she's doing okay, and yet I'm trying to find a good reason not to LR into Yet Another Earth Stance Monk / Kensei Hate Tank build using greataxes.

    I advocate keeping Dodge feat, so you can pick up Imp Dodge from Kensei; 6% Dodge for 1 feat and 6 APs seems a reasonable tradeoff on a tank wearing lt armor, IMHO.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  7. #7
    Community Member Infiltraitor's Avatar
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    Quote Originally Posted by unbongwah View Post
    That was my feeling as well. In particular, I can't imagine when I would use Counterattack; but you need to max it out if you want max B&C. Oh well, at least it's only 3 APs...

    I feel like Turbine added a fair bit to Stalwart to boost S&B builds; but in the process they tried to pigeon-hole us. Pre-U19 felt a bit more flexible, in part because stances bonuses were less tied to S&B.
    I agree, I literally cringe every time I have to swap a weapon or umd a scroll. I think the reason I avoid the fighter tree is that the fighter gets AC while the paladin gets saves. Our damage mitigation is already in the 70-80%. I started this build when having one point of ac meant taking half as much damage. Turbine nerfed the heck out of those good ol' days.

    Now having 10 extra AC is the difference between 72% damage mitigation and 73% damage mitigation. It fairly safe to moderate the AC now. Ow. That hurts my heart just saying that.

    Quote Originally Posted by unbongwah View Post
    She's an old build I shelved a while ago while waiting for Dwarven Defender; currently lvl 18 (ftr 12 / monk 2 / pal 4 -> 6). I forget the exact layout, but feats are something like: PA, THF x3, SM/ISM/ISB, IC:S, Toughness, S.Blow, CE+Imp Trip, D/M. I took her into Wheloon over the weekend; she's doing okay, and yet I'm trying to find a good reason not to LR into Yet Another Earth Stance Monk / Kensei Hate Tank build using greataxes.

    I advocate keeping Dodge feat, so you can pick up Imp Dodge from Kensei; 6% Dodge for 1 feat and 6 APs seems a reasonable tradeoff on a tank wearing lt armor, IMHO.
    I ran the numbers and tested it on live. Since we're already stacking every defense, we're both fairly indestructible*. 6% dodge really only means 1% more damage mitigation. When I saw my performance at level 16, I decided to drop a few points in favor of some DPS and AOE. Cleave and Great Cleave helps a ton. The combo was front loading 200 points of AOE at the start of every fight.

    * Just ran an Elite Friends in Low Places at level 16. Died twice due to failed saves.

    Also, if you really want more dodge, go Monk Ninja Spy. 3% Dodge for only 4 AP. No feats.

    I'm actually going to drop 5 of the 13 points in Stalwart and 1 point of the Helf and put 4 into Harbored by Light and 2 into strength. Fixing my original post now. (It boosted my damage mitigation back up to 74%. Its really overkill IMHO.)

    But I think we can probably get the S&B viable in EE eventually. I just need to squeeze in another 150 DPS somehow. Thanks for the help thus far, btw.


    EDIT: WOOT! Reached my goal of 600 dps by using Haste Boost instead of Damage Boost. Still short of the 1000 dps that other builds are pulling off, but baby steps.
    Last edited by Infiltraitor; 09-03-2013 at 05:31 PM.

  8. #8
    Community Member Infiltraitor's Avatar
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    Tested build up to level 18. Really not liking Half-Elf.

    Half-Elf (19)
    -----
    +1 Con
    +1 Str
    +2% Hit
    +20% Healing Amp
    +3 Damage
    +1 Str
    +1 Intimidate

    I could have put those points into:

    Kensei (16)
    -----
    +4 Hit with Slashing Weapons
    +3 Damage with Slashing Weapons
    +30% Attack Speed Boost for 30 Seconds
    3% Double Strike
    +1 Enhancement Bonus on Mainhand Weapon
    +1 Strength

    Knight of the Chalice (3)
    -----
    Courage of Heaven 1d6 Slashing Damage vs Evil
    +1 Strength

    Which results in +5 slashing +3.5 good damage per hit. Going to update the first post.

    And since I'm not going to be using ANY of the half-elf abilities now, that pretty much means I'd be better off picking any race whatsoever. Best choice right now is human, for the extra feat and more int dumping. Going to need to redo the DPS calculations as well.

    Starting Stats
    -----
    Int -2
    Wis -2
    Dex +4
    Also taking Unbongwah's advice and grabbing dodge. Still not spending 6 points for 3 measely kensei dodge.

    EDIT: WOOT. Now at 692 DPS. Goal is 750-800ish dps.
    Last edited by Infiltraitor; 09-08-2013 at 02:39 PM.

  9. #9
    Community Member Infiltraitor's Avatar
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    Just released out of an EE Claw of Vulkoor. Seems the build is insufficient for Epic Elite. Took me about a minute and a half to beat down Sobrien and pretty much got my rear end handed to me throughout the test run. Don't know what went wrong. It feels like a DPS issue though.

    Edit: Don't know what I was thinking. Dying = Lack of hit points. Dropping some damage in favor of some more hit points.
    My apologies for the frequent changes. The build is being tested every day on live.

    200 extra hit points costed 50 DPS. Unimaginable sadness.

    Edit Again: Traded 9% dodge for 50 dps. Also done using items that are farmable since Convalescence Bracers have been removed from game.

    Edit Again Again: Got declined for a group for being low dps. *sadface*. Lets see what can be done.
    Last edited by Infiltraitor; 09-25-2013 at 11:07 PM.

  10. #10
    Community Member Infiltraitor's Avatar
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    Overhaul 50% done.
    Will aim for 1000 DPS while Sword and Boarding.

    Also, comments and suggestions would be really appreciated, since I have to actually conduct experimental test-runs on live otherwise and that's MUCH slower.
    Last edited by Infiltraitor; 09-27-2013 at 05:00 PM.
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  11. #11
    Build Constructionist unbongwah's Avatar
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    I just posted my build for a possible respec of my dwarf with this lvl split, so I'll definitely be interested in seeing what works (and doesn't) for you.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  12. #12
    Community Member Infiltraitor's Avatar
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    Overhaul is done.

    Swapped out the TOD belt for a Skullduggery Kit. (More burst dps and +10 seeker)

    DPS in full tank mode is now 923 vs Bosses, 1416 vs Zerg.
    Still aiming for 1000 dps vs bosses.

    Edit: Not doing dps Kensei Sword and Shield any time soon.
    Last edited by Infiltraitor; 10-04-2013 at 03:28 AM.
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    Hi OP

    I've never really builded a tank, but I'm recently thinking of building one. Your build is one of the most unique and uptodate I've seen. Your insight on shield stances and choice of epic destiny are enlightening. However as a newb to tank-building I have a few questions regarding your build:

    1. On discarding defensive stances and associated enhancements:

    Although extremely expensive, seems that at highest tier defensive stance grants:
    All the time: 200hp, 25PRR, +3saves, 50% threat?
    ~15min later (After primal screams used up): Another ~100hp, 3atk and dmg?
    After turn undead used up: Another 75% threat?

    Do you ever miss those in longer, more difficult raids, say epic elite fall of truth? That is, do you ever feel you have slightly too low hp and/or threat generation in a fight longer than ~20min?

    On ther other hand, I don't fully understand your PRR breakdown. Why is your shield associated PRR bonus 5+5+30? I thought it was only 15(improved mastery)+15(sentinel lengendary mastery)? Also, I believe the +50 PRR granted by paladin is a bug and +25 is intended value. If so, your working as intended PRR would be ~110. If that's the case, do you think it's too low for epic elite raid tanking?

    2. On intimidate skill:

    Do you ever feel high 70s not enough for epic elite raid tanking?

    3. On your work on spell resistance:

    Is it one of the "features" in your build, or just a side benefit? How does it work in epic elite quests/raids?

    4. On boulder toss as ranged damage option:

    It's a very cool choice I must say. I imagine instant 2k+ ranged damage would help a lot in raids like epic elite lord of blades. However as far as I know anything with globe of invulnerability or similar effects is completely immune to boulder toss. Currently I don't think it's a huge problem cause non of the raidbosses with such ability (abbot, dying lailat, suulo, titan MKIII) is considered a major threat; however if a similar boss shows up in future update will you consider changing your ranged damage option, or even main destiny?

    (I might have missed a lot in above so feel free to correct me... Thanks!)
    Last edited by S_Takumi; 10-11-2013 at 10:10 AM.

  14. #14
    Community Member Infiltraitor's Avatar
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    Quote Originally Posted by S_Takumi View Post
    Hi OP

    I've never really builded a tank, but I'm recently thinking of building one. Your build is one of the most unique and uptodate I've seen. Your insight on shield stances and choice of epic destiny are enlightening. However as a newb to tank-building I have a few questions regarding your build:
    Thanks.

    1. On discarding defensive stances and associated enhancements:

    Although extremely expensive, seems that at highest tier defensive stance grants:
    All the time: 200hp, 25PRR, +3saves, 50% threat?
    ~15min later (After primal screams used up): Another ~100hp, 3atk and dmg?
    After turn undead used up: Another 75% threat?

    Do you ever miss those in longer, more difficult raids, say epic elite fall of truth? That is, do you ever feel you have slightly too low hp and/or threat generation in a fight longer than ~20min?
    The purely defensive bonuses were missed from Sacred stance. The problem was DPS. I didn't exactly choose to have 900 DPS and +15% threat as opposed to 500 DPS and +75% threat. It was chosen for me due to being booted from a number of EE groups. Since switching to fury (a couple of weeks ago), I've been the highest kills/dps in about 30% of my EE pug groups and slightly below part against very good players.

    In addition, my threat generation is almost the same.
    900 ( 100% + 100% Divine Righteousness + 15% Threatening Counternance) = 1935
    600 ( 100% + 100 Divine Righteousness + 75 Inciting Defense + 15% Threatening Counternance + 50% Stalwart Defense) = 2040

    So threat generation wasn't really an issue. Hit points were an issue.

    EDIT: On second thought, I think you are correct. Putting those points into AC was a really dumb idea on my part. Having the Stances as backup for when I run out of clickies is actually a much better plan. I'll make the changes accordingly.

    On ther other hand, I don't fully understand your PRR breakdown. Why is your shield associated PRR bonus 5+5+30? I thought it was only 15(improved mastery)+15(sentinel lengendary mastery)? Also, I believe the +50 PRR granted by paladin is a bug and +25 is intended value. If so, your working as intended PRR would be ~110. If that's the case, do you think it's too low for epic elite raid tanking?
    In Unyielding Sentinel, I have over 150 PRR in light armor. Yes, it is due to the PRR on both Legendary Shield Mastery and Harbored in Light adding more than is intended. When they do fix this, I will need to discontinue this build and drop Sacred Defender tree altogether due to it being an unmitigated failure, as opposed to having a single redeeming quality.

    You are correct. Improved Shield Mastery adds 15 PRR but it is only for tower shields. Heavy Shields only give 10 PRR but allows for evasion. As for FoT, I have yet to find an EE FoT that will let me in. My reputation/squelch still haunts me.

    2. On intimidate skill:

    Do you ever feel high 70s not enough for epic elite raid tanking?
    With intimidate, you grab a little bit of aggro but it costs you time, lots of time. Meanwhile the completionist standing next to you is dumping 1500 DPS on the boss. You could interrupt your own intimidate animation with a cleave but it still slows you down. All roads lead to Rome, or in this case, DPS. More often then not, I'm using intim to pull trash off of casters and healers.


    4. On boulder toss as ranged damage option:

    It's a very cool choice I must say. I imagine instant 2k+ ranged damage would help a lot in raids like epic elite lord of blades. However as far as I know anything with globe of invulnerability or similar effects is completely immune to boulder toss. Currently I don't think it's a huge problem cause non of the raidbosses with such ability (abbot, dying lailat, suulo, titan MKIII) is considered a major threat; however if a similar boss shows up in future update will you consider changing your ranged damage option, or even main destiny?
    It's a little clumsy and any kind of terrain will block your boulder: A tree, a brick, a grain of sand. As for fury, I think I'm stuck because there are no other DPS options for tanks. The +6 damage and 1400 damage Adrenaline stuns are the real source of DPS. But boulder toss does help when kiting the stormreaver.

    3. On your work on spell resistance:

    Is it one of the "features" in your build, or just a side benefit? How does it work in epic elite quests/raids?
    It's a side-benefit. It's great for zerging but that's about it.


    Thank you for your feedback. Reignbeau reserves the right to incorporate any of said feedback into updates on the build.


    EDIT 10/21/2013:
    Got all my raids on timer, so I reset my enhancements and spent the day as DPS.

    Last edited by Infiltraitor; 10-21-2013 at 09:45 PM.
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    Going to give this a bump and ask a question or two:

    I'm currently (slowly) leveling a pure S&B Fighter (yeah, MC is the way to go bleh bleh :P), and I'm curious about what constitutes "average" dps for twf & thwf? You've used the number 1500 and I'm curious if that's accurate.

    Also, I see that at 71 ac you have a 100% chance of being hit. I'm expecting my build to have about 140 ac. The chart on ddowiki goes up to 150 monster AB and I'm curious if that's an accurate number to stop at. If so that leaves 140 with a 57% chance of being hit but I suspect monster AB goes higher than 150. Any insight on this?

    Thanks!

  16. #16
    Community Member Infiltraitor's Avatar
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    Quote Originally Posted by Xianio View Post
    Going to give this a bump and ask a question or two:

    I'm currently (slowly) leveling a pure S&B Fighter (yeah, MC is the way to go bleh bleh :P), and I'm curious about what constitutes "average" dps for twf & thwf? You've used the number 1500 and I'm curious if that's accurate.

    Also, I see that at 71 ac you have a 100% chance of being hit. I'm expecting my build to have about 140 ac. The chart on ddowiki goes up to 150 monster AB and I'm curious if that's an accurate number to stop at. If so that leaves 140 with a 57% chance of being hit but I suspect monster AB goes higher than 150. Any insight on this?

    Thanks!
    The DPS is a difficult question to answer, mostly due to the complicated nature of the problem.
    Mean, Median, Mode.
    Median DPS are the good builds that you see in public LFM groups that do around 600-900.
    Mode DPS on the other end of the population are the mass produced builds that do a minimum of 1500 and most go over 2000.
    Mean DPS, I have no idea. I've seen enough bad lfm groups to guess 400?

    As for Monster AB, in my experience, it goes sufficiently higher than 150 that I more or less abandoned the idea of having AC.

    Thanks for your question. I appreciate the feedback.
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    Are you including clickies in that number or is that purely left click dps?

  18. #18
    Community Member Infiltraitor's Avatar
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    Quote Originally Posted by Xianio View Post
    Are you including clickies in that number or is that purely left click dps?
    Honestly, I don't know the answer to that question. I've never played those endgame builds, but I do know they do at least twice my DPS and acquire significantly more kills than my fully buffed reignbeau tank. I could build one on Lammania and test it against the EE Sobrien, but I more or less refuse to play anything but a tank. Been a tank for far too many lives, not stopping now.

    EDIT

    Weapon Dice Bonuses: 3.5 Unarmed Monk + 2.5 Adamantine Knuckles + 1.5 Dance of Flowers + 1 Improved Martial Arts Feat + 0.5 Disciple of the Fist + 0.5 Prisoner Manacles
    Base Damage = 9.5[1d8] Base Damage = 42.75 dmg + 7 Enhancement + 23 Strength + 5 Power Attack + 4 Artifact + 10 Competence + 6 Fury of the Wild + 2d6 ToD Holy Burst + 2d6 Ravager Bleed + 2d6 Acid + 2d6 Cold + 1d12 Tunnel Vision + 1d8 Sense Weakness + 1d12 Sense Weakness + 1d20 Sense Weakness ~ 153 dmg per hit

    So you're talking about hitting 23% harder (153/124 = 1.23), 31% more often (1.9/1.45 = 1.31), and swaps over to manyshot + adrenaline overload for burst dps.
    So take the reignbeau dps numbers and multiply by at least 1.5
    Last edited by Infiltraitor; 11-02-2013 at 03:34 AM.
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