See post #349 for a U32 gear set.
Updated for U29. Gear is updated as of U28. I'll have to check out U29 gear to determine any changes.
For the human variant: See post #230 for a human variant of this build with slightly higher hp, self-healing, burst dps (human damage boost and past life sneak of shadows), and base damage at the cost of slightly lower damage avoidance, saves, skills, DC, and sneak attack damage.
Hassan's Assassin
Halfling rogue 20
True neutral
36 point build
In-game name: Esoteris Discordia on Sarlona
This is a halfling dex based assassin with an emphasis on defense with 80% damage avoidance and an 81% chance to take half damage when below 50% hp. It gives up harper completely to be able to go to tier 4 in acrobat for improved defensive roll and no mercy rank 2, as well as the second rank of halfling sneak attack. It lacks know the angles. Breakdowns on everything can be found below. I'd appreciate any feedback on this build. Thanks in advance.
Build Features:
Offense:
~Assassinate with a sustainable 81 DC
~Dex to damage with a 66 dex
~120% mainhand strike chance, 90% offhand strike chance
~110 melee power
~Sneak attack damage: 31d6+25 for 354 average per hit with 110 melee power
~100% fort bypass
~Burst dps: acrobat haste boost
~Balanced attacks with +100% damage vs helpless mobs through sense weakness and no mercy rank 2
Defense:
~High hp: 922 base, 1002 self buffed
~Improved evasion with a 86 reflex save, 104 against traps
~Slippery mind with a 56 will save
~Defensive roll at 50% health with a 86 reflex save
~59 fort save with no auto fail on a 1
~Tumble through enemies
~Immunity to slippery surfaces and knockdown
~80.41% damage avoidance from 45% dodge, 50% displacement, 25% incorp, and 5% elusive target
~45.05% physical damage mitigation from 82 PRR
~37.5% magic damage mitigation from 60 MRR
Self-healing:
~Heal scrolls with 165 heal amp (hits for 292)
~Rejuvenation cocoon with 324 positive spell power and 125 heal amp (hits for an average of 167 per tick)
Utility:
~Full trap capabilities (no fail on any trap or lock in the game)
Stats:
str: 6
dex: 20
con: 16
int: 12
wis: 14
cha: 8
Note: The starting stats listed are what I currently have. If you are following the build exactly in its entirety, then the ideal starting stats to match with the final gear set would be starting both con and wis at 15. I need to LR to do this and may not get around to it.
All level up points in dex.
No tomes required.
Feats:
1 twf
3 weapon finesse/toughness
6 precision
9 imp twf
12 imp crit pierce
15 gr twf
18 two weapon defense
21 imp sneak attack
24 overwhelming crit
26 perfect two weapon fighting
27 epic damage reduction
28 elusive target
29 harbinger of chaos
30 epic toughness
30 scion of the astral plane
Note: Weapon finesse is just for weapon versatility while leveling. Swap it out for toughness eventually.
Rogue Feats:
10 improved evasion
13 opportunist
16 slippery mind
19 defensive roll
Skills: (with 12 int and +4 tome) max spot, search, disable, open lock, UMD, bluff, hide, move silently, heal, 1 tumble, 20 jump
Enhancements:
Assassin: 43 total
Core: 6 total
Knife in the darkness 1 (kukri proficiency, dex to hit with dagger/kukri)
Dagger in the back 1 (dex to damage with dagger/kukri)
Assassin's trick 1 (reduce target fort and sneak attack immunity by 25% for 12 seconds)
Nimbleness 1 (5 melee power, on hit up to once every second gain 1% dodge for 6 seconds, stacks 10 times)
Lethality 1 (5 melee power, +1 crit multiplier)
Deadly shadow 1 (10 melee power, 2 dex, 2 int, 2 assassinate DC, 4 reflex save, 4d6 sneak attack)
Tier 1: 8 total
Heartseeker poison 2 (on damage target gains assassin's mark, -1 fort save stacking up to 5 times, d6 con damage on crit, -5% hp on vorpal fort save DC 44 negates)
Shiv 1 (1[W], bluff for 6 seconds, cooldown 12 seconds, -5% threat)
Sneak attack training 2 (1 to hit and 1d6 sneak attack)
Stealthy 3 (3 hide, 3 move silently, 75% sneak speed)
Tier 2: 5 total
Venomed blades 3 (d8 poison on hit)
Sneak attack training 2 (1 to hit and 1d6 sneak attack)
Tier 3: 4 total
Sneak attack training 2 (1 to hit and 1d6 sneak attack)
Dex 2
Tier 4: 9 total
Killer 3 (on kill gain 5% doublestrike for 15 seconds, stacks 4 times)
Weakening strikes 2 (assassin's mark reduces target's melee and ranged power by 20 for 10 seconds)
Sneak attack training 2 (1 to hit and 1d6 sneak attack)
Dex 2
Tier 5: 11 total
Assassinate 1 (instakill DC 76, 10d6 additional sneak attack on failed attempt, cooldown 12 seconds)
Measure the foe 3 (6 melee power, 2 dodge, 2 max dodge, 1 to hit and assassinate DC every second when stealthed, stacks 5 times, stacks last 10 seconds)
Deadly strikes 2 (attacks against enemies with assassin's mark do +10 damage)
Knife specialization 2 (1 critical threat range and multiplier with daggers, 1 threat multiplier with kukris)
Light armor mastery 3 (3 max dodge, 6 max dex bonus of light armor, 6 PRR)
Acrobat: 26 total
Core: 4 total
Staff control 1 (dex to hit with quarterstaff)
Stick fighting 1 (dex to damage with quarterstaff)
Tumbler 1 (pass through enemies when you tumble, +2 max dodge, +2 max dex bonus)
Kip up 1 (immune to knockdown and slippery surfaces, +2 max dodge, +2 max dex bonus)
Tier 1: 5 total
Sly flourish 3 (melee attack, +3[W], +3 critical threat range, -1 balance, reflex, will save on sneak attack for 20 seconds, stacks 5 times, cooldown 8 seconds; passive 15% threat reduction)
Fast movement 2 (1% movement speed per rogue level while in light or no armor)
Tier 2: 4 total
Subtlety 1 (-20% threat)
Haste boost 3 (30% action boost for 20 seconds, cooldown 30 seconds)
Tier 3: 8 total
Shadow dodge 6 (3 dodge, 3 dex, 3 max dex bonus)
Dex 2
Tier 4: 5 total
Improved defensive roll 3 (defensive roll triggers when below 50% health)
No mercy 2 (+20% damage against helpless mobs)
Halfling: 11 total
Core: 1 total
Halfling luck 1 (1 saves)
Tier 1: 5 total
Acrobatic 3 (3 balance/jump/tumble, 6 AC when tumbling)
Cunning 2 (2 bluff, 2 to hit with sneak attacks)
Tier 2: 4 total
Nimble reactions 3 (3 max dex bonus, 3 max dodge)
Guile 1 (1d6 sneak attack)
Tier 3: 1 total
Guile 1 (1d6 sneak attack)
Epic Destiny:
Shadowdancer
Tier 1:
Stealthy 3 (6 hide, move silently, and assassinate DC)
Dex 2
Tier 2:
Lithe 3 (6 reflex, AC, light armor max dex bonus)
Dex 2
Tier 3:
Meld into darkness 3 (+100% dodge for 15 seconds, cooldown 2 minutes)
Shrouding strike 3 (3[W], mark target, gain shadow charge if target dies within 10 seconds)
Tier 4:
Improved invisibility 3 (invis 30 seconds, displacement for 90 seconds after, cooldown 4 minutes)
Tier 5:
Untouchable 1 (1% dodge for each shadow charge)
Sealed soul 2 (immune to energy drain)
Tier 6:
Shadow form 2 (25% incorp, feather fall, +5 hide and move silently, str damage on hit, double damage from light attacks)
Twists:
1) sense weakness (fury tier 4, +30% damage vs helpless targets)
2) balanced attacks (primal avatar tier 3, 6 attack, knockdown enemies for 2 seconds on vorpal, counts as helpless state)
3) rejuvenation cocoon (primal avatar tier 1)
4) dragonhide (draconic incarnation tier 1, 3 natural armor, 6 fort, no longer auto fail fort saves on a roll of 1)
Alternatives: symmetric strikes (primal avatar tier 4, +5% damage while twf), hail of blows (GMoF tier 2), extra action boost (legendary dreadnaught tier 1), impregnable mind (6 concentration, 6 will saves, no longer auto fail will saves on a roll of 1)
Gear Set:
Weapons: Thunder-Forged Dagger (1st degree burns/dragon's edge/mortal fear/orange slotted ruby of good/colorless slotted heal15)
offhand: Epic Assassin's Kiss (greater incorporeal bane/greater dispelling/assassinate DC6/improved deception/purple slotted positive spell power138)
ranged: Thunder-Forged Throwing Dagger (touch of flames/dragon's edge/mortal fear/orange slotted ruby of endless night/colorless slotted)
Armor: Shadowscale light armor (shadow phase x3/deathblock/ghostly/fort130/2d6 sneak attack/profane reflex1/blue slotted armored agility2/green slotted golem's heart)
Goggles: Epic Glimpse of the Soul (wis11/true seeing/diplo20/bluff20/intercession ward/illusion saves6/enchantment saves6/blue OR yellow slotted dex2/green slotted draconic soul gem)
Helm: Sightless (true seeing/deathblock7/ranged power6/melee power6/PRR35/MRR35/con12/green slotted resistance8/blue slotted good luck2)
Neck: Pendant of Quiet Movements (lesser displacement/dodge11/seeker12/insightful will save2/yellow slotted Globe of True Imperial Blood)
Trinket: Epic Litany of the Dead (turn the page/profane abilities2/attack4/damage4/light of dawn/yellow slotted fear immunity/green slotted sonic resistance40)
Cloak: Mysterious Cloak (heal amp45/MRR25/green slotted blindness immunity/colorless slotted int2)
Belt: GS HP Smoke2 (Smoke2 only because I already have one, any other GS HP belt would work fine) (45HP/dex skills6/blur/displacement clicky x2)
Ring swap: Seal of House Avithoul (wis2/sneak attack5/exc sneak3/improved deception)
Gloves: Iron Mitts (str8/vitality40/heal amp60/resistance7/colorless slotted con2)
Boots: Epic Ship Kickers (insightful dex4/insight AC5/insight saves5/10d4 damage to attacker when missed in melee/balance20/yellow slotted spot15/green slotted cha2)
Ring: Strange Tidings (dex12/deception/sneak attack to hit8/sneak attack damage16/UMD7/diversion20/green slotted move silently15/blue slotted hide15)
Bracers: Epic Ethereal Bracers (dex11/ghostly/riposte9/insight AC5/insight saves4/deadly10/speed14/feather falling/blue slotted HP40/green slotted wizardry10)
Quiver: Epic Quiver of Alacrity (concentration -50/ranged speed15/ranged and spell threat -15/insightful sneak4/doublestrike8)
Note: Swap in search, disable, and open lock gear as needed and a triple positive GS weapon in the offhand with healing amp in at least tiers 1 and 2 (heal amp 60 is worn permanently) for scroll healing.
Final Stats:
str26: 8base, 5tome, 8item, 1exc, 2profane, 2ship
dex66: 20base, 6tome, 7levels, 2 capstone, 2assassin, 4acrobat, 12item, 4insight, 1exc, 2profane, 2shadowdancer, 2yugo, 2ship
con41: 16base, 6tome, 12item, 2insight, 1exc, 2profane, 2ship
int35: 12base, 6tome, 2capstone, 8item, 2insight, 1exc, 2profane, 2ship
wis37: 14base, 5tome, 11item, 2insight, 1exc, 2profane, 2ship
cha28: 8base, 5tome, 8item, 2insight, 1exc, 2profane, 2ship
Note: The starting stats listed are what I currently have. If you are following the build exactly in its entirety, then the ideal starting stats to match with the final gear set would be starting both con and wis at 15. I need to LR to do this and may not get around to it. If starting both con and wis at 15, final con would be 40 and final wis would be 38, resulting in +1 spot, heal, and will saves.
HP:
120 base
100 epic levels
25 heroic durability
20 improved heroic durability
10 draconic vitality
420 con41
82 toughness/epic toughness
40 false life slotted
40 vitality
45 GS Smoke2
20 hag's apothecary ship buff
922 TOTAL
30 rage
50 yugo
1002 self buffed
Fort/Reflex/Will Saves:
6/12/6 base
5/5/5 epic
2/2/2 halfling
2/2/2 brace epic divine past life
0/4/0 scion of the astral plane
8/8/8 slotted
5/5/5 insight
2/2/2 good luck
1/1/1 alchemical
4/4/4 greater heroism
0/0/6 goggles
0/1/0 profane
0/6/0 lithe
0/4/0 capstone
6/0/0 dragonhide
3/0/0 game hunter ship buff
0/2/0 chronoscope ship buff
0/0/2 grandmaster's dojo ship buff
15/0/0 con41
0/28/0 dex66
0/0/13 wis37
59/86/56 TOTAL
0/6/0 uncanny dodge
59/92/55 with uncanny dodge
0/6/0 vs traps (past life rogue x3)
0/6/0 trap sense
59/104/55 vs traps
Assassinate DC:
10 base
20 rogue levels
2 capstone
6 stealthy (shadowdancer tier 1)
4 scion of the astral plane
6 Epic Assassin's Kiss
28 dex66
5 measure the foe
81 TOTAL
Dodge:
6 uncanny dodge
3 shadow dodge
4 scion of the astral plane
7 shadow charges
11 item
31% TOTAL
10 measure the foe
10 nimbleness
51% SITUATIONAL
Max Dodge:
25 base
3 light armor mastery
3 nimble reactions
4 acrobat cores
2 fencing master ship buff
4 scion of the astral plane
10 measure the foe
51 TOTAL
Max Dex Bonus:
19 Shadowscale light armor
2 armored agility blue slotted
3 nimble reactions
6 light armor mastery
4 acrobat cores
3 shadow dodge
6 lithe
2 fencing master ship buff
45 TOTAL
PRR:
6 light armor mastery
20 light armor with BAB of 20
35 Sightless
6 divine epic past life
5 two weapon defense
10 epic damage reduction
82 TOTAL (45.05% damage reduction
MRR:
35 Sightless
25 Mysterious Cloak
60 TOTAL (37.5% magic damage reduction)
Heal Amp:
60 Iron Mitts
45 Mysterious Cloak
20 ship buff
125 TOTAL
40 heal amp GS dagger
165 with GS heal amp dagger swapped in
Melee Power:
30 epic
24 shadowdancer
5 nimbleness
5 lethality
10 deadly shadow
30 measure the foe
6 Sightless
110 TOTAL
Sneak Attack:
10d6 rogue 20
2d6 halfling
4d6 assassin sneak attack training
4d6 deadly shadow capstone
6d6 shadowdancer level 6
3d6 improved sneak attack epic feat
2d6 profane (Shadowscale light armor)
6 exceptional sneak attack (Epic Quiver of Alacrity)
16 sneak attack (Strange Tidings)
3 past life rogue x3
31d6+25 TOTAL or 133.5 average sneak attack damage
Sneak attack damage is affected by 150% melee power. With 110 melee power this build will do 354 average sneak attack damage per hit.
Fortification Bypass:
25 precision
10 opportunist
35 Thunder Forged Dagger with dragon's edge
5 trapsmith's workshop ship buff
25 assassin's trick (assassin core 3)
100% TOTAL
Mainhand Strike Chance:
100 base
3 opportunist
5 perfect two weapon fighting
4 scion of the astral plane
8 item
120% TOTAL
Offhand Strike Chance:
80 gtwf
10 perfect two weapon fighting
90% TOTAL
Spot:
23 base
10 epic
3 tome
13 wis37
15 slotted
2 good luck
1 elite spider cult mask
3 danger room ship buff
4 GH
74 TOTAL
Search:
23 base
10 epic
3 skill tome
12 int35
20 item
6 exc int skills item
2 good luck
1 elite spider cult mask
3 danger room ship buff
4 GH
84 TOTAL
2 skill tome +5
1 find traps scroll
1 good luck 3 (Epic Mushroom Cap)
2 int 11 item (Epic Eye of the Beholder)
5 enhanced (Wolfinson's Monocular Enhancer)
95 TOTAL
See post #268 for further ways to boost search.
Disable Device:
23 base
10 epic
3 tome
12 int35
20 item
6 exc int skills item
2 good luck
1 elite spider cult mask
3 danger room ship buff
4 GH
5 enhancement (Ventilated Armbands swap)
7 tools
96 TOTAL
Open Lock:
23 base
10 epic
3 tome
27 dex64
20 item
6 exc dex skills item
2 good luck
1 elite spider cult mask
3 danger room ship buff
4 GH
7 tools
106 TOTAL
UMD:
23 base
10 epic
3 tome
9 cha28
7 Strange Tidings
2 good luck
1 elite spider cult mask
3 forbidden library ship buff
58 unbuffed with no swaps
4 GH
62 buffed
3 persuasion item swap
6 exc cha skills item swap
71 buffed with swaps
Bluff:
23 base
10 epic
3 tome
2 cunning
9 cha28
5 improved deception
15 slotted
2 good luck
1 elite spider cult mask
3 throne room ship buff
4 GH
77 TOTAL
Hide:
23 base
10 epic
3 tome
4 halfling
28 dex66
3 stealthy (assassin tier 1)
6 stealthy (shadowdancer tier 1)
15 slotted
6 GS Smoke2 exc dex skills
2 good luck
1 elite spider cult mask
3 danger room ship buff
4 GH
5 shadow form
113 TOTAL
Move Silently:
23 base
10 epic
3 tome
2 halfling
28 dex66
3 stealthy (assassin tier 1)
6 stealthy (shadowdancer tier 1)
15 slotted
6 GS Smoke2 exc dex skills
2 good luck
1 elite spider cult mask
3 Otto's irresistable dance hall ship buff
4 GH
5 shadow form
111 TOTAL
Jump:
20 base
10 epic
3 tome
2 halfling
3 acrobatic
7 str24
20 item
2 good luck
1 elite spider cult mask
3 Otto's irresistable dance hall ship buff
4 GH
75 TOTAL
Positive Spell Power:
11 base
10 epic
60 epic universal spell power
3 tome
13 wis37
24 implement
138 red augment
15 slotted
2 good luck
1 elite spider cult mask
3 forbidden library ship buff
15 crusader's chapel
4 GH
25 superior ardor pot
324 TOTAL
Comments:
The tomes listed under the skill breakdowns are simply the ones I currently have. They are definitely not necessary.